float x=2197.28;
float y=-2188.46;
DWORD* pActorMtrx = (DWORD*)((*ptrActor) + 0x14);
CVector2D pPos(*(float*)((*pActorMtrx) + 0x30), *(float*)((*pActorMtrx) + 0x34));
CVector2D cPos(*(float*)(0xB6F9CC), *(float*)(0xB6F9D0));
float ac = sqrt(pow(fabs(cPos.x - x), 2) +...