:SPRINGFIELD_UGBASE_160
if
31@ == 1
jf @SPRINGFIELD_UGBASE_273
if and
0AD2: 2@ = player $PLAYER_CHAR targeted_actor
82D8: not actor $PLAYER_ACTOR current_weapon == 34
if or
0AD2: not actor 2@ model == #LSV3
0AD2: not actor 2@ model == #LSV1
0AD2: not actor 2@ model == #LSV2
0AD2: not actor...