беды с текстдравами

сайнс

Известный
Автор темы
6
1
столкнулся с такой проблемой, сделал текстдрав, все оформил и в TDE выглядит хорошо, но если я его переношу в самп выходит это
1631841610509.png

хотя должно выходить это (левое и правое не учитывается, так как они если у человека 2 и 3 персонажа соответственно)
1631841754063.png

код:
new PlayerText:select_char_TD[MAX_PLAYERS][9];

select_char_TD[playerid][0] = CreatePlayerTextDraw(playerid, 250.000000, 150.000000, "Preview_Model");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][0], 5);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][0], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][0], 112.500000, 150.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][0], 0);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][0], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][0], 1);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][0], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][0], 125);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][0], 255);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][0], 0);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][0], 0);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][0], 1);
    PlayerTextDrawSetPreviewModel(playerid, select_char_TD[playerid][0], 0);
    PlayerTextDrawSetPreviewRot(playerid, select_char_TD[playerid][0], -10.000000, 0.000000, -20.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, select_char_TD[playerid][0], 1, 1);

    select_char_TD[playerid][1] = CreatePlayerTextDraw(playerid, 100.000000, 150.000000, "Preview_Model");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][1], 5);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][1], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][1], 112.500000, 150.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][1], 0);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][1], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][1], 1);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][1], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][1], 125);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][1], 255);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][1], 0);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][1], 0);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][1], 1);
    PlayerTextDrawSetPreviewModel(playerid, select_char_TD[playerid][1], 0);
    PlayerTextDrawSetPreviewRot(playerid, select_char_TD[playerid][1], -10.000000, 0.000000, -20.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, select_char_TD[playerid][1], 1, 1);

    select_char_TD[playerid][2] = CreatePlayerTextDraw(playerid, 400.000000, 150.000000, "Preview_Model");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][2], 5);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][2], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][2], 122.000000, 150.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][2], 0);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][2], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][2], 1);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][2], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][2], 125);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][2], 255);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][2], 0);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][2], 0);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][2], 1);
    PlayerTextDrawSetPreviewModel(playerid, select_char_TD[playerid][2], 0);
    PlayerTextDrawSetPreviewRot(playerid, select_char_TD[playerid][2], -10.000000, 0.000000, -20.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, select_char_TD[playerid][2], 1, 1);

    select_char_TD[playerid][3] = CreatePlayerTextDraw(playerid, 298.000000, 281.000000, "logos:lspd");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][3], 4);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][3], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][3], 16.000000, 16.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][3], 1);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][3], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][3], 1);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][3], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][3], 255);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][3], 50);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][3], 1);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][3], 1);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][3], 0);

    select_char_TD[playerid][4] = CreatePlayerTextDraw(playerid, 148.000000, 281.000000, "logos:lspd");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][4], 4);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][4], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][4], 16.000000, 16.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][4], 1);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][4], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][4], 1);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][4], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][4], 255);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][4], 50);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][4], 1);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][4], 1);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][4], 0);

    select_char_TD[playerid][5] = CreatePlayerTextDraw(playerid, 453.000000, 281.000000, "logos:lspd");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][5], 4);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][5], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][5], 16.000000, 16.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][5], 1);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][5], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][5], 1);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][5], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][5], 255);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][5], 50);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][5], 1);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][5], 1);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][5], 0);

    select_char_TD[playerid][6] = CreatePlayerTextDraw(playerid, 307.000000, 150.000000, "Name_Surname");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][6], 1);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][6], 0.200000, 1.299998);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][6], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][6], 1);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][6], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][6], 2);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][6], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][6], 255);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][6], 50);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][6], 0);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][6], 1);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][6], 0);

    select_char_TD[playerid][7] = CreatePlayerTextDraw(playerid, 157.000000, 150.000000, "Name_Surname");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][7], 1);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][7], 0.200000, 1.299998);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][7], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][7], 1);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][7], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][7], 2);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][7], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][7], 255);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][7], 50);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][7], 0);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][7], 1);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][7], 0);

    select_char_TD[playerid][8] = CreatePlayerTextDraw(playerid, 460.000000, 150.000000, "Name_Surname");
    PlayerTextDrawFont(playerid, select_char_TD[playerid][8], 1);
    PlayerTextDrawLetterSize(playerid, select_char_TD[playerid][8], 0.200000, 1.299998);
    PlayerTextDrawTextSize(playerid, select_char_TD[playerid][8], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, select_char_TD[playerid][8], 1);
    PlayerTextDrawSetShadow(playerid, select_char_TD[playerid][8], 0);
    PlayerTextDrawAlignment(playerid, select_char_TD[playerid][8], 2);
    PlayerTextDrawColor(playerid, select_char_TD[playerid][8], -1);
    PlayerTextDrawBackgroundColor(playerid, select_char_TD[playerid][8], 255);
    PlayerTextDrawBoxColor(playerid, select_char_TD[playerid][8], 50);
    PlayerTextDrawUseBox(playerid, select_char_TD[playerid][8], 0);
    PlayerTextDrawSetProportional(playerid, select_char_TD[playerid][8], 1);
    PlayerTextDrawSetSelectable(playerid, select_char_TD[playerid][8], 0);

пометка: logos:lspd - взято для 0.3дл так как сервер стоит на нем, все текстдравы делались на 0.3.7 так как 0.3дл версии не нашел