float* xCam = (float*)0xB6F258;
DWORD* ptrActor = (DWORD*)0xB6F5F0;
void rotateCamToXY(float x, float y) {
DWORD* pActorMtrx = (DWORD*)((*ptrActor) + 0x14);
CVector2D pPos(*(float*)((*pActorMtrx) + 0x30), *(float*)((*pActorMtrx) + 0x34));
CVector2D cPos(*(float*)(0xB6F9CC)...