Функции Lua

Здесь собраны все существующие в MoonLoader функции lua, в т.ч. и функции, эмулирующие опкоды.
На этой странице нет списка событий, он находится на отдельной странице.

Версия Lua Опкод
v.015script_version_number(int version)
v.015script_version(string version)
v.015script_name(string name)
v.015script_description(string description)
v.015script_authors(string author, …)
v.015script_author(string author)
v.015script_dependencies(string name, …)
v.015script_moonloader(int version)
v.015LuaScript s = thisScript()
v.015wait(int time)
v.015print(any value, …)
v.015int value = getGameGlobal(int index)
v.015setGameGlobal(int index, int value)
v.015int ptr = getGameGlobalPtr(int index)
v.015bool loaded = isSampfuncsLoaded()
v.015bool loaded = isCleoLoaded()
v.015bool loaded = isSampLoaded()
v.015bool state = isKeyDown(int keyId)
v.015reloadScripts()
v.015bool status = isOpcodesAvailable()
v.015int i = representFloatAsInt(float f)
v.015float i = representIntAsFloat(int i)
v.015setGxtEntry(string key, string text)
v.015string key = setFreeGxtEntry(string text)
v.015string key = getFreeGxtKey()
v.015string text = getGxtText(string key)
v.015clearGxtEntry(string key)
v.015bool active = isPauseMenuActive()
v.015bool foreground = isGameWindowForeground()
v.015int version = getGameVersion()
v.015int version = getMoonloaderVersion()
v.015double time = localClock()
v.015freeTextures()
v.015string path = getWorkingDirectory()
v.015string path = getGameDirectory()
v.015useRenderCommands(bool enable)
v.016writeMemory(int address, int size, int value, bool virtualProtect)
v.016int value = readMemory(int address, int size, bool virtualProtect)
v.016bool result, int handle = loadDynamicLibrary(string library)
v.016freeDynamicLibrary(int handle)
v.016bool result, int proc = getDynamicLibraryProcedure(string proc, int handle)
v.016bool result = doesFileExist(string file)
v.016bool result = doesDirectoryExist(string directory)
v.016bool result = createDirectory(string directory)
v.016float val = popFloat()
v.019bool result = isGameVersionOriginal()
v.019int memory = allocateMemory(int size)
v.019freeMemory(int memory)
v.019Filesearch handle, string name = findFirstFile(string mask)
v.019string file = findNextFile(Filesearch handle)
v.019findClose(Filesearch handle)
v.019bool result, Ped ped = findAllRandomCharsInSphere(float posX, float posY, float posZ, float radius, bool findNext, bool skipDead)
v.019bool result, Vehicle car = findAllRandomVehiclesInSphere(float posX, float posY, float posZ, float radius, bool findNext, bool skipWrecked)
v.019bool result, Object object = findAllRandomObjectsInSphere(float posX, float posY, float posZ, float radius, bool findNext)
v.019int ptr = getCharPointer(Ped ped)
v.019int ptr = getCarPointer(Vehicle car)
v.019int struct = getObjectPointer(Object object)
v.019int returnValue = callFunction(int address, int params, int pop, …)
v.019int returnValue = callMethod(int address, int struct, int params, int pop, …)
v.019Vehicle car, Ped ped = storeClosestEntities(Ped ped)
v.019switchCarEngine(Vehicle car, bool state)
v.019bool result, float posX, float posY, float posZ = getTargetBlipCoordinates()
v.019int gears = getCarNumberOfGears(Vehicle car)
v.019int gear = getCarCurrentGear(Vehicle car)
v.019bool state = isCarSirenOn(Vehicle car)
v.019bool state = isCarEngineOn(Vehicle car)
v.019printHelpString(string text)
v.019printStyledString(string text, int time, int style)
v.019printString(string text, int time)
v.019printStringNow(string text, int time)
v.019bool result, Ped ped = getCharPlayerIsTargeting(Player player)
v.019GxtString name = getNameOfVehicleModel(Model modelId)
v.019bool result = testCheat(string text)
v.019bool result = spawnVehicleByCheating(Model modelId)
v.019Ped handle = getCharPointerHandle(int ptr)
v.019Vehicle handle = getVehiclePointerHandle(int ptr)
v.019Object handle = getObjectPointerHandle(int ptr)
v.019bool result, table colPoint = processLineOfSight(float originX, float originY, float originZ, float targetX, float targetY, float targetZ, [bool checkSolid=true], [bool car=false], [bool ped=false], [bool object=false], [bool particle=false], [bool seeThrough=false], [bool ignoreSomeObjects=false], [bool shootThrough=false])
v.019bool result = setClipboardText(string text)
v.019string text = getClipboardText()
v.019int value = getStructElement(int struct, int offset, int size, [bool unprotect=false])
v.019setStructElement(int struct, int offset, int size, int value, [bool unprotect=false])
v.019float w, float x, float y, float z = convertMatrixToQuaternion(float rightX, float rightY, float rightZ, float frontX, float frontY, float frontZ, float upX, float upY, float upZ)
v.019float rightX, float rightY, float rightZ, float frontX, float frontY, float frontZ, float upX, float upY, float upZ = convertQuaternionToMatrix(float w, float x, float y, float z)
v.019float wposX, float wposY = convert3DCoordsToScreen(float posX, float posY, float posZ)
v.019setGameKeyState(int key, int state)
v.019int posX, int posY = getCursorPos()
v.019float gposX, float gposY = convertWindowScreenCoordsToGameScreenCoords(float wposX, float wposY)
v.019float wposX, float wposY = convertGameScreenCoordsToWindowScreenCoords(float gposX, float gposY)
v.019float posX, float posY, float posZ = convertScreenCoordsToWorld3D(float posX, float posY, float depth)
v.019int handle = getModuleHandle(string module)
v.019int address = getModuleProcAddress(string module, string proc)
v.019setVirtualKeyDown(int vkey, bool down)
v.019setCharKeyDown(int ckey, bool down)
v.019int index = downloadUrlToFile(string url, string file, function statusCallback)
v.019bool state = isKeyJustPressed(int key)
v.019bool result, float x, float y, float z, float w, float h = convert3DCoordsToScreenEx(float posX, float posY, float posZ, [bool checkMin=false], [bool checkMax=false])
v.019float value = getStructFloatElement(int struct, int offset, [bool unprotect=false])
v.019setStructFloatElement(int struct, int offset, float value, [bool unprotect=false])
v.019bool state = wasKeyPressed(int key)
v.019bool state = wasKeyReleased(int key)
v.019int delta = getMousewheelDelta()
v.022consumeWindowMessage([bool game=true], [bool scripts=true])
v.020addEventHandler(string eventName, function callback)
v.021bool paused = isGamePaused()
v.021double time = gameClock()
v.021script_properties(string property, …)
v.015LuaScript s = script.load(string file)
v.015LuaScript s = script.find(string name)
v.015table list = script.list()
v.018table data = inicfg.load([table default], [string file])
v.018bool result = inicfg.save(table data, [string file])
v.018int value = memory.read(int address, uint size, [bool unprotect=false])
v.018memory.write(int address, int value, uint size, [bool unprotect=false])
v.018int value = memory.getint8(int address, [bool unprotect=false])
v.018bool result = memory.setint8(int address, int byte, [bool unprotect=false])
v.018int value = memory.getint16(int address, [bool unprotect=false])
v.018bool result = memory.setint16(int address, int word, [bool unprotect=false])
v.018int value = memory.getint32(int address, [bool unprotect=false])
v.018bool result = memory.setint32(int address, int dword, [bool unprotect=false])
v.018double value = memory.getint64(int address, [bool unprotect=false])
v.018bool result = memory.setint64(int address, double qword, [bool unprotect=false])
v.023int value = memory.getuint8(int address, [bool unprotect=false])
v.023bool result = memory.setuint8(int address, int byte, [bool unprotect=false])
v.023int value = memory.getuint16(int address, [bool unprotect=false])
v.023bool result = memory.setuint16(int address, int word, [bool unprotect=false])
v.023int value = memory.getuint32(int address, [bool unprotect=false])
v.023bool result = memory.setuint32(int address, int dword, [bool unprotect=false])
v.023double value = memory.getuint64(int address, [bool unprotect=false])
v.023bool result = memory.setuint64(int address, double qword, [bool unprotect=false])
v.018float value = memory.getfloat(int address, [bool unprotect=false])
v.018bool result = memory.setfloat(int address, float value, [bool unprotect=false])
v.018double value = memory.getdouble(int address, [bool unprotect=false])
v.018bool result = memory.setdouble(int address, double value, [bool unprotect=false])
v.018int oldProtection = memory.unprotect(int address, uint size)
v.018int oldProtection = memory.protect(int address, uint size, int newProtection)
v.018memory.copy(int destAddress, int srcAddress, uint size, [bool unprotect=false])
v.018bool result = memory.compare(int address1, int address2, uint size, [bool unprotect=false])
v.018string str = memory.tostring(int address, [uint size], [bool unprotect=false])
v.018string hexstr = memory.tohex(int address, uint size, [bool unprotect=false])
v.019memory.fill(int address, int value, uint size, [bool unprotect=false])
v.022LuaThread thread = lua_thread.create(function func, …)
v.022LuaThread thread = lua_thread.create_suspended(function func)
v.023any imports = import(string filename)
v.023LuaScript s = script.get(int id)
v.023script_url(string url)
v.023string json = encodeJson(table data)
v.023table luaData = decodeJson(string json)
v.015shakeCam(int shake)0003
v.015Player player = createPlayer(Model modelId, float atX, float atY, float atZ)0053
v.015Ped ped = createChar(int pedtype, Model modelId, float atX, float atY, float atZ)009A
v.015deleteChar(Ped ped)009B
v.015float positionX, float positionY, float positionZ = getCharCoordinates(Ped ped)00A0
v.015setCharCoordinates(Ped ped, float posX, float posY, float posZ)00A1
v.015bool result = isCharInArea2d(Ped ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)00A3
v.015bool result = isCharInArea3d(Ped ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)00A4
v.015Vehicle car = createCar(Model modelId, float atX, float atY, float atZ)00A5
v.015deleteCar(Vehicle car)00A6
v.015carGotoCoordinates(Vehicle car, float driveToX, float driveToY, float driveToZ)00A7
v.015carWanderRandomly(Vehicle car)00A8
v.015carSetIdle(Vehicle car)00A9
v.015float positionX, float positionY, float positionZ = getCarCoordinates(Vehicle car)00AA
v.015setCarCoordinates(Vehicle car, float atX, float atY, float atZ)00AB
v.015setCarCruiseSpeed(Vehicle car, float maxSpeed)00AD
v.015setCarDrivingStyle(Vehicle car, int behaviour)00AE
v.015setCarMission(Vehicle car, int driverBehaviour)00AF
v.015bool result = isCarInArea2d(Vehicle car, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)00B0
v.015bool result = isCarInArea3d(Vehicle car, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)00B1
v.015printBig(GxtString gxtString, int time, int style)00BA
v.015printText(GxtString gxtString, int time, int flag)00BB
v.015printTextNow(GxtString gxtString, int time, int flag)00BC
v.015clearPrints()00BE
v.015int hours, int mins = getTimeOfDay()00BF
v.015setTimeOfDay(int hours, int minutes)00C0
v.015int minutes = getMinutesToTimeOfDay(int hours, int minutes)00C1
v.015bool result = isPointOnScreen(float sphereX, float sphereY, float sphereZ, float radius)00C2
