// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0662: printstring "sbiv"
0662: printstring "animki"
0662: printstring "z"
:Noname_25
0001: wait 0 ms
00D6: if
0AB0: key_pressed 90
004D: jump_if_false @Noname_25
0002: jump @Noname_51
:Noname_51
0001: wait 0 ms
01B4: set_player $PLAYER_CHAR can_move 1
00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0 0 -1.0
00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@
04D7: set_actor $PLAYER_ACTOR locked 0
02EB: restore_camera_with_jumpcut
0ACD: show_text_highpriority "SBIL" time 3000
018C: play_sound 1139 at 0.0 0.0 0.0
0002: jump @Noname_25