:Les_598
0001: wait 0 ms
00D6: if
0039: 1@ == 1
004D: jump_if_false @Les_694
00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@
0DB4: 6@ = nearset marker to position x 3@ y 4@ radius 300.0 //IF AND SET
0001: wait 5000 ms
0DB3: marker 6@ position to x 7@ y 8@ z 9@ //IF AND SET
0AB3: var 740 = 3...