function RunToPoint (x, y, z, radius, move_code, isSprint)
FindCharCarObject()
local CPX, CPY, CPZ = getCharCoordinates(playerPed)
local zAngle = getHeadingFromVector2d(x, y)
zAngle = zAngle + HeadingCharGradus
setCharHeading(playerPed, zAngle)
setGameKeyState(1, -255)
end
function...