v.015Vehicle car = storeCarCharIsIn(Ped ped)00D9
v.015bool result = isCharInCar(Ped ped, Vehicle car)00DB
v.015bool result = isCharInModel(Ped ped, Model carModel)00DD
v.015bool result = isCharInAnyCar(Ped ped)00DF
v.015bool result = isButtonPressed(Player player, int key)00E1
v.015int state = getPadState(Player player, int key)00E2
v.015bool result = locateCharAnyMeans2d(Ped ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00EC
v.015bool result = locateCharOnFoot2d(Ped ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00ED
v.015bool result = locateCharInCar2d(Ped ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00EE
v.015bool result = locateStoppedCharAnyMeans2d(Ped ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00EF
v.015bool result = locateStoppedCharOnFoot2d(Ped ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00F0
v.015bool result = locateStoppedCharInCar2d(Ped ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00F1
v.015bool result = locateCharAnyMeansChar2d(Ped ped, Ped nearPed, float radiusX, float radiusY, bool sphere)00F2
v.015locateCharOnFootChar2d(Ped ped, Ped nearPed, float radiusX, float radiusY, bool sphere)00F3
v.015bool result = locateCharInCarChar2d(Ped ped, Ped nearPed, float radiusX, float radiusY, bool sphere)00F4
v.015bool result = locateCharAnyMeans3d(Ped ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)00FE
v.015bool result = locateCharOnFoot3d(Ped ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)00FF
v.015bool result = locateCharInCar3d(Ped ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0100
v.015bool result = locateStoppedCharAnyMeans3d(Ped ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0101
v.015bool result = locateStoppedCharOnFoot3d(Ped ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0102
v.015bool result = locateStoppedCharInCar3d(Ped ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0103
v.015bool result = locateCharAnyMeansChar3d(Ped ped, Ped nearPed, float radiusX, float radiusY, float radiusZ, bool sphere)0104
v.015bool result = locateCharOnFootChar3d(Ped ped, Ped nearPed, float radiusX, float radiusY, float radiusZ, bool sphere)0105
v.015bool result = locateCharInCarChar3d(Ped ped, Ped nearPed, float radiusX, float radiusY, float radiusZ, bool sphere)0106
v.015Object object = createObject(Model modelId, float atX, float atY, float atZ)0107
v.015deleteObject(Object object)0108
v.015givePlayerMoney(Player player, int money)0109
v.015int money = getPlayerMoney(Player player)010B
v.015giveRemoteControlledCarToPlayer(Player player, float float2, float float3, float float4)010C
v.015alterWantedLevel(Player player, int wantedLevel)010D
v.015alterWantedLevelNoDrop(Player player, int minimumWantedLevel)010E
v.015bool result = isWantedLevelGreater(Player player, int level)010F
v.015clearWantedLevel(Player player)0110
v.015setDeatharrestState(bool value)0111
v.015bool result = hasDeatharrestBeenExecuted()0112
v.015addAmmoToChar(Ped ped, int weapon, int ammo)0114
v.015bool result = isPlayerDead(Player player)0117
v.015bool result = isCharDead(Ped ped)0118
v.015bool result = isCarDead(Vehicle car)0119
v.015bool result = isPlayerPressingHorn(Player player)0122
v.015Ped ped = createCharInsideCar(Vehicle car, Model pedtype, int model)0129
v.015bool result = isCarModel(Vehicle car, Model modelId)0137
v.015int carGenerator = createCarGenerator(float atX, float atY, float atZ, float angle, Model modelId, int color1, int color2, bool forceSpawn, int alarm, int doorLock, int minDelay, int maxDelay)014B
v.015switchCarGenerator(int carGenerator, int carsToGenerate)014C
v.015displayOnscreenTimer(VarId var, bool countInDirection)014E
v.015clearOnscreenTimer(VarId var)014F
v.015clearOnscreenCounter(VarId var)0151
v.015bool result = isCharInZone(Ped ped, GxtString zoneName)0154
v.015pointCameraAtCar(Vehicle car, int mode, int switchstyle)0158
v.015pointCameraAtChar(Ped ped, int mode, int switchstyle)0159
v.015restoreCamera()015A
v.015shakePad(Player player, int time, int intensity)015B
v.015setTimeScale(float gamespeed)015D
v.015setFixedCameraPosition(float positionX, float positionY, float positionZ, float rotationX, float rotationY, float rotationZ)015F
v.015pointCameraAtPoint(float pointAtX, float pointAtY, float pointAtZ, int switchstyle)0160
v.015Marker marker = addBlipForCarOld(Vehicle car, int unused, bool visibility)0161
v.015Marker marker = addBlipForCharOld(Ped ped, int int2, int int3)0162
v.015removeBlip(Marker marker)0164
v.015changeBlipColour(Marker marker, int color)0165
v.015Marker marker = addBlipForCoordOld(float atX, float atY, float atZ, int color, int flag)0167
v.015changeBlipScale(Marker marker, int size)0168
v.015setFadingColour(int r, int g, int b)0169
v.015doFade(bool fade, int time)016A
v.015bool result = getFadingStatus()016B
v.015addHospitalRestart(float atX, float atY, float atZ, float angle, int townNumber)016C
v.015addPoliceRestart(float atX, float atY, float atZ, float angle, int townNumber)016D
v.015overrideNextRestart(float atX, float atY, float atZ, float angle)016E
v.015drawShadow(Particle particle, float atX, float atY, float atZ, float rotationFactor, float size, int intensity, int flags1, int flags2, int flags3)016F
v.015float angle = getCharHeading(Ped ped)0172
v.015setCharHeading(Ped ped, float angle)0173
v.015float angle = getCarHeading(Vehicle car)0174
v.015setCarHeading(Vehicle car, float angle)0175
v.015float angle = getObjectHeading(Object object)0176
v.015setObjectHeading(Object object, float angle)0177
v.015bool result = isCharTouchingObject(Ped ped, Object object)0179
v.015setCharAmmo(Ped ped, int weapon, int ammo)017B
v.015declareMissionFlag(VarId flag)0180
v.015Marker marker = addBlipForCar(Vehicle car)0186
v.015Marker marker = addBlipForChar(Ped ped)0187
v.015Marker marker = addBlipForObject(Object object)0188
v.015Checkpoint checkpoint = addBlipForCoord(float atX, float atY, float atZ)018A
v.015changeBlipDisplay(Marker marker, int mode)018B
v.015addOneOffSound(float atX, float atY, float atZ, int sound)018C
v.015int unk = addContinuousSound(float atX, float atY, float atZ, int sound)018D
v.015removeSound(int sound)018E
v.015bool result = isCarStuckOnRoof(Vehicle car)018F
v.015addUpsidedownCarCheck(Vehicle car)0190
v.015removeUpsidedownCarCheck(Vehicle car)0191
v.015bool result = isCharInAreaOnFoot2d(Ped ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A1
v.015bool result = isCharInAreaInCar2d(Ped ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A2
v.015bool result = isCharStoppedInArea2d(Ped ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A3
v.015bool result = isCharStoppedInAreaOnFoot2d(Ped ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A4
v.015bool result = isCharStoppedInAreaInCar2d(Ped ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A5
v.015bool result = isCharInAreaOnFoot3d(Ped ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A6
v.015bool result = isCharInAreaInCar3d(Ped ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A7
v.015bool result = isCharStoppedInArea3d(Ped ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A8
v.015bool result = isCharStoppedInAreaOnFoot3d(Ped ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A9
v.015bool result = isCharStoppedInAreaInCar3d(Ped ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01AA
v.015bool result = isCarStoppedInArea2d(Vehicle car, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01AB
v.015bool result = isCarStoppedInArea3d(Vehicle car, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01AC
v.015bool result = locateCar2d(Vehicle car, float pointX, float pointY, float radiusX, float radiusY, bool sphere)01AD
v.015bool result = locateStoppedCar2d(Vehicle car, float pointX, float pointY, float radiusX, float radiusY, bool sphere)01AE
v.015bool result = locateCar3d(Vehicle car, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)01AF
v.015bool result = locateStoppedCar3d(Vehicle car, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)01B0
v.015giveWeaponToChar(Ped ped, int weapon, int ammo)01B2
v.015bool result = setPlayerControl(Player player, bool canMove)01B4
v.015bool result = forceWeather(int weather)01B5
v.015bool result = forceWeatherNow(int weather)01B6
v.015releaseWeather()01B7
v.015setCurrentCharWeapon(Ped ped, int weapon)01B9
v.015bool result, float positionX, float positionY, float positionZ = getObjectCoordinates(Object object)01BB
v.015bool result = setObjectCoordinates(Object object, float atX, float atY, float atZ)01BC
v.015int timeMs = getGameTimer()01BD
v.015bool result, int level = storeWantedLevel(Player player)01C0
v.015bool result = isCarStopped(Vehicle car)01C1
v.015bool result = markCharAsNoLongerNeeded(Ped ped)01C2
v.015bool result = markCarAsNoLongerNeeded(Vehicle car)01C3
v.015bool result = markObjectAsNoLongerNeeded(Object object)01C4
v.015bool result = dontRemoveChar(Ped ped)01C5
v.015bool result = dontRemoveObject(Object object)01C7
v.015bool result, Ped ped = createCharAsPassenger(Vehicle car, Model pedtype, int model, int passengerSeat)01C8
v.015bool result = printWithNumberBig(GxtString gxtString, int number, int time, int style)01E3
v.015bool result = printWithNumber(GxtString gxtString, int number, int time, int flag)01E4
v.015bool result = printWithNumberNow(GxtString gxtString, int number, int time, int flag)01E5
v.015bool result = switchRoadsOn(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)01E7
v.015switchRoadsOff(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)01E8
v.015bool result, int passengers = getNumberOfPassengers(Vehicle car)01E9
v.015int maxPassengers = getMaximumNumberOfPassengers(Vehicle car)01EA
v.015bool result = setCarDensityMultiplier(float multiplier)01EB
v.015bool result = setCarHeavy(Vehicle car, bool heavy)01EC
v.015setMaxWantedLevel(int level)01F0
v.015bool result = isCarInAirProper(Vehicle car)01F3
v.015bool result = isCarUpsidedown(Vehicle car)01F4
v.015bool result, Ped ped = getPlayerChar(Player player)01F5
v.015bool result = cancelOverrideRestart()01F6
v.015bool result = setPoliceIgnorePlayer(Player player, bool ignored)01F7
v.015bool result = startKillFrenzy(GxtString gxtString, int weapon, int timeLimit, int targets, Model targetModels1, Model targetModels2, Model targetModels3, Model targetModels4, bool completedText)01F9
v.015bool result, int status = readKillFrenzyStatus()01FA
v.015bool result = locateCharAnyMeansCar2d(Ped ped, Vehicle car, float radiusX, float radiusY, bool sphere)0202
v.015bool result = locateCharOnFootCar2d(Ped ped, Vehicle car, float radiusX, float radiusY, bool flag)0203
v.015bool result = locateCharInCarCar2d(Ped ped, Vehicle car, float radiusX, float radiusY, bool sphere)0204
v.015bool result = locateCharAnyMeansCar3d(Ped ped, Vehicle car, float radiusX, float radiusY, float radiusZ, bool flag)0205
v.015bool result = locateCharOnFootCar3d(Ped ped, Vehicle car, float radiusX, float radiusY, float radiusZ, bool flag)0206
v.015bool result = locateCharInCarCar3d(Ped ped, Vehicle car, float radiusX, float radiusY, float radiusZ, bool flag)0207
v.015lockCarDoors(Vehicle car, int status)020A
