Script Hook V API (GTA V)

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HEY DARLING
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В общем, данная херня работает, но криво. Когда захожу в игру - машины спавнятся, но в огромном количестве. Не понимаю, что не так сделал
C++:
#include "script.h" 
#include <string> 
#include <ctime> 

void lspd1cars()
{
    Vehicle police3Veh1, police3Veh2, police3Veh3, police3Veh4, police3Veh5, // Машины
        policebVeh1, policebVeh2, policebVeh3,
        policeVeh1, policeVeh2, policeVeh3,
        police2Veh1, police2Veh2,
        polmavVeh1, polmavVeh2,
        policetVeh1, policetVeh2;

    int police3Spawned = 0,
        policebSpawned = 0,
        policeSpawned = 0,
        police2Spawned = 0,
        polmavSpawned = 0,
        policetSpawned = 0;

    int police3SpawnDistance = 0,
        policebSpawnDistance = 0,
        policeSpawnDistance = 0,
        police2SpawnDistance = 0,
        polmavSpawnDistance = 0,
        policetSpawnDistance = 0;

    Ped playerPed = PLAYER::PLAYER_PED_ID();
    Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);
    Vector3 position = ENTITY::GET_ENTITY_COORDS(playerPed, 1);


    DWORD police3 = GAMEPLAY::GET_HASH_KEY("police3");
    police3SpawnDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(408.203, -988.917, 29.021, position.x, position.y, position.z, 0);
    if (police3SpawnDistance < 750)
    {
        if (police3Spawned == 0)
        {
            STREAMING::REQUEST_MODEL(police3);
            while (!STREAMING::HAS_MODEL_LOADED(police3))
                WAIT(0);
            police3Veh1 = VEHICLE::CREATE_VEHICLE(police3, 408.172, -980.228, 29.023, 230.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(police3Veh1);
            police3Spawned += 1;
            police3Veh2 = VEHICLE::CREATE_VEHICLE(police3, 407.991, -984.251, 29.021, 230.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(police3Veh2);
            police3Spawned += 1;
            police3Veh3 = VEHICLE::CREATE_VEHICLE(police3, 408.203, -988.917, 29.021, 230.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(police3Veh3);
            police3Spawned += 1;
            police3Veh4 = VEHICLE::CREATE_VEHICLE(police3, 407.931, -993.089, 29.021, 230.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(police3Veh4);
            police3Spawned += 1;
            police3Veh5 = VEHICLE::CREATE_VEHICLE(police3, 408.210, -997.956, 29.022, 230.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(police3Veh5);
            police3Spawned += 1;
        }
    }

    int police3VehDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(408.203, -988.917, 29.021, position.x, position.y, position.z, 0);
    if (police3SpawnDistance > 100 && police3VehDistance > 100)
    {
        if (police3Spawned == 5)
        {
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&police3Veh1);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&police3Veh2);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&police3Veh3);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&police3Veh4);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&police3Veh5);
            police3Spawned -= 5;
        }
    }

    DWORD policeb = GAMEPLAY::GET_HASH_KEY("policeb"); // Мотоцикл
    policebSpawnDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(409.370, -1004.351, 28.742, position.x, position.y, position.z, 0);
    if (policebSpawnDistance < 750)
    {
        if (policebSpawned == 0)
        {
            STREAMING::REQUEST_MODEL(policeb);
            while (!STREAMING::HAS_MODEL_LOADED(policeb))
                WAIT(0);
            policebVeh1 = VEHICLE::CREATE_VEHICLE(policeb, 409.057, -1007.126, 28.739, 122.5, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policebVeh1);
            policebSpawned += 1;
            policebVeh2 = VEHICLE::CREATE_VEHICLE(policeb, 409.370, -1004.351, 28.742, 122.5, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policebVeh2);
            policebSpawned += 1;
            policebVeh3 = VEHICLE::CREATE_VEHICLE(policeb, 407.668, -1002.042, 28.745, 122.5, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policebVeh3);
            policebSpawned += 1;
        }
    }

    int policebVehDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(409.370, -1004.351, 28.742, position.x, position.y, position.z, 0);
    if (policebSpawnDistance > 100 && policebVehDistance > 100)
    {
        if (policebSpawned == 3)
        {
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policebVeh1);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policebVeh2);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policebVeh3);
            policebSpawned -= 3;
        }
    }

