Недавнее содержимое от ultramishima

  1. U

    giveplayerdamage NOP patch offset

    its still not working ffs... i tried a lot of ways of disabling giveplayerdamage... is that asking too much to post a working code .cs that if it simply works i can pick the code and use it for my purpose?
  2. U

    giveplayerdamage NOP patch offset

    i tried already... didnt work: 115 is for givetakedamage, but did not work, it still sends givedamage data (tested on local server with code to print ongivedamage) :HookGiveDMGON 0BE5: raknet 0@ = get_hook_param 1 0039: 0@ == 115 jf @HookGiveDMGOFF 0BE0: raknet hook_ret false :HookGiveDMGOFF...
  3. U

    giveplayerdamage NOP patch offset

    Does anyone know the NOP patch offset? i was trying this: 0B2E: 1@ = read_samp_memory 0x5BB0 size 2 // to read and store the original value of address. 0B2D: write samp_memory 0x5BB0 value C21000 size 2 // to NOP it. = ON. but its outdated
  4. U

    aimdata - getaimposition direction

    bump
  5. U

    aimdata - getaimposition direction

    bump
  6. U

    aimdata - getaimposition direction

    i tried it like this: 0B2B: samp 6@ = get_player_id_by_actor_handle $PLAYER_ACTOR 0BBE: samp store_player 6@ aim_data 1@ // Aim Sync 0AC8: 1@ = 31 // allocate mem the size of stAimData 0C0C: 2@ = struct 1@ offset 13 size 4 0C0C: 3@ = struct 1@ offset 17 size 4 0C0C: 4@ = struct 1@ offset 21...
  7. U

    aimdata - getaimposition direction

    hey i'd like to ask some help please... i want to be able to see where other players are aiming / looking at.. by using the get aim data sync... idk how to .. i tried to but didnt work.. 0BBE: samp store_player $PLAYER_CHAR aim_data 1@ // Aimdata 0AC8: 1@ = 31 // allocate mem the size of...