v.015bool result = explodeCar(Vehicle car)020B
v.015bool result = addExplosion(float atX, float atY, float atZ, int radius)020C
v.015bool result = isCarUpright(Vehicle car)020D
v.015bool result, Pickup pickup = createPickup(Model modelId, int type, float atX, float atY, float atZ)0213
v.015bool result = hasPickupBeenCollected(Pickup pickup)0214
v.015bool result = removePickup(Pickup pickup)0215
v.015bool result = setTaxiLights(Vehicle taxi, bool light)0216
v.015bool result = printBigQ(GxtString gxtString, int time, int style)0217
v.015bool result = setTargetCarForMissionGarage(GxtString garage, Vehicle car)021B
v.015bool result = applyBrakesToPlayersCar(Player player, bool apply)0221
v.015setCharHealth(Ped ped, int health)0223
v.015setCarHealth(Vehicle car, int health)0224
v.015int health = getCharHealth(Ped ped)0226
v.015int health = getCarHealth(Vehicle car)0227
v.015bool result = changeCarColour(Vehicle car, int primaryColor, int secondaryColor)0229
v.015switchPedRoadsOn(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)022A
v.015switchPedRoadsOff(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)022B
v.015setGangWeapons(int gang, int weapons1, int weapons2, int weapons3)0237
v.015bool result = isCharTouchingObjectOnFoot(Ped ped, Object object)023B
v.015loadSpecialCharacter(GxtString gxtString, int id)023C
v.015bool result = hasSpecialCharacterLoaded(int id)023D
v.015bool result = isPlayerInRemoteMode(Player player)0241
v.015setCutsceneOffset(float posX, float posY, float posZ)0244
v.015setAnimGroupForChar(Ped ped, string style)0245
v.015requestModel(Model modelId)0247
v.015bool result = hasModelLoaded(Model modelId)0248
v.015markModelAsNoLongerNeeded(Model modelId)0249
v.015drawCorona(float atX, float atY, float atZ, float radius, int type, bool lensflares, int r, int g, int b)024F
v.015storeClock()0253
v.015restoreClock()0254
v.015bool result = isPlayerPlaying(Player player)0256
v.015int mode = getControllerMode()0293
v.015setCanResprayCar(Vehicle car, bool sprayable)0294
v.015unloadSpecialCharacter(int id)0296
v.015resetNumOfModelsKilledByPlayer(Player player)0297
v.015int quantity = getNumOfModelsKilledByPlayer(Player player, Model modelId)0298
v.015activateGarage(GxtString garage)0299
v.015Object object = createObjectNoOffset(Model modelId, float atX, float atY, float atZ)029B
v.015bool result = isCharStopped(Ped ped)02A0
v.015switchWidescreen(bool enable)02A3
v.015Marker marker = addSpriteBlipForContactPoint(float atX, float atY, float atZ, int icon)02A7
v.015Marker marker = addSpriteBlipForCoord(float atX, float atY, float atZ, int type)02A8
v.015setCharOnlyDamagedByPlayer(Ped ped, bool enabled)02A9
v.015setCarOnlyDamagedByPlayer(Vehicle car, bool enabled)02AA
v.015setCharProofs(Ped ped, bool BP, bool FP, bool EP, bool CP, bool MP)02AB
v.015setCarProofs(Vehicle car, bool BP, bool FP, bool EP, bool CP, bool MP)02AC
v.015deactivateGarage(GxtString garage)02B9
v.015bool result = isCarInWater(Vehicle car)02BF
v.015float nodeX, float nodeY, float nodeZ = getClosestCharNode(float closestToX, float closestToY, float closestToZ)02C0
v.015float nodeX, float nodeY, float nodeZ = getClosestCarNode(float closestToX, float closestToY, float closestToZ)02C1
v.015carGotoCoordinatesAccurate(Vehicle car, float toX, float toY, float toZ)02C2
v.015bool result = isCarOnScreen(Vehicle car)02CA
v.015bool result = isCharOnScreen(Ped ped)02CB
v.015bool result = isObjectOnScreen(Object object)02CC
v.015float z = getGroundZFor3dCoord(float atX, float atY, float atZ)02CE
v.015int fire = startScriptFire(float atX, float atY, float atZ, int propagation, int size)02CF
v.015bool result = isScriptFireExtinguished(int fire)02D0
v.015removeScriptFire(int fire)02D1
v.015boatGotoCoords(Vehicle boat, float toX, float toY, float toZ)02D3
v.015boatStop(Vehicle car)02D4
v.015bool result = isCharShootingInArea(Ped ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, int weapon)02D6
v.015bool result = isCurrentCharWeapon(Ped ped, int weapon)02D8
v.015setBoatCruiseSpeed(Vehicle boat, float speed)02DB
v.015Ped ped = getRandomCharInZone(GxtString zone, bool pedtype, bool gang, bool criminal_prostitute)02DD
v.015bool result = isCharShooting(Ped ped)02E0
v.015Pickup pickup = createMoneyPickup(float atX, float atY, float atZ, int cash, bool permanenceFlag)02E1
v.015setCharAccuracy(Ped ped, int accuracy)02E2
v.015float speed = getCarSpeed(Vehicle car)02E3
v.015loadCutscene(GxtString cutscene)02E4
v.015Object object = createCutsceneObject(Model modelId)02E5
v.015setCutsceneAnim(int cutscene, GxtString anim)02E6
v.015startCutscene()02E7
v.015int time = getCutsceneTime()02E8
v.015bool result = hasCutsceneFinished()02E9
v.015clearCutscene()02EA
v.015restoreCameraJumpcut()02EB
v.015setCollectable1Total(int total)02ED
v.015bool result = isProjectileInArea(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)02EE
v.015bool result = isCharModel(Ped ped, Model modelId)02F2
v.015loadSpecialModel(Model modelId, GxtString gxtString)02F3
v.015float forwardX = getCarForwardX(Vehicle car)02F8
v.015float forwardY = getCarForwardY(Vehicle car)02F9
v.015changeGarageType(GxtString garage, int type)02FA
v.015printWith2NumbersNow(GxtString gxtString, int numbers1, int numbers2, int time, int flag)02FD
v.015printWith3Numbers(GxtString gxtString, int numbers1, int numbers2, int numbers3, int time, int flag)02FF
v.015printWith4Numbers(GxtString gxtString, int numbers1, int numbers2, int numbers3, int numbers4, int time, int flag)0302
v.015printWith4NumbersNow(GxtString gxtString, int numbers1, int numbers2, int numbers3, int numbers4, int time, int flag)0303
v.015printWith6Numbers(GxtString gxtString, int numbers1, int numbers2, int numbers3, int numbers4, int numbers5, int numbers6, int time, int flag)0308
v.015playerMadeProgress(int progress)030C
v.015setProgressTotal(int maxProgress)030D
v.015registerMissionGiven()0317
v.015registerMissionPassed(GxtString mission)0318
v.015removeAllScriptFires()031A
v.015bool result = hasCharBeenDamagedByWeapon(Ped ped, int weapon)031D
v.015bool result = hasCarBeenDamagedByWeapon(Vehicle car, int weapon)031E
v.015explodeCharHead(Ped ped)0321
v.015anchorBoat(Vehicle boat, bool anchor)0323
v.015int fire = startCarFire(Vehicle car)0325
v.015int fire = startCharFire(Ped ped)0326
v.015Vehicle car = getRandomCarOfTypeInArea(float cornerAX, float cornerAY, float cornerBX, float cornerBY, Model modelId)0327
v.015bool result = hasResprayHappened(Vehicle car)0329
v.015setCameraZoom(int mode)032A
v.015Pickup pickup = createPickupWithAmmo(Model modelId, int type, int ammo, float atX, float atY, float atZ)032B
v.015setCarRamCar(Vehicle car, Vehicle car)032C
v.015setPlayerNeverGetsTired(Player player, bool infiniteRun)0330
v.015setPlayerFastReload(Player player, bool fastReload)0331
v.015setCharBleeding(Ped ped, bool bleeding)0332
v.015setFreeResprays(bool enable)0335
v.015setCharVisible(Ped ped, bool visible)0337
v.015setCarVisible(Vehicle car, bool visible)0338
v.015bool result = isAreaOccupied(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool solid, bool car, bool actor, bool object, bool particle)0339
v.015displayText(float posX, float posY, GxtString gxtString)033E
v.015setTextScale(float sizeX, float sizeY)033F
v.015setTextColour(int r, int g, int b, int a)0340
v.015setTextJustify(bool alignJustify)0341
v.015setTextCentre(bool centered)0342
v.015setTextWrapx(float linewidth)0343
v.015setTextCentreSize(float linewidth)0344
v.015setTextBackground(bool background)0345
v.015setTextProportional(bool proportional)0348
v.015setTextFont(int font)0349
v.015bool result = rotateObject(Object object, float fromAngle, float toAngle, bool flag)034D
v.015bool result = slideObject(Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, bool collisionCheck)034E
v.015removeCharElegantly(Ped ped)034F
v.015setCharStayInSamePlace(Ped ped, bool enabled)0350
v.015bool result = isExplosionInArea(int explosionType, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)0356
v.015placeObjectRelativeToCar(Object object, Vehicle car, float offsetX, float offsetY, float offsetZ)035C
v.015makeObjectTargettable(Object object, bool targetable)035D
v.015addArmourToChar(Ped ped, int points)035F
v.015openGarage(GxtString garage)0360
v.015closeGarage(GxtString garage)0361
v.015warpCharFromCarToCoord(Ped ped, float placeAtX, float placeAtY, float placeAtZ)0362
v.015setVisibilityOfClosestObjectOfType(float atX, float atY, float atZ, float radius, Model modelId, bool visibility)0363
v.015bool result = hasCharSpottedChar(Ped ped, Ped ped)0364
v.015bool result = hasObjectBeenDamaged(Object object)0366
v.015warpCharIntoCar(Ped ped, Vehicle car)036A
v.015printWith2NumbersBig(GxtString gxtString, int numbers1, int numbers2, int time, int style)036D
v.015setCameraBehindPlayer()0373
v.015Ped ped = createRandomChar(float atX, float atY, float atZ)0376
v.015bool result = isSniperBulletInArea(float float1, float float2, float float3, float float4, float float5, float float6)037E
v.015setObjectVelocity(Object object, float velocityInDirectionX, float velocityInDirectionY, float velocityInDirectionZ)0381
v.015setObjectCollision(Object object, bool collision)0382
v.015printStringInStringNow(GxtString gxtString, GxtString string, int time1, int time2)0384
v.015bool result = isPointObscuredByAMissionEntity(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)038A
v.015loadAllModelsNow()038B
v.015addToObjectVelocity(Object object, float velocityX, float velocityY, float velocityZ)038C
v.015drawSprite(int texture, float positionX, float positionY, float width, float height, int r, int g, int b, int a)038D
v.015drawRect(float positionX, float positionY, float width, float height, int r, int g, int b, int a)038E
v.015int id = loadSprite(string name)038F
v.015bool result = loadTextureDictionary(zstring txd)0390
v.015removeTextureDictionary()0391
v.015setObjectDynamic(Object object, bool moveable)0392
v.015setCharAnimSpeed(Ped ped, string animation, float speed)0393
v.015playMissionPassedTune(int music)0394
v.015clearArea(float atX, float atY, float atZ, float radius, bool area)0395
v.015freezeOnscreenTimer(bool timer)0396
v.015switchCarSiren(Vehicle car, bool siren)0397
v.015setCarWatertight(Vehicle car, bool watertight)039C
v.015setCharCantBeDraggedOut(Ped ped, bool locked)039E
v.015turnCarToFaceCoord(Vehicle car, float coordX, float coordY)039F
v.015drawSphere(float atX, float atY, float atZ, float radius)03A1
v.015setCarStatus(Vehicle car, int action)03A2
v.015bool result = isCharMale(Ped ped)03A3
v.015policeRadioMessage(float float1, float float2, float float3)03AA
v.015setCarStrong(Vehicle car, bool strong)03AB
v.015switchRubbish(bool int1)03AD
v.015switchStreaming(bool streaming)03AF
v.015bool result = isGarageOpen(GxtString garage)03B0
v.015bool result = isGarageClosed(GxtString garage)03B1
v.015swapNearestBuildingModel(float atX, float atY, float atZ, float radius, Model from, Model to)03B6
v.015switchWorldProcessing(bool cutsceneOnly)03B7
v.015clearAreaOfCars(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)03BA
v.015int sphere = addSphere(float atX, float atY, float atZ, float radius)03BC
