Недавнее содержимое от Safa

  1. Safa

    ASI Ultra WallHack

    Какой шрифт для DrawText (ESP) ?
  2. Safa

    Can't draw color of player

    It works that way, amazing thanks for the help 👍.
  3. Safa

    Can't draw color of player

    push
  4. Safa

    Can't draw color of player

    Yes (Tahoma 9px flags 5). As I said already the drawing itself is fine when i use draw_text color -1 (white) , but when I use player_color as render color it wont draw. ?
  5. Safa

    Can't draw color of player

    Nothing changes after using local vars. ?
  6. Safa

    Can't draw color of player

    0B20: samp 3@ = actor_handle_by_samp_player_id 2@ 0B36: samp $pName = get_player_nickname 2@ 0B37: samp $pColor = get_player_color 2@ 0B6F: render font 1@ draw_text $pName pos $x $y color $pColor The text is being drawn when I don't use $pColor aka. get_player_color of all looped players...
  7. Safa

    SAMPUDF 0.3.7 R3

    gta_sa.exe addresses != samp addresses / offsets etc.
  8. Safa

    [ENG] No Damage Shots

    Yea I already had this idea thanks. e: Already so I used the Bullet-Sync outcoming hook. It works fine on lagcompon but I can still give damage to players when the server is using lagcompoff. Do I forget any important packet that needs to be handled too for lagcompoff?
  9. Safa

    [ENG] No Damage Shots

    I have been trying to code a CLEO where my bullets won't be synced for other players (shooting on my client normally but bullets / shots wont do any damage to other people). Does anyone maybe know any Opcodes that can be useful for my idea? greetz, safa