    DWORD police = GAMEPLAY::GET_HASH_KEY("police"); // Stainer
    policeSpawnDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(431.053, -1026.89, 28.518, position.x, position.y, position.z, 0);
    if (policeSpawnDistance < 750)
    {
        if (policeSpawned == 0)
        {
            STREAMING::REQUEST_MODEL(police);
            while (!STREAMING::HAS_MODEL_LOADED(police))
                WAIT(0);
            policeVeh1 = VEHICLE::CREATE_VEHICLE(police, 427.269, -1027.138, 28.586, 5.8, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policeVeh1);
            policeSpawned += 1;
            policeVeh2 = VEHICLE::CREATE_VEHICLE(police, 431.053, -1026.89, 28.518, 5.8, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policeVeh2);
            policeSpawned += 1;
            policeVeh3 = VEHICLE::CREATE_VEHICLE(police, 434.827, -1026.661, 28.456, 5.8, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policeVeh3);
            policeSpawned += 1;
        }
    }

    int policeVehDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(431.053, -1026.89, 28.518, position.x, position.y, position.z, 0);
    if (policeSpawnDistance > 100 && policeVehDistance > 100)
    {
        if (policeSpawned == 3)
        {
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policeVeh1);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policeVeh2);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policeVeh3);
            policeSpawned -= 3;
        }
    }

    DWORD police2 = GAMEPLAY::GET_HASH_KEY("police2"); // Buffalo
    police2SpawnDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(442.408, -1026.017, 28.319, position.x, position.y, position.z, 0);
    if (police2SpawnDistance < 750)
    {
        if (police2Spawned == 0)
        {
            STREAMING::REQUEST_MODEL(police2);
            while (!STREAMING::HAS_MODEL_LOADED(police2))
                WAIT(0);
            police2Veh1 = VEHICLE::CREATE_VEHICLE(police2, 438.583, -1026.324, 28.391, 5.8, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(police2Veh1);
            police2Spawned += 1;
            police2Veh2 = VEHICLE::CREATE_VEHICLE(police2, 442.408, -1026.017, 28.319, 5.8, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(police2Veh2);
            police2Spawned += 1;
        }
    }

    int police2VehDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(442.408, -1026.017, 28.319, position.x, position.y, position.z, 0);
    if (police2SpawnDistance > 100 && police2VehDistance > 100)
    {
        if (police2Spawned == 2)
        {
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&police2Veh1);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&police2Veh2);
            police2Spawned -= 2;
        }
    }

    DWORD polmav = GAMEPLAY::GET_HASH_KEY("polmav"); // Вертолет
    polmavSpawnDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(482.948, -982.156, 41.395, position.x, position.y, position.z, 0);
    if (polmavSpawnDistance < 750)
    {
        if (polmavSpawned == 0)
        {
            STREAMING::REQUEST_MODEL(polmav);
            while (!STREAMING::HAS_MODEL_LOADED(polmav))
                WAIT(0);
            polmavVeh1 = VEHICLE::CREATE_VEHICLE(polmav, 450.454, -981.296, 44.078, 272.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(polmavVeh1);
            polmavSpawned += 1;
            polmavVeh2 = VEHICLE::CREATE_VEHICLE(polmav, 482.948, -982.156, 41.395, 272.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(polmavVeh2);
            polmavSpawned += 1;
        }
    }

    int polmavVehDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(482.948, -982.156, 41.395, position.x, position.y, position.z, 0);
    if (polmavSpawnDistance > 100 && polmavVehDistance > 100)
    {
        if (polmavSpawned == 2)
        {
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&polmavVeh1);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&polmavVeh2);
            polmavSpawned -= 2;
        }
    }

    DWORD policet = GAMEPLAY::GET_HASH_KEY("policet"); // Автозак
    policetSpawnDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(463.017, -1014.739, 28.063, position.x, position.y, position.z, 0);
    if (policetSpawnDistance < 750)
    {
        if (policetSpawned == 0)
        {
            STREAMING::REQUEST_MODEL(policet);
            while (!STREAMING::HAS_MODEL_LOADED(policet))
                WAIT(0);
            policetVeh1 = VEHICLE::CREATE_VEHICLE(policet, 462.846, -1019.376, 28.076, 90.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policetVeh1);
            policetSpawned += 1;
            policetVeh2 = VEHICLE::CREATE_VEHICLE(policet, 463.017, -1014.739, 28.063, 90.0, 1, 1);
            VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(policetVeh2);
            policetSpawned += 1;
        }
    }

    int policеtVehDistance = GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(463.017, -1014.739, 28.063, position.x, position.y, position.z, 0);
    if (policetSpawnDistance > 100 && policеtVehDistance > 100)
    {
        if (policetSpawned == 2)
        {
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policetVeh1);
            ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&policetVeh2); 
            policetSpawned -= 2;
        }
    }
}



void main()
{
    while (true)
    {
        lspd1cars();
        WAIT(0);
    }
}

void ScriptMain()
{
    srand(GetTickCount());
    main();
}
п.с. Должен быть хотя бы один человек, который работает с этим апи
 

itsLegend

Фонд борьбы за жуков 🐞
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Как статическую переменную объяви, где кол-во заспавненных авто хранится.
 
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