v.015removeSphere(int sphere)03BD
v.015setEveryoneIgnorePlayer(Player player, bool ignored)03BF
v.015Vehicle car = storeCarCharIsInNoSave(Ped ped)03C0
v.015displayOnscreenTimerWithString(VarId timer, int type, GxtString gxtString)03C3
v.015displayOnscreenCounterWithString(VarId var, bool type, GxtString gxtString)03C4
v.015createRandomCarForCarPark(float coordsX, float coordsY, float coordsZ, float zAngle)03C5
v.015setWantedMultiplier(float sensitivity)03C7
v.015setCameraInFrontOfPlayer()03C8
v.015bool result = isCarVisiblyDamaged(Vehicle car)03C9
v.015bool result = doesObjectExist(Object object)03CA
v.015loadScene(float atX, float atY, float atZ)03CB
v.015addStuckCarCheck(Vehicle car, float stuckCheckDistance, int time)03CC
v.015removeStuckCarCheck(Vehicle car)03CD
v.015bool result = isCarStuck(Vehicle car)03CE
v.015loadMissionAudio(int asId, int name)03CF
v.015bool result = hasMissionAudioLoaded(int id)03D0
v.015playMissionAudio(int id)03D1
v.015bool result = hasMissionAudioFinished(int id)03D2
v.015float nodeX, float nodeY, float nodeZ, float angle = getClosestCarNodeWithHeading(float X, float Y, float Z)03D3
v.015bool result = hasImportGarageSlotBeenFilled(int int1, int int2)03D4
v.015clearThisPrint(GxtString text)03D5
v.015clearThisBigPrint(GxtString text)03D6
v.015setMissionAudioPosition(int id, float locationX, float locationY, float locationZ)03D7
v.015activateSaveMenu()03D8
v.015bool result = hasSaveGameFinished()03D9
v.015noSpecialCameraForThisGarage(int int1)03DA
v.015Marker marker = addBlipForPickup(Pickup pickup)03DC
v.015setPedDensityMultiplier(float multiplier)03DE
v.015setTextDrawBeforeFade(bool int1)03E0
v.015int collected = getCollectable1sCollected()03E1
v.015setSpritesDrawBeforeFade(bool antialiased)03E3
v.015setTextRightJustify(bool alignRight)03E4
v.015printHelp(GxtString gxtString)03E5
v.015clearHelp()03E6
v.015flashHudObject(int hudComponent)03E7
v.015setGenerateCarsAroundCamera(bool int1)03EA
v.015clearSmallPrints()03EB
v.015setUpsidedownCarNotDamaged(Vehicle car, bool disableFlippedExplosion)03ED
v.015bool result = isPlayerControllable(Player player)03EE
v.015makePlayerSafe(Player player)03EF
v.015int primaryColor, int secondaryColor = getCarColours(Vehicle car)03F3
v.015setAllCarsCanBeDamaged(bool enable)03F4
v.015setCarCanBeDamaged(Vehicle car, bool enable)03F5
v.015setDrunkInputDelay(Player player, int handlingResponsiveness)03FD
v.015setCharMoney(Ped ped, int money)03FE
v.015float X, float Y, float Z = getOffsetFromObjectInWorldCoords(Object object, float offsetX, float offsetY, float offsetZ)0400
v.015float X, float Y, float Z = getOffsetFromCarInWorldCoords(Vehicle car, float offsetX, float offsetY, float offsetZ)0407
v.015clearMissionAudio(int id)040D
v.015setFreeHealthCare(Player player, bool free)0414
v.015loadAndLaunchMissionInternal(int mission)0417
v.015setObjectDrawLast(Object object, bool drawLast)0418
v.015int ammo = getAmmoInCharWeapon(Ped ped, int int)041A
v.015setNearClip(float clip)041D
v.015setRadioChannel(int radioStation)041E
v.015setCarTraction(Vehicle car, float traction)0423
v.015bool result = areMeasurementsInMetres()0424
v.015float feet = convertMetresToFeet(float meters)0425
v.015setCarAvoidLevelTransitions(Vehicle car, bool avoidLevelTransitions)0428
v.015clearAreaOfChars(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)042B
v.015setTotalNumberOfMissions(int totalMissions)042C
v.015int imperial = convertMetresToFeetInt(int metric)042D
v.015registerFastestTime(int stat, int to)042E
v.015registerHighestScore(int int1, int int2)042F
v.015warpCharIntoCarAsPassenger(Ped ped, Vehicle car, int passengerSeat)0430
v.015bool result = isCarPassengerSeatFree(Vehicle car, int seat)0431
v.015Ped ped = getCharInCarPassengerSeat(Vehicle car, int seat)0432
v.015setCharIsChrisCriminal(Ped ped, bool flag)0433
v.015startCredits()0434
v.015stopCredits()0435
v.015bool result = areCreditsFinished()0436
v.015setMusicDoesFade(bool enable)043C
v.015Model modelId = getCarModel(int int)0441
v.015bool result = areAnyCarCheatsActivated()0445
v.015setCharSuffersCriticalHits(Ped ped, bool enable)0446
v.015bool result = isCharSittingInCar(Ped ped, Vehicle car)0448
v.015bool result = isCharSittingInAnyCar(Ped ped)0449
v.015bool result = isCharOnFoot(Ped ped)044B
v.015loadSplashScreen(GxtString gxtString)044D
v.015setJamesCarOnPathToPlayer(int int1)0450
v.015setObjectRotation(Object object, float rotationX, float rotationY, float rotationZ)0453
v.015float X, float Y, float Z = getDebugCameraCoordinates()0454
v.015bool result = isPlayerTargettingChar(Player player, Ped ped)0457
v.015bool result = isPlayerTargettingObject(Player player, Object object)0458
v.015displayTextWithNumber(float x, float y, GxtString gxtString, int number)045A
v.015displayTextWith2Numbers(float x, float y, GxtString gxtString, int numbersX, int numbersY)045B
v.015failCurrentMission()045C
v.015setInterpolationParameters(float delay, int time)0460
v.015float X, float Y, float Z = getDebugCameraPointAt()0463
v.015attachCharToCar(Ped ped, Vehicle car, float offsetX, float offsetY, float offsetZ, int position, float shootingAngleLimit, int weapon)0464
v.015detachCharFromCar(Ped ped)0465
v.015setCarStayInFastLane(Vehicle car, bool flag)0466
v.015clearCharLastWeaponDamage(Ped ped)0467
v.015clearCarLastWeaponDamage(Vehicle car)0468
v.015int int10 = getRandomCopInArea(float float1, float float2, float float3, float float4, bool int5, bool int6, bool int7, bool int8, bool int9)0469
v.015Ped ped = getDriverOfCar(Vehicle car)046C
v.015int followers = getNumberOfFollowers(Ped ped)046D
v.015giveRemoteControlledModelToPlayer(Player player, float atX, float atY, float atZ, float angle, Model RCModel)046E
v.015int weapon = getCurrentCharWeapon(Ped ped)0470
v.015bool result = locateCharAnyMeansObject2d(Ped ped, Object object, float radiusX, float radiusY, bool sphere)0471
v.015bool result = locateCharOnFootObject2d(Ped ped, Object object, float radiusX, float radiusY, bool sphere)0472
v.015bool result = locateCharInCarObject2d(Ped ped, Object object, float radiusX, float radiusY, bool sphere)0473
v.015bool result = locateCharAnyMeansObject3d(Ped ped, Object object, float radiusX, float radiusY, float radiusZ, bool sphere)0474
v.015bool result = locateCharOnFootObject3d(Ped ped, Object object, float radiusX, float radiusY, float radiusZ, bool sphere)0475
v.015bool result = locateCharInCarObject3d(Ped ped, Object object, float radiusX, float radiusY, float radiusZ, bool sphere)0476
v.015setCarTempAction(Vehicle car, int action, int time)0477
v.015bool result = isCharOnAnyBike(Ped ped)047A
v.015bool result = canCharSeeDeadChar(Ped ped, int pedtype)0480
v.015setEnterCarRangeMultiplier(float float1)0481
v.015Vehicle car = getRemoteControlledCar(Player player)0484
v.015bool result = isPcVersion()0485
v.015bool result = isModelAvailable(Model modelId)0488
v.015shutCharUp(Ped ped, bool muted)0489
v.015setEnableRcDetonate(bool detonation)048A
v.015setCarRandomRouteSeed(Vehicle car, int routeSeed)048B
v.015bool result = isAnyPickupAtCoords(float pickupX, float pickupY, float pickupZ)048C
v.015removeAllCharWeapons(Ped ped)048F
v.015bool result = hasCharGotWeapon(Ped ped, int weapon)0491
v.015setTankDetonateCars(int tank, bool detonate)0493
v.015int offset1, int offset2, int offset3, int offset4 = getPositionOfAnalogueSticks(int joystick)0494
v.015bool result = isCarOnFire(Vehicle car)0495
v.015bool result = isCarTireBurst(Vehicle car, int tire)0496
v.015initialiseObjectPath(int int1, float float2)049C
v.015setObjectPathSpeed(int int1, int int2)049E
v.015setObjectPathPosition(int int1, float float2)049F
v.015clearObjectPath(int int1)04A1
v.015heliGotoCoords(Vehicle heli, float toX, float toY, float toZ, float altitudeMin, float altitudeMax)04A2
v.015float coordsX, float coordsY, float coordsZ = getDeadCharPickupCoords(Ped ped)04A5
v.015Pickup pickup = createProtectionPickup(float atX, float atY, float atZ, int int4, int int5)04A6
v.015bool result = isCharInAnyBoat(Ped ped)04A7
v.015bool result = isCharInAnyHeli(Ped ped)04A9
v.015bool result = isCharInAnyPlane(Ped ped)04AB
v.015bool result = isCharInWater(Ped ped)04AD
v.015int weapon, int ammo, Model modelId = getCharWeaponInSlot(Ped ped, int slot)04B8
v.015float float6, float float7, float float8, float float9, float float10, float float11, float float12 = getClosestStraightRoad(float atX, float atY, float atZ, float height, float radius)04B9
v.015setCarForwardSpeed(Vehicle car, float speed)04BA
v.015setInteriorVisible(int interior)04BB
v.015markCarAsConvoyCar(Vehicle car, bool convoy)04BD
v.015resetHavocCausedByPlayer(int int1)04BE
v.015int int2 = getHavocCausedByPlayer(int int1)04BF
v.015createScriptRoadblock(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, int type)04C0
v.015clearAllScriptRoadblocks()04C1
v.015float X, float Y, float Z = getOffsetFromCharInWorldCoords(Ped ped, float offsetX, float offsetY, float offsetZ)04C4
v.015bool result = hasCharBeenPhotographed(Ped ped)04C5
v.015switchSecurityCamera(bool int1)04C7
v.015bool result = isCharInFlyingVehicle(Ped ped)04C8
v.015Marker marker = addShortRangeSpriteBlipForCoord(float atX, float atY, float atZ, int icon)04CE
v.015setHeliOrientation(Vehicle heli, float angle)04D0
v.015clearHeliOrientation(Vehicle heli)04D1
v.015planeGotoCoords(int plane, float X, float Y, float Z, float z1, float z2)04D2
v.015float X, float Y, float Z = getNthClosestCarNode(float X, float Y, float Z, int type)04D3
v.015drawWeaponshopCorona(float X, float Y, float Z, float radius, int type, int flare, int r, int g, int b)04D5
v.015setEnableRcDetonateOnContact(bool enable)04D6
v.015freezeCharPosition(int set, bool locked)04D7
v.015setCharDrownsInWater(Ped ped, bool drowns)04D8
v.015setObjectRecordsCollisions(Object object, bool set)04D9
v.015bool result = hasObjectCollidedWithAnything(Object object)04DA
v.015removeRcBuggy()04DB
v.015int armour = getCharArmour(Ped ped)04DD
v.015setHeliStabiliser(Vehicle heli, bool limiter)04DF
v.015setCarStraightLineDistance(Vehicle car, int radius)04E0
v.015popCarBoot(Vehicle car)04E1
v.015shutPlayerUp(Player player, bool shut)04E2
v.015setPlayerMood(Player player, int flag, int time)04E3
v.015requestCollision(float X, float Y)04E4
v.015bool result = locateObject2d(Object object, float X, float Y, float radiusX, float radiusY, bool sphere)04E5
v.015bool result = locateObject3d(Object object, float X, float Y, float Z, float radiusX, float radiusY, float radiusZ, bool flag)04E6
v.015bool result = isObjectInWater(Object object)04E7
v.015bool result = isObjectInArea2d(Object object, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)04E9
v.015bool result = isObjectInArea3d(Object object, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool flag)04EA
v.015taskToggleDuck(Ped ped, bool crouch)04EB
v.015requestAnimation(string animation)04ED
v.015bool result = hasAnimationLoaded(string animation)04EE
v.015removeAnimation(string animation)04EF
v.015bool result = isCharWaitingForWorldCollision(Ped ped)04F0
v.015bool result = isCarWaitingForWorldCollision(Vehicle car)04F1
