void cursor_move()
{
SF->getSAMP()->getMisc()->ToggleCursor(2, true);
POINT cursor = SF->getGame()->getCursorPos();
position[0] = cursor.x;
position[1] = cursor.y;
if (SF->getGame()->isKeyDown(VK_LBUTTON) || SF->getGame()->isKeyDown(VK_RBUTTON))
{...