Попробуй так
public OnPlayerUpdate(playerid)
{
if (!IsPlayerInAnyVehicle(playerid)) return 1;
new vehicleid = GetPlayerVehicleID(playerid);
new Float:vx, Float:vy, Float:vz, Float:speed, Float:angle, Float:movementAngle, Float:driftAngle;
if (GetTickCount() -...