v.015attachCharToObject(Ped ped, Object object, float offsetX, float offsetY, float offsetZ, int orientation, float angle, int lockWeapon)04F4
v.015displayNthOnscreenCounterWithString(VarId text, int type, int line, GxtString gxtString)04F7
v.015addSetPiece(int type, float rectX1, float rectY1, float rectX2, float rectY2, float spawnAX, float spawnAY, float headedTowards1X, float headedTowards1Y, float spawnBX, float spawnBY, float headedTowards2X, float headedTowards2Y)04F8
v.015setExtraColours(int color, bool fade)04F9
v.015clearExtraColours(bool fade)04FA
v.015int twowheelstime, float twowheelsdistance, int wheelietime, float wheelieDistance, int stoppieTime, float stoppieDistance = getWheelieStats(Player player)04FC
v.015burstCarTire(Vehicle car, int tire)04FE
v.015bool result = isPlayerWearing(Player player, string bodypart, int skin)0500
v.015setPlayerCanDoDriveBy(Player player, bool mode)0501
v.015int handleAs = createSwatRope(int pedtype, Model modelId, float X, float Y, float Z)0503
v.015setCarModelComponents(Model car, int variation1, int variation2)0506
v.015closeAllCarDoors(Vehicle car)0508
v.015float distance = getDistanceBetweenCoords2d(float x1, float y1, float x2, float y2)0509
v.015float distance = getDistanceBetweenCoords3d(float x1, float y1, float z1, float x2, float y2, float z2)050A
v.015sortOutObjectCollisionWithCar(Object object, Vehicle car)050E
v.015int level = getMaxWantedLevel()050F
v.015printHelpForever(GxtString text)0512
v.015printHelpForeverWithNumber(GxtString text, int number)0513
v.015Pickup pickup = createLockedPropertyPickup(float pX, float pY, float pZ, GxtString gxtString)0517
v.015Pickup pickup = createForsalePropertyPickup(float pX, float pY, float pZ, int price, GxtString gxtString)0518
v.015freezeCarPosition(Vehicle car, bool locked)0519
v.015bool result = hasCharBeenDamagedByChar(Ped ped, Ped byActor)051A
v.015bool result = hasCharBeenDamagedByCar(Ped ped, Vehicle byCar)051B
v.015bool result = hasCarBeenDamagedByChar(Vehicle car, Ped byActor)051C
v.015bool result = hasCarBeenDamagedByCar(Vehicle car, Vehicle byCar)051D
v.015int radio = getRadioChannel()051E
v.015setCharStayInCarWhenJacked(Ped ped, bool stay)0526
v.015setPlayerDrunkenness(Player player, int drunk)052C
v.015Vehicle car = getRandomCarOfTypeInAreaNoSave(float x1, float y1, float x2, float y2, Model modelId)053E
v.015setCanBurstCarTires(Vehicle car, bool vulnerability)053F
v.015fireHunterGun(Vehicle car)0541
v.015bool result = isCharTouchingVehicle(Ped ped, Vehicle car)0547
v.015setCharCanBeShotInVehicle(Ped ped, bool can)054A
v.015loadMissionText(GxtString table)054C
v.015clearCharLastDamageEntity(Ped ped)054E
v.015clearCarLastDamageEntity(Vehicle car)054F
v.015freezeObjectPosition(Object object, bool freeze)0550
v.015removeWeaponFromChar(Ped ped, int weapon)0555
v.015makePlayerFireProof(Player player, bool fireproof)055D
v.015increasePlayerMaxHealth(Player player, int increase)055E
v.015increasePlayerMaxArmour(Player player, int increase)055F
v.015Ped ped = createRandomCharAsDriver(Vehicle car)0560
v.015Ped ped = createRandomCharAsPassenger(Vehicle car, int seat)0561
v.015ensurePlayerHasDriveByWeapon(Player player, int ammo)0563
v.015makeHeliComeCrashingDown(Vehicle heli)0564
v.015addExplosionNoSound(float pX, float pY, float pZ, int type)0565
v.015linkObjectToInterior(Object object, int interior)0566
v.015setCharNeverTargetted(Ped ped, bool untargetable)0568
v.015bool result = wasCutsceneSkipped()056A
v.015bool result = isCharInAnyPoliceVehicle(Ped ped)056C
v.015bool result = doesCharExist(Ped ped)056D
v.015bool result = doesVehicleExist(Vehicle car)056E
v.015Marker blip = addShortRangeSpriteBlipForContactPoint(float pX, float pY, float pZ, int icon)0570
v.015setAllTaxisHaveNitro(bool toggle)0572
v.015freezeCarPositionAndDontLoadCollision(Vehicle car, bool keep)0574
v.015freezeCharPositionAndDontLoadCollision(Ped ped, bool keep)0575
v.015setPlayerIsInStadium(bool set)057E
v.015displayRadar(bool enable)0581
v.015registerBestPosition(int stat, float float)0582
v.015bool result = isPlayerInInfoZone(Player player, GxtString zone)0583
v.015setLoadCollisionForCarFlag(Vehicle car, bool enable)0587
v.015setLoadCollisionForCharFlag(Ped ped, bool enable)0588
v.015addBigGunFlash(float fromX, float fromY, float fromZ, float toX, float toY, float toZ)058A
v.015float progress = getProgressPercentage()058C
v.015setVehicleToFadeIn(Vehicle car, int flag)0594
v.015registerOddjobMissionPassed()0595
v.015bool result = isPlayerInShortcutTaxi(Player player)0596
v.015bool result = isCharDucking(Ped ped)0597
v.015setOnscreenCounterFlashWhenFirstDisplayed(VarId text, bool flashing)059C
v.015shuffleCardDecks(bool shuffle)059D
v.015int card = fetchNextCard()059E
v.015float vecX, float vecY, float vecZ = getObjectVelocity(Object object)059F
v.015bool result = isDebugCameraOn()05A0
v.015addToObjectRotationVelocity(Object object, float vecX, float vecY, float vecZ)05A1
v.015setObjectRotationVelocity(Object object, float vecX, float vecY, float vecZ)05A2
v.015bool result = isObjectStatic(Object object)05A3
v.015float angle = getAngleBetween2dVectors(float vecX, float vecY, float vecX, float vecY)05A4
v.015bool result = do2dRectanglesCollide(float areaX, float areaY, float scaleX, float scaleY, float overlapareaX, float overlapareaY, float overlapscaleX, float overlapscaleY)05A5
v.015float axisX, float axisY, float axisZ = getObjectRotationVelocity(Object object)05A6
v.015addVelocityRelativeToObjectVelocity(Object object, float vecX, float vecY, float vecZ)05A7
v.015float speed = getObjectSpeed(Object object)05A8
v.015bool result, float X, float Y = get2dLinesIntersectPoint(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)05B0
v.015taskPause(Ped ped, int timeMS)05B9
v.015taskStandStill(Ped ped, int timeMS)05BA
v.015taskFallAndGetUp(Ped ped, bool int2, int time)05BB
v.015taskJump(Ped ped, bool jump)05BC
v.015taskTired(Ped ped, int timeMS)05BD
v.015taskDie(Ped ped)05BE
v.015taskLookAtChar(Ped ped, int lookAt, int timeMS)05BF
v.015taskLookAtVehicle(Ped ped, int lookAt, int timeMS)05C0
v.015taskSay(Ped ped, int audio)05C1
v.015taskShakeFist(Ped ped)05C2
v.015taskCower(Ped ped)05C3
v.015taskHandsUp(Ped ped, int timeMS)05C4
v.015taskDuck(Ped ped, int timeMS)05C5
v.015taskUseAtm(Ped ped)05C7
v.015taskScratchHead(Ped ped)05C8
v.015taskLookAbout(Ped ped, int timeMS)05C9
v.015taskEnterCarAsPassenger(Ped ped, Vehicle car, int time, int passengerSeat)05CA
v.015taskEnterCarAsDriver(Ped ped, Vehicle car, int timeMS)05CB
v.015taskLeaveCar(Ped ped, Vehicle car)05CD
v.015taskLeaveCarAndFlee(Ped ped, Vehicle car, float X, float Y, float Z)05CF
v.015taskCarDriveToCoord(Ped ped, Vehicle car, float toX, float toY, float toZ, float speed, int int7, int model, int int9)05D1
v.015taskCarDriveWander(Ped ped, Vehicle hijackCar, float searchRadius, int trafficBehavior)05D2
v.015taskGoStraightToCoord(Ped ped, float toX, float toY, float toZ, int mode, int time)05D3
v.015taskAchieveHeading(Ped ped, float angle)05D4
v.015flushRoute()05D6
v.015extendRoute(float pointX, float pointY, float pointZ)05D7
v.015taskFollowPointRoute(Ped ped, int flags1, int flags2)05D8
v.015taskGotoChar(Ped ped, Ped toActor, int timelimit, float stopWithinRadius)05D9
v.015taskFleePoint(Ped ped, float fromX, float fromY, float fromZ, float awayRadius, int timelimit)05DA
v.015taskFleeChar(Ped ped, Ped fromActor, float radius, int timelimit)05DB
v.015taskSmartFleePoint(Ped ped, float fromX, float fromY, float fromZ, float stopAtRadius, int timelimit)05DC
v.015taskSmartFleeChar(Ped ped, Ped fromActor, float originRadius, int timelimit)05DD
v.015taskWanderStandard(Ped ped)05DE
v.015taskKillCharOnFoot(Ped ped, Ped killActor)05E2
v.015startPlaybackRecordedCar(Vehicle car, int path)05EB
v.015stopPlaybackRecordedCar(Vehicle car)05EC
v.015pausePlaybackRecordedCar(Vehicle car)05ED
v.015unpausePlaybackRecordedCar(Vehicle car)05EE
v.015setCarEscortCarLeft(Vehicle car, Vehicle followCar)05F1
v.015setCarEscortCarRight(Vehicle car, Vehicle followCar)05F2
v.015setCarEscortCarRear(Vehicle car, Vehicle followCar)05F3
v.015setCarEscortCarFront(Vehicle car, Vehicle followCar)05F4
v.015taskFollowPathNodesToCoord(Ped ped, float pathX, float pathY, float pathZ, int mode, int time)05F5
v.015bool result = isCharInAngledArea2d(Ped ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05F6
v.015bool result = isCharInAngledAreaOnFoot2d(Ped ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05F7
v.015bool result = isCharInAngledAreaInCar2d(Ped ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05F8
v.015bool result = isCharStoppedInAngledArea2d(Ped ped, float x1, float y1, float x2, float y2, float height, bool flag)05F9
v.015bool result = isCharStoppedInAngledAreaOnFoot2d(Ped ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05FA
v.015bool result = isCharStoppedInAngledAreaInCar2d(Ped ped, float x1, float y1, float x2, float y2, float height, bool flag)05FB
v.015bool result = isCharInAngledArea3d(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float angle, bool sphere)05FC
v.015bool result = isCharInAngledAreaOnFoot3d(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float angle, bool sphere)05FD
v.015bool result = isCharInAngledAreaInCar3d(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)05FE
v.015bool result = isCharStoppedInAngledArea3d(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)05FF
v.015bool result = isCharStoppedInAngledAreaOnFoot3d(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)0600
v.015bool result = isCharStoppedInAngledAreaInCar3d(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)0601
v.015bool result = isCharInTaxi(Ped ped)0602
v.015taskGoToCoordAnyMeans(Ped ped, float toX, float toY, float toZ, int mode, Vehicle useCar)0603
v.015float zAngle = getHeadingFromVector2d(float pX, float pY)0604
v.015taskPlayAnim(Ped ped, string animation, string IFP, float framedelta, bool loop, bool lockX, bool lockY, bool lockF, int time)0605
v.015loadPathNodesInArea(float x1, float y1, float x2, float y2)0606
v.015releasePathNodes()0607
v.015int maker = loadCharDecisionMaker(int type)060A
v.015setCharDecisionMaker(Ped ped, int maker)060B
v.015setTextDropshadow(int shadow, int r, int g, int b, int a)060D
v.015bool result = isPlaybackGoingOnForCar(Vehicle car)060E
v.015setSenseRange(Ped ped, float accuracy)060F
v.015bool result = isCharPlayingAnim(Ped ped, string animation)0611
v.015setCharAnimPlayingFlag(Ped ped, string animation, bool flag)0612
v.015int time = getCharAnimCurrentTime(Ped ped, string animation)0613
v.015setCharAnimCurrentTime(Ped ped, string animation, float time)0614
v.015int task = openSequenceTask()0615
v.015closeSequenceTask(int task)0616
v.015performSequenceTask(Ped ped, int task)0618
v.015setCharCollision(Ped ped, bool enable)0619
v.015int totalTime = getCharAnimTotalTime(Ped ped, string animation)061A
v.015clearSequenceTask(int task)061B
v.015int handle = addAttractor(float originX, float originY, float originZ, float zAngle, float unknownAngle, int taskSequence)061D
v.015clearAttractor(int handle)061E
v.015Ped ped = createCharAtAttractor(int pedtype, Model modelId, int ASOrigin, int task)0621
