send bullet to x,y,z (actor,object,air)
: SendFakeBulletSync
0B20: samp 9@ = actor_handle_by_samp_player_id 0@
0470: 16@ = $PLAYER_ACTOR
Actor.StorePos($PLAYER_ACTOR, 10@ 11@ 12@)
Actor.StorePos(9@, 13@ 14@ 15@)
0AC8: 5@ = allocate_memory_size 40
//type
0C0D: struct 5@ offset 0 size 1 = 1...