void CFxSA::AddSparks ( CVector & vecPosition, CVector & vecDirection, float fForce, int iCount, CVector vecAcrossLine, unsigned char ucBlurIf0, float fSpread, float fLife )
{
CVector * pvecPosition = &vecPosition;
CVector * pvecDirection = &vecDirection;
float fX = vecAcrossLine.fX, fY =...