v.015taskLeaveCarImmediately(Ped ped, Vehicle car)0622
v.015incrementIntStat(int stat, int add)0623
v.015incrementFloatStat(int stat, float add)0624
v.015decrementIntStat(int stat, int int)0625
v.015decrementFloatStat(int stat, float float)0626
v.015registerIntStat(int stat, int int)0627
v.015registerFloatStat(int stat, float value)0628
v.015setIntStat(int stat, int int)0629
v.015setFloatStat(int stat, float float)062A
v.015int status = getScriptTaskStatus(Ped ped, int task)062E
v.015int group = createGroup(int type)062F
v.015setGroupLeader(int group, Ped ped)0630
v.015setGroupMember(int group, Ped ped)0631
v.015removeGroup(int group)0632
v.015taskLeaveAnyCar(Ped ped)0633
v.015taskKillCharOnFootWhileDucking(Ped ped, int weapon, int flags, int time, int chance)0634
v.015taskAimGunAtChar(Ped ped, int aimAt, int timeMS)0635
v.015taskGoToCoordWhileShooting(Ped ped, float toX, float toY, float toZ, int mode, float turnRadius, float stopRadius, int lookAtActor)0637
v.015taskStayInSamePlace(Ped ped, bool stay)0638
v.015taskTurnCharToFaceChar(Ped ped, int rotateTo)0639
v.015bool result = isCharAtScriptedAttractor(Ped ped, int origin)0642
v.015setSequenceToRepeat(int pack, bool loop)0643
v.015int progess = getSequenceProgress(Ped ped)0646
v.015clearLookAt(Ped ped)0647
v.015setFollowNodeThresholdDistance(Ped ped, float dist)0648
v.015Particle particle = createFxSystem(string particle, float pX, float pY, float pZ, int type)064B
v.015playFxSystem(Particle particle)064C
v.015stopFxSystem(Particle particle)064E
v.015playAndKillFxSystem(Particle particle)064F
v.015killFxSystem(Particle particle)0650
v.015int stat = getIntStat(int stat)0652
v.015float stat = getFloatStat(int stat)0653
v.015setObjectRenderScorched(Object object, bool fireproof)0654
v.015taskLookAtObject(Ped ped, int lookAt, int timeMS)0655
v.015float float = limitAngle(float angle)0656
v.015openCarDoor(Vehicle car, int door)0657
v.015float X, float Y, float Z = getPickupCoordinates(Pickup pickup)065B
v.015removeDecisionMaker(int maker)065C
v.015Model modelId = getCharModel(Ped ped)0665
v.015taskAimGunAtCoord(Ped ped, float atX, float atY, float atZ, int timeMS)0667
v.015taskShootAtCoord(Ped ped, float atX, float atY, float atZ, int timeMS)0668
v.015Particle particle = createFxSystemOnChar(string particle, Ped ped, float offsetX, float offsetY, float offsetZ, int type)0669
v.015Particle particle = createFxSystemOnCharWithDirection(string particle, Ped ped, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, int type)066A
v.015Particle particle = createFxSystemOnCar(string particle, Vehicle car, float offsetX, float offsetY, float offsetZ, int type)066B
v.015Particle particle = createFxSystemOnCarWithDirection(string particle, Vehicle car, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, int type)066C
v.015Particle particle = createFxSystemOnObject(string particle, Object object, float offsetX, float offsetY, float offsetZ, int type)066D
v.015Particle particle = createFxSystemOnObjectWithDirection(string particle, Object object, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, int flag)066E
v.015taskDestroyCar(Ped ped, Vehicle car)0672
v.015taskDiveAndGetUp(Ped ped, float toOffsetX, float toOffsetY, int time)0673
v.015customPlateForNextCar(Model modelId, string numberplate)0674
v.015taskShuffleToNextCarSeat(Ped ped, Vehicle car)0676
v.015taskChatWithChar(Ped ped, int withActor, bool flag, int unknownFlag)0677
v.015attachCameraToVehicle(Vehicle car, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, float tilt, int switchstyle)0679
v.015attachCameraToVehicleLookAtVehicle(Vehicle car, float offsetX, float offsetY, float offsetZ, int toCar, float tilt, int switchstyle)067A
v.015attachCameraToVehicleLookAtChar(Vehicle car, float offsetX, float offsetY, float offsetZ, Ped ped, float tilt, int switchstyle)067B
v.015attachCameraToChar(Ped ped, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, float tilt, int switchstyle)067C
v.015attachCameraToCharLookAtChar(Ped ped, float offsetX, float offsetY, float offsetZ, int targetActor, float tilt, int switchstyle)067E
v.015forceCarLights(Vehicle car, int lights)067F
v.015addPedtypeAsAttractorUser(int ASOrigin, int pedtype)0680
v.015attachObjectToCar(Object object, Vehicle car, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)0681
v.015detachObject(Object object, float X, float Y, float Z, bool collisionDetection)0682
v.015attachCarToCar(Vehicle car, int toCar, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)0683
v.015detachCar(Vehicle car, float X, float Y, float Z, bool collisionDetection)0684
v.015bool result = isObjectAttached(Object object)0685
v.015bool result = isVehicleAttached(Vehicle car)0686
v.015clearCharTasks(Ped ped)0687
v.015taskTogglePedThreatScanner(Ped ped, bool unknownFlag1, bool unknownFlag2, bool unknownFlag3)0688
v.015popCarDoor(Vehicle car, int door, bool visible)0689
v.015fixCarDoor(Vehicle car, int door)068A
v.015taskEveryoneLeaveCar(Vehicle car)068B
v.015bool result = isPlayerTargettingAnything(Player player)068C
v.015float X, float Y, float Z = getActiveCameraCoordinates()068D
v.015float X, float Y, float Z = getActiveCameraPointAt()068E
v.015popCarPanel(Vehicle car, int component, bool effectFlag)0697
v.015fixCarPanel(Vehicle car, int componentB)0698
v.015fixCarTire(Vehicle car, int tire)0699
v.015attachObjectToObject(Object object, int toObject, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)069A
v.015attachObjectToChar(Object object, Ped ped, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)069B
v.015float vecX, float vecY, float vecZ = getCarSpeedVector(Vehicle car)06A2
v.015float mass = getCarMass(Vehicle car)06A3
v.015taskDiveFromAttachmentAndGetUp(Ped ped, int timeMS)06A5
v.015attachCharToBike(Ped ped, Vehicle car, float offsetX, float offsetY, float offsetZ, int position, float shootingAngle1, float shootingAngle2, int weapon)06A7
v.015taskGotoCharOffset(Ped ped, int toActor, int timelimit, float approachDistance, float approachAngle)06A8
v.015taskLookAtCoord(Ped ped, float toX, float toY, float toZ, int timeMS)06A9
v.015hideCharWeaponForScriptedCutscene(Ped ped, bool hide)06AB
v.015float speed = getCharSpeed(Ped ped)06AC
v.015setGroupDecisionMaker(int group, int maker)06AD
v.015int maker = loadGroupDecisionMaker(int type)06AE
v.015disablePlayerSprint(Player player, bool mode)06AF
v.015taskSitDown(Ped ped, int timeMS)06B0
v.015Searchlight searchlight = createSearchlight(float atX, float atY, float atZ, float targetX, float targetY, float targetZ, float radius1, float radius2)06B1
v.015deleteSearchlight(Searchlight searchlight)06B2
v.015bool result = doesSearchlightExist(Searchlight searchlight)06B3
v.015moveSearchlightBetweenCoords(Searchlight searchlight, float fromX, float fromY, float fromZ, float toX, float toY, float toZ, float speed)06B4
v.015pointSearchlightAtCoord(Searchlight searchlight, float toX, float toY, float toZ, float speed)06B5
v.015pointSearchlightAtChar(Searchlight searchlight, Ped ped, float speed)06B6
v.015bool result = isCharInSearchlight(Searchlight searchlight, Ped ped)06B7
v.015bool result = hasCutsceneLoaded()06B9
v.015taskTurnCharToFaceCoord(Ped ped, float atX, float atY, float atZ)06BA
v.015taskDrivePointRoute(Ped ped, Vehicle car, float speed)06BB
v.015fireSingleBullet(float fromX, float fromY, float fromZ, float targetX, float targetY, float targetZ, int energy)06BC
v.015bool result = isLineOfSightClear(float fromX, float fromY, float fromZ, float toX, float toY, float toZ, bool checkBuildings, bool checkVehicles, bool checkActors, bool checkObjects, bool checkParticles)06BD
v.015float roll = getCarRoll(Vehicle car)06BE
v.015pointSearchlightAtVehicle(Searchlight searchlight, Vehicle car, float speed)06BF
v.015bool result = isVehicleInSearchlight(int int, Vehicle car)06C0
v.015Searchlight searchlight = createSearchlightOnVehicle(Vehicle car, float offsetX, float offsetY, float offsetZ, float targetX, float targetY, float targetZ, float radius, float radius)06C1
v.015taskGoToCoordWhileAiming(Ped ped, float toX, float toY, float toZ, int mode, float turnRadius, float stopRadius, Ped ped, float offsetX, float offsetY, float offsetZ)06C2
v.015int num = getNumberOfFiresInRange(float atX, float atY, float atZ, float radius)06C3
v.015Marker marker = addBlipForSearchlight(Searchlight searchlight)06C4
v.015skipToEndAndStopPlaybackRecordedCar(Vehicle car)06C5
v.015taskCarTempAction(Ped ped, Vehicle car, int performAction, int timelimit)06C7
v.015setLaRiots(bool enable)06C8
v.015removeCharFromGroup(Ped ped)06C9
v.015attachSearchlightToSearchlightObject(Searchlight searchlight, int tower, int housing, int bulb, float offsetX, float offsetY, float offsetZ)06CA
v.015switchEmergencyServices(bool enable)06D0
v.015Checkpoint checkpoint = createCheckpoint(int type, float atX, float atY, float atZ, float pointX, float pointY, float pointZ, float radius)06D5
v.015deleteCheckpoint(Checkpoint checkpoint)06D6
v.015switchRandomTrains(bool enable)06D7
v.015Vehicle train = createMissionTrain(int type, float atX, float atY, float atZ, bool direction)06D8
v.015deleteMissionTrains()06D9
v.015markMissionTrainsAsNoLongerNeeded()06DA
v.015deleteAllTrains()06DB
v.015setTrainSpeed(Vehicle train, float speed)06DC
v.015setTrainCruiseSpeed(Vehicle train, float speed)06DD
v.015int caboose = getTrainCaboose(Vehicle train)06DE
v.015deletePlayer(Player player)06DF
v.015setTwoPlayerCameraMode(bool mode)06E0
v.015taskCarMission(Ped ped, Vehicle car, int targetCar, int order, float maxSpeed, int trafficFlag)06E1
v.015taskGoToObject(Ped ped, int toObject, int timelimit, float stopWithinRadius)06E2
v.015taskWeaponRoll(Ped ped, bool roll)06E3
v.015taskCharArrestChar(Ped ped, int bustActor)06E4
v.015Model itemID = getAvailableVehicleMod(Vehicle car, int poolIndex)06E5
v.015int type = getVehicleModType(Model component)06E6
v.015int componentId = addVehicleMod(Vehicle car, Model component)06E7
v.015removeVehicleMod(Vehicle car, int componentId)06E8
v.015requestVehicleMod(Model component)06E9
v.015bool result = hasVehicleModLoaded(Model component)06EA
v.015markVehicleModAsNoLongerNeeded(Model component)06EB
v.015int num = getNumAvailablePaintjobs(Vehicle car)06EC
v.015giveVehiclePaintjob(int set, int paintjob)06ED
v.015bool result = isGroupMember(Ped ped, int group)06EE
v.015bool result = isGroupLeader(Ped ped, int group)06EF
v.015setGroupSeparationRange(int group, float range)06F0
v.015limitTwoPlayerDistance(float distance)06F1
v.015releaseTwoPlayerDistance()06F2
v.015setPlayerPlayerTargetting(bool can)06F3
v.015float X, float Y, float Z = getScriptFireCoords(int fire)06F5
v.015float X, float Y, float Z, float ZAngle = getNthClosestCarNodeWithHeading(float forX, float forY, float forZ, int direction)06F8
v.015setPlayersCanBeInSeparateCars(bool allow)06FA
v.015bool result = doesCarHaveStuckCarCheck(Vehicle car)06FC
v.015setPlaybackSpeed(Vehicle car, float speed)06FD
v.015bool result = areAnyCharsNearChar(Ped ped, float range)06FF
v.015skipCutsceneEnd()0701
v.015int percentage = getPercentageTaggedInArea(float x1, float y1, float x2, float y2)0702
