Недавнее содержимое от fsociety_

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    Streamed in Players

    I was wondering if anyone has the memory offsets to obtain the information such as position/health/armor/weaponid etc... of streamed in players using memory? If so can you please share
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    send fists damage

    It may depend on the server, try getting the fist damage by punching a player normally then use that value and try again since some servers compare exact float values atleast that was the case for a server i used to play on i dont see why bro is laughing anyway you're the one who needs help
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    Lua Server crasher 0.3.7

    wait you can RCE the server this way no?
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    как использовать wait в секундах ? lua_thread

    function main() while not isSampAvailable() do wait(0) end sampRegisterChatCommand('xz', xz) wait(-1) end function xz(arg) lua_thread.create(function () wait(arg * 1000) sampleAddChatMessage('xz', -1) end) end /xz 2 ps: add checks tonumber etc..
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    ASI Chat++ [0.3.7 - 0.3DL]

    thank you, i will try that
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    ASI Chat++ [0.3.7 - 0.3DL]

    Out of context how do you achieve that kind of video quality? I'm left with no words honestly, i record with shadowplay even thought I've maxed every setting from the shadowplay settings i still can't achieve what you have right now
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    Fist / Melee damage

    If the melee weapons are processed by GTA on target PC, does that mean if a player sends the damage to me using sampSendGiveDamage(myid, 1.32, 0, 3) there's no way for me to log that someone punched me? Because that's directly telling the server that he damaged me. The server i play on does have...
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    Fist / Melee damage

    No yeah i understand I'm trying to log the damage done to me by other players, but the issue is onSendTakeDamage isn't logging the damage if the damage is sent using sampSendGiveDamage i tested it using melee weapons. Any ideas why?
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    Fist / Melee damage

    This is just a theory but what if the other player sends the damage using sampSendGiveDamage it should log right?
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    Fist / Melee damage

    I tried logging onSendTakeDamage, it's not outputting anything. I find it weird because when other players punch me it logs like normally
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    Fist / Melee damage

    I noticed that the damage done by fists or melee weapons such as bats, shovels, nightstick etc.. are not logged through onBulletSync so any suggestions, what can i do ?
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    wait while using threads

    I didn't know there was a Non-Russian section sorry. Thank you for your help
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    wait while using threads

    So i got something like this: function event.onPlayerSync(playerId, data) lua_thread.create(function() if data.weapon == 0 then -- do something wait(10000) end end) end The problem is that it won't wait 10 seconds because of the thread create.
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    Lua Screenshot

    Hello, so I was wondering if it's possible to take a screenshot of the screen and print out the base64 data image of that without even saving the screenshot. If that's not possible is there any other way? (without the game freezing) I've searched but i couldn't find anything of the sort Edit...
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    скрипт терминате😭

    Show the code