Недавнее содержимое от EzBriz

  1. E

    Событие onSendBulletSync

    function sampev.onSendBulletSync() local weap = getCurrentCharWeapon(PLAYER_PED) if targetPed ~= -1 and not isPlayerDead(targetPed) and weap ~= nil then local result, id = sampGetPlayerIdByCharHandle(targetPed) if result then local mX, mY, mZ =...