v.015setTagStatusInArea(float x1, float y1, float x2, float y2, bool value)0703
v.015carGotoCoordinatesRacing(Vehicle car, float toX, float toY, float toZ)0704
v.015startPlaybackRecordedCarUsingAi(Vehicle car, int path)0705
v.015skipInPlaybackRecordedCar(Vehicle car, float path)0706
v.015clearCharDecisionMakerEventResponse(int maker, int event)0708
v.015addCharDecisionMakerEventResponse(int maker, int event, int taskID, float respect, float hate, float like, float dislike, bool inCar, bool onFoot)0709
v.015taskPickUpObject(Ped ped, Object object, float offsetX, float offsetY, float offsetZ, int boneId1, int boneId2, string performAnimation, int IFPFile, int time)070A
v.015dropObject(Ped ped, bool object)070B
v.015explodeCarInCutscene(Vehicle car)070C
v.015buildPlayerModel(Player player)070D
v.015planeAttackPlayer(int hydra, Vehicle car, float radius)070E
v.015planeFlyInDirection(int plane, float direction, float altitudemin, float altitudemax)070F
v.015planeFollowEntity(int plane, Ped ped, Vehicle car, float radius)0710
v.015taskDriveBy(Ped ped, int drivebyActor, Vehicle car, float pX, float pY, float pZ, float radiusX, int radiusY, bool radiusZ, int firingRate)0713
v.015setCarStayInSlowLane(Vehicle car, bool stay)0714
v.015takeRemoteControlOfCar(Player player, Vehicle car)0715
v.015bool result = isClosestObjectOfTypeSmashedOrDamaged(Model object, float atX, float atY, float atZ, float radius, bool smashed, bool damaged)0716
v.015startSettingUpConversation(Ped ped)0717
v.015finishSettingUpConversation()0719
v.015bool result = isConversationAtNode(Ped ped, GxtString gxtString)071A
v.015int health = getObjectHealth(Object object)071E
v.015setObjectHealth(Object object, int health)071F
v.015breakObject(Object object, int intensity)0723
v.015heliAttackPlayer(Vehicle heli, Player player, float radius)0724
v.015heliFollowEntity(Vehicle heli, Ped ped, Vehicle car, float radius)0726
v.015policeHeliChaseEntity(Vehicle heli, Ped ped, Vehicle car, float radius)0727
v.015taskUseMobilePhone(Ped ped, bool hold)0729
v.015taskWarpCharIntoCarAsDriver(Ped ped, Vehicle car)072A
v.015taskWarpCharIntoCarAsPassenger(Ped ped, Vehicle car, int passengerseat)072B
v.015switchCopsOnBikes(bool generate)072C
v.015bool result = isFlameInAngledArea2d(float x1, float y1, float x2, float y2, float angle, bool sphere)072D
v.015bool result = isFlameInAngledArea3d(float x1, float y1, float z1, float x2, float y2, float z2, float angle, bool sphere)072E
v.015addStuckCarCheckWithWarp(Vehicle car, float checkDistance, int time, bool stuck, bool flipped, bool warp, int path)072F
v.015damageCarPanel(Vehicle car, int door)0730
v.015setCarRoll(Vehicle car, float roll)0731
v.015bool result = suppressCarModel(Model modelId)0732
v.015dontSuppressCarModel(Model modelId)0733
v.015dontSuppressAnyCarModels()0734
v.015bool result = isPs2KeyboardKeyPressed(int key)0735
v.015bool result = isPs2KeyboardKeyJustPressed(int key)0736
v.015bool result = isCharHoldingObject(Ped ped, int liftingObject)0737
v.015setCarCanGoAgainstTraffic(Vehicle car, bool can)073B
v.015damageCarDoor(Vehicle car, int door)073C
v.015Vehicle car = getRandomCarInSphereNoSave(float X, float Y, float Z, float radius, int model)073E
v.015Ped ped = getRandomCharInSphere(float X, float Y, float Z, float radius, bool pedtypeCivilian, bool gang, bool prostitute)073F
v.015bool result = hasCharBeenArrested(Ped ped)0741
v.015setPlaneThrottle(int plane, float throttle)0742
v.015heliLandAtCoords(Vehicle heli, float X, float Y, float Z, float minaltitude, float maxaltitude)0743
v.015planeStartsInAir(int hydra)0745
v.015setRelationship(int acquaintance, int pedtype, int toPedtype)0746
v.015clearRelationship(int acquaintance, int pedtype, int toPedtype)0747
v.015clearGroupDecisionMakerEventResponse(int maker, int event)0749
v.015addGroupDecisionMakerEventResponse(int maker, int event, int taskID, float respect, float hate, float like, float dislike, bool inCar, bool onFoot)074A
v.015drawSpriteWithRotation(int texture, float x, float y, float scaleX, float scaleY, float angle, int r, int g, int b, int a)074B
v.015taskUseAttractor(Ped ped, int attractor)074C
v.015taskShootAtChar(Ped ped, int atActor, int timelimit)074D
v.015setInformRespectedFriends(int flags, float radius, int pedsToScan)074E
v.015bool result = isCharRespondingToEvent(Ped ped, int event)074F
v.015setObjectVisible(Object object, bool visibility)0750
v.015taskFleeCharAnyMeans(Ped ped, int fleeFrom, float runDistance, int time, bool changeCourse, int unkTime1, int unkTime2, float awayRadius)0751
v.015flushPatrolRoute()0754
v.015extendPatrolRoute(float X, float Y, float Z, string animation, string IFPFile)0755
v.015bool result = playObjectAnim(Object object, string animation, string IFPFile, float framedelta, bool lockF, bool loop)075A
v.015setRadarZoom(int zoom)075B
v.015bool result = doesBlipExist(Marker marker)075C
v.015loadPrices(GxtString shopping)075D
v.015loadShop(GxtString shopping)075E
v.015int num = getNumberOfItemsInShop()075F
v.015int item = getItemInShop(int index)0760
v.015int price = getPriceOfItem(int item)0761
v.015taskDead(Ped ped)0762
v.015setCarAsMissionCar(Vehicle car)0763
v.015setZonePopulationType(GxtString zone, int popcycle)0767
v.015setZoneDealerStrength(GxtString zone, int density)076A
v.015int strength = getZoneDealerStrength(GxtString zone)076B
v.015setZoneGangStrength(GxtString zone, int gang, int density)076C
v.015int density = getZoneGangStrength(GxtString zone, int gang)076D
v.015bool result = isMessageBeingDisplayed()076F
v.015setCharIsTargetPriority(Ped ped, bool targetPriority)0770
v.015customPlateDesignForNextCar(Model modelNumplate, int townTexture)0771
v.015taskGotoCar(Ped ped, Vehicle car, int timeMS, float stopAtDistance)0772
v.015requestIpl(string group)0776
v.015removeIpl(string group)0777
v.015removeIplDiscreetly(string group)0778
v.015setCharRelationship(Ped ped, int acquaintance, int pedtype)077A
v.015clearCharRelationship(Ped ped, int acquaintance, int pedtype)077B
v.015clearAllCharRelationships(Ped ped, int acquaintance)077C
v.015float pitch = getCarPitch(Vehicle car)077D
v.015int interior = getActiveInterior()077E
v.015heliKeepEntityInView(Vehicle heli, Ped ped, Vehicle car, float minaltitude, float maxaltitude)0780
v.015int model = getWeapontypeModel(int id)0781
v.015int slot = getWeapontypeSlot(int id)0782
v.015int info = getShoppingExtraInfo(int item, int flag)0783
v.015givePlayerClothes(Player player, int texture, int model, int bodypart)0784
v.015int num = getNumberOfFiresInArea(float x1, float y1, float z1, float x2, float y2, float z2)0786
v.015attachWinchToHeli(Vehicle heli, bool magnet)0788
v.015releaseEntityFromWinch(Vehicle heli)0789
v.015int carriage = getTrainCarriage(Vehicle train, int handle)078A
v.015Vehicle carHandle, Ped pedHandle, Object objectHandle = grabEntityOnWinch(Vehicle heli)078B
v.015GxtString name = getNameOfItem(int item)078C
v.015taskClimb(Ped ped, bool climb)078F
v.015buyItem(int item)0790
v.015clearCharTasksImmediately(Ped ped)0792
v.015storeClothesState()0793
v.015restoreClothesState()0794
v.015float length = getRopeHeightForObject(int magnet)0796
v.015setRopeHeightForObject(int magnet, float length)0797
v.015Vehicle carHandle, Ped pedHandle, Object objectHandle = grabEntityOnRopeForObject(int magnet)0798
v.015releaseEntityFromRopeForObject(int magnet)0799
v.015playerEnteredDockCrane()079D
v.015playerEnteredBuildingsiteCrane()079E
v.015playerLeftCrane()079F
v.015performSequenceTaskFromProgress(Ped ped, int sequence, int unkProgress1, int unkProgress2)07A0
v.015setNextDesiredMoveState(int speed)07A1
v.015taskGotoCharAiming(Ped ped, int followActor, float minradius, float maxradius)07A3
v.015int unkProgress1, int unkProgress2 = getSequenceProgressRecursive(Ped ped)07A4
v.015taskKillCharOnFootTimed(Ped ped, int attackActor, int time)07A5
v.015float X, float Y, float Z = getNearestTagPosition(float X, float Y, float Z)07A6
v.015taskJetpack(Ped ped)07A7
v.015setArea51SamSite(bool enable)07A8
v.015bool result, Searchlight searchlight = isCharInAnySearchlight(Ped ped)07A9
v.015bool result = isTrailerAttachedToCab(Vehicle car, int trailer)07AB
v.015detachTrailerFromCab(int trailer, int cab)07AC
v.015int group = getPlayerGroup(Player player)07AF
v.015GxtString shop = getLoadedShop()07B0
v.015int int2, int int3, int int4 = getBeatProximity(int track)07B1
v.015setGroupDefaultTaskAllocator(int group, int command)07B3
v.015setPlayerGroupRecruitment(Player player, bool enabled)07B4
v.015activateHeliSpeedCheat(Vehicle heli, int power)07BB
v.015taskSetCharDecisionMaker(Ped ped, int maker)07BC
v.015deleteMissionTrain(Vehicle train)07BD
v.015markMissionTrainAsNoLongerNeeded(Vehicle train)07BE
v.015setBlipAlwaysDisplayOnZoomedRadar(Marker marker, bool displayAlways)07BF
v.015requestCarRecording(int path)07C0
v.015bool result = hasCarRecordingBeenLoaded(int path)07C1
v.015float x, float y, float z, float w = getObjectQuaternion(Object object)07C3
v.015setObjectQuaternion(Object object, float x, float y, float z, float w)07C4
v.015float x, float y, float z, float w = getVehicleQuaternion(Vehicle car)07C5
v.015setVehicleQuaternion(Vehicle car, float x, float y, float z, float w)07C6
v.015setMissionTrainCoordinates(Vehicle train, float X, float Y, float Z)07C7
v.015taskComplexPickupObject(Ped ped, Object object)07C9
v.015listenToPlayerGroupCommands(Ped ped, bool listen)07CB
v.015setPlayerEnterCarButton(Player player, bool can)07CC
v.015taskCharSlideToCoord(Ped ped, float toX, float toY, float toZ, float angle, float withinRadius)07CD
v.015int weekday = getCurrentDayOfWeek()07D0
v.015registerScriptBrainForCodeUse(int id, GxtString gxtString)07D3
v.015applyForceToCar(Vehicle car, float vecX, float vecY, float vecZ, float rotationX, float rotationY, float rotationZ)07D5
v.015addToCarRotationVelocity(Vehicle car, float vecX, float vecY, float vecZ)07DA
v.015setCarRotationVelocity(Vehicle car, float vecX, float vecY, float vecZ)07DB
v.015setCharShootRate(Ped ped, int rate)07DD
v.015bool result = isModelInCdimage(Model modelId)07DE
v.015removeOilPuddlesInArea(float x1, float y1, float x2, float y2)07DF
v.015setBlipAsFriendly(Marker marker, bool type)07E0
v.015taskSwimToCoord(Ped ped, float toX, float toY, float toZ)07E1
v.015float x1, float y1, float z1, float x2, float y2, float z2 = getModelDimensions(Model modelId)07E4
v.015int maker = copyCharDecisionMaker(Ped ped)07E5
v.015int maker = copyGroupDecisionMaker(int group)07E6
v.015taskDrivePointRouteAdvanced(Ped ped, Vehicle car, float speed, int flag1, int flag2, int flag3)07E7
v.015bool result = isRelationshipSet(int acquaintance, int ofActors, int toActors)07E8
v.015setCarAlwaysCreateSkids(Vehicle car, bool enable)07EE
v.015int city = getCityFromCoords(float X, float Y, float Z)07EF
v.015bool result = hasObjectOfTypeBeenSmashed(float X, float Y, float Z, float radius, Model modelId)07F0
v.015bool result = isPlayerPerformingWheelie(Player player)07F1
v.015bool result = isPlayerPerformingStoppie(Player player)07F2
v.015setCheckpointCoords(Checkpoint checkpoint, float X, float Y, float Z)07F3
v.015controlCarHydraulics(Vehicle car, float f1, float f2, float f3, float f4)07F5
