local active = false
local savedPos = {0, 0, 0}
function main()
while not isSampAvailable() do wait(0) end
sampRegisterChatCommand('tp0', function()
active = not active
if active then
savedPos = {getCharCoordinates(PLAYER_PED)}
setCharCoordinates(PLAYER_PED, 0, 0, 10)
else
setCharCoordinates(PLAYER_PED, savedPos[1], savedPos[2], savedPos[3])
end
end)
wait(-1)
end
local sampev = require 'lib.samp.events'
function sampev.onSendPlayerSync()
return not active
end