v.015int numberOfLeaders, int numberOfMembers = getGroupSize(int group)07F6
v.015setObjectCollisionDamageEffect(Object object, bool destructible)07F7
v.015setCarFollowCar(Vehicle car, int followCar, float radius)07F8
v.015playerEnteredQuarryCrane()07F9
v.015playerEnteredLasVegasCrane()07FA
v.015switchEntryExit(GxtString interior, bool access)07FB
v.015displayTextWithFloat(float X, float Y, GxtString GXT, float value, int flag)07FC
v.015bool result = doesGroupExist(int group)07FD
v.015giveMeleeAttackToChar(Ped ped, int fightingStyle, int moves)07FE
v.015setCarHydraulics(Vehicle car, bool hydraulics)07FF
v.015bool result = is2playerGameGoingOn()0800
v.015float fov = getCameraFov()0801
v.015bool result = doesCarHaveHydraulics(Vehicle car)0803
v.015taskCharSlideToCoordAndPlayAnim(Ped ped, float toX, float toY, float toZ, float angle, float radius, string animation, int ifp1, float ifp2, bool LA, bool LX, bool LY, bool LF, int LT)0804
v.015int number = getTotalNumberOfPedsKilledByPlayer(Player player)0806
v.015float X, float Y, float Z = getLevelDesignCoordsForObject(Object object, int spoot)080A
v.015int event = getCharHighestPriorityEvent(Ped ped)080E
v.015float X, float Y, float Z = getParkingNodeInArea(float x1, float y1, float z1, float x2, float y2, float z2)0810
v.015Vehicle car = getCarCharIsUsing(Ped ped)0811
v.015taskPlayAnimNonInterruptable(Ped ped, string animation, string IFP, float framedelta, bool loopA, bool lockX, bool lockY, bool lockF, int time)0812
v.015addStuntJump(float startX, float startY, float startZ, float radiusX, float radiusY, float radiusZ, float goalX, float goalY, float goalZ, float radius2X, float radius2Y, float radius2Z, float cameraX, float cameraY, float cameraZ, int reward)0814
v.015setObjectCoordinatesAndVelocity(Object object, float X, float Y, float Z)0815
v.015setCharKindaStayInSamePlace(Ped ped, bool stay)0816
v.015taskFollowPatrolRoute(Ped ped, int walkMode, int routeMode)0817
v.015bool result = isCharInAir(Ped ped)0818
v.015float height = getCharHeightAboveGround(Ped ped)0819
v.015setCharWeaponSkill(Ped ped, int skill)081A
v.015setTextEdge(int size, int r, int g, int b, int a)081C
v.015setCarEngineBroken(Vehicle car, bool broken)081D
v.015bool result = isThisModelABoat(Model modelId)081E
v.015bool result = isThisModelAPlane(Model modelId)081F
v.015bool result = isThisModelAHeli(Model modelId)0820
v.015setFirstPersonInCarCameraMode(bool enable)0822
v.015taskGreetPartner(Ped ped, Ped ped2, float unk1, int unk2)0823
v.015setHeliBladesFullSpeed(Vehicle heli)0825
v.015displayHud(bool enable)0826
v.015connectLods(Object object, int lod)0827
v.015setMaxFireGenerations(int max)0828
v.015taskDieNamedAnim(Ped ped, string animation, string ifp1, float ifp2, int time)0829
v.015setPlayerDuckButton(Player player, bool able)082A
v.015setPoolTableCoords(float x1, float y1, float z1, float x2, float y2, float z2)0830
v.015bool result = hasObjectBeenPhotographed(Object object)0833
v.015doCameraBump(float rotationZ, float rotationY)0834
v.015int day, int month = getCurrentDate()0835
v.015setObjectAnimSpeed(Object object, string animation, float speed)0836
v.015bool result = isObjectPlayingAnim(Object object, string anim)0837
v.015float progress = getObjectAnimCurrentTime(Object object, string animation)0839
v.015setObjectAnimCurrentTime(Object object, string animation, float progress)083A
v.015setCharVelocity(Ped ped, float vecX, float vecY, float vecZ)083C
v.015float vecX, float vecY, float vecZ = getCharVelocity(Ped ped)083D
v.015setCharRotation(Ped ped, float vecX, float vecY, float vecZ)083E
v.015float value = getCarUprightValue(Vehicle car)083F
v.015setVehicleInterior(Vehicle car, int interior)0840
v.015selectWeaponsForVehicle(Vehicle car, bool gun)0841
v.015int city = getCityPlayerIsIn(Player player)0842
v.015GxtString name = getNameOfZone(float X, float Y, float Z)0843
v.015activateInteriorPeds(bool activate)084D
v.015setVehicleCanBeTargetted(Vehicle car, bool unk)084E
v.015taskFollowFootsteps(Ped ped, int followActor)0850
v.015damageChar(Ped ped, int health, bool affectArmour)0851
v.015setCarCanBeVisiblyDamaged(Vehicle car, bool can)0852
v.015setHeliReachedTargetDistance(Vehicle heli, int dist)0853
v.015float level = getSoundLevelAtCoords(Ped ped, float X, float Y, float Z)0855
v.015setCharAllowedToDuck(Ped ped, bool enable)0856
v.015setHeadingForAttachedPlayer(Player player, float toAngle, float rotationSpeed)0858
v.015taskWalkAlongsideChar(Ped ped, int alongisdeActor)0859
v.015createEmergencyServicesCar(Model car, float X, float Y, float Z)085A
v.015taskKindaStayInSamePlace(Ped ped, bool stay)085B
v.015startPlaybackRecordedCarLooped(Vehicle car, int path)085E
v.015setCharInterior(Ped ped, int interior)0860
v.015bool result = isAttachedPlayerHeadingAchieved(Player player)0861
v.015enableEntryExitPlayerGroupWarping(float X, float Y, float radius, bool access)0864
v.015Object object = getClosestStealableObject(float X, float Y, float Z, float radius)0866
v.015bool result = isProceduralInteriorActive(int interior)0867
v.015removeCarRecording(int path)0873
v.015setZonePopulationRace(GxtString zone, int popcycle)0874
v.015setObjectOnlyDamagedByPlayer(Object object, bool player)0875
v.015createBirds(float x1, float y1, float z1, float x2, float y2, float z2, int flag1, int flag2)0876
v.015setVehicleDirtLevel(Vehicle car, float level)0878
v.015setGangWarsActive(bool enable)0879
v.015bool result = isGangWarGoingOn()087A
v.015givePlayerClothesOutsideShop(Player player, string clothes, string model, int bodyPart)087B
v.015clearLoadedShop()087C
v.015setGroupSequence(int group, int Aspack)087D
v.015setCharDropsWeaponsWhenDead(Ped ped, bool droppable)087E
v.015setCharNeverLeavesGroup(Ped ped, bool set)087F
v.015setPlayerFireButton(Player player, bool able)0881
v.015attachFxSystemToCharBone(Particle particle, Ped ped, int mode)0883
v.015registerAttractorScriptBrainForCodeUse(int handle, GxtString script)0884
v.015setHeadingLimitForAttachedChar(Ped ped, int orientation, float limit)0887
v.015Marker blip = addBlipForDeadChar(Ped ped)0888
v.015float X, float Y, float Z = getDeadCharCoordinates(Ped ped)0889
v.015taskPlayAnimWithFlags(Ped ped, string animation, string ifp, float framedelta, bool loopA, bool lockX, bool lockY, bool lockF, int time, bool force, bool lockZ)088A
v.015setVehicleAirResistanceMultiplier(Vehicle car, float multiplier)088B
v.015setCarCoordinatesNoOffset(Vehicle car, float X, float Y, float Z)088C
v.015setUsesCollisionOfClosestObjectOfType(float X, float Y, float Z, float radius, Model modelId, bool collisionDetection)088D
v.015setTimeOneDayForward()088E
v.015setTimerBeepCountdownTime(VarId timer, int reach)0890
v.015attachTrailerToCab(int trailer, int cab)0893
v.015bool result = isVehicleTouchingObject(Vehicle car, Object object)0897
v.015enableCraneControls(bool UP, bool DOWN, bool RELEASE)0898
v.015bool result = isPlayerInPositionForConversation(Ped ped)089B
v.015enableConversation(Ped ped, bool enable)089C
v.015Ped ped = getRandomCharInSphereOnlyDrugsBuyers(float X, float Y, float Z, float radius)089E
v.015int pedtype = getPedType(Ped ped)089F
v.015bool result = taskUseClosestMapAttractor(Ped ped, float radius, Model nearModel, float offsetX, float offsetY, float offsetZ, string scriptNamed)08A0
v.015planeAttackPlayerUsingDogFight(int hydra, Player player, float radius)08A2
v.015canTriggerGangWarWhenOnAMission(bool can)08A3
v.015controlMovableVehiclePart(Vehicle car, float angle)08A4
v.015winchCanPickVehicleUp(Vehicle car, bool attractive)08A5
v.015openCarDoorABit(Vehicle car, int door, float rotation)08A6
v.015bool result = isCarDoorFullyOpen(Vehicle car, int door)08A7
v.015setAlwaysDraw3dMarkers(bool set)08A8
v.015streamScript(int script)08A9
v.015bool result = hasStreamedScriptLoaded(int script)08AB
v.015setGangWarsTrainingMission(bool set)08AC
v.015setCharHasUsedEntryExit(Ped ped, float X, float Y, float radius)08AD
v.015setCharMaxHealth(Ped ped, int health)08AF
v.015setNightVision(bool enable)08B1
v.015setInfraredVision(bool enable)08B2
v.015setZoneForGangWarsTraining(GxtString zone)08B3
v.015setCharCanBeKnockedOffBike(Ped ped, bool can)08C6
v.015setCharCoordinatesDontWarpGang(Ped ped, float X, float Y, float Z)08C7
v.015addPriceModifier(int item, int price)08C8
v.015removePriceModifier(int item)08C9
v.015initZonePopulationSettings()08CA
v.015explodeCarInCutsceneShakeAndBits(Vehicle car, bool shake, bool effect, bool sound)08CB
v.015bool result = isSkipCutsceneButtonPressed()08D0
v.015bool result, float X, float Y, float Z = getCutsceneOffset()08D1
v.015setObjectScale(Object object, float scale)08D2
v.015int popcycle = getCurrentPopulationZoneType()08D3
v.015int menu = createMenu(GxtString title, float posX, float posY, float width, int columns, bool interactive, bool background, int alignment)08D4
v.015setMenuColumnOrientation(int menu, int column, int alignment)08D6
v.015int item = getMenuItemSelected(int menu)08D7
v.015int item = getMenuItemAccepted(int menu)08D8
v.015activateMenuItem(int menu, int row, bool enable)08D9
v.015deleteMenu(int menu)08DA
v.015setMenuColumn(int menu, int column, GxtString header, GxtString data1, GxtString data2, GxtString data3, GxtString data4, GxtString data5, GxtString data6, GxtString data7, GxtString data8, GxtString data9, GxtString data10, GxtString data11, GxtString data12)08DB
v.015setBlipEntryExit(Marker marker, float X, float Y, float radius)08DC
v.015switchDeathPenalties(bool lose)08DD
v.015switchArrestPenalties(bool lose)08DE
v.015setExtraHospitalRestartPoint(float X, float Y, float Z, float radius, float angle)08DF
v.015setExtraPoliceStationRestartPoint(float X, float Y, float Z, float radius, float angle)08E0
v.015int num = findNumberTagsTagged()08E1
v.015int percentage = getTerritoryUnderControlPercentage()08E2
v.015bool result = isObjectInAngledArea2d(Object object, float x1, float y1, float x2, float y2, float radius, bool sphere)08E3
v.015bool result = isObjectInAngledArea3d(Object object, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)08E4
v.015Ped ped = getRandomCharInSphereNoBrain(float X, float Y, float Z, float radius)08E5
v.015setPlaneUndercarriageUp(int plane, bool set)08E6
v.015disableAllEntryExits(bool disable)08E7
v.015attachAnimsToModel(Model modelId, GxtString externalScript)08E8
v.015setObjectAsStealable(Object object, bool liftable)08E9
v.015setCreateRandomGangMembers(bool enable)08EA
v.015addSparks(float posX, float posY, float posZ, float vecX, float vecY, float vecZ, int density)08EB
v.015int class = getVehicleClass(Vehicle car)08EC
v.015clearConversationForChar(Ped ped)08ED
v.015setMenuItemWithNumber(int panel, int column, int row, GxtString gxtString, int number)08EE
v.015setMenuItemWith2Numbers(int panel, int column, int row, GxtString gxtString, int numbers1, int numbers2)08EF
v.015setCutsceneModelTexture(GxtString cutsceneModel, GxtString textureName)08F0
v.015GxtString nameB = getNameOfInfoZone(float atX, float atY, float atZ)08F1
v.015vehicleCanBeTargettedByHsMissile(Vehicle car, bool targetable)08F2
v.015setFreebiesInVehicle(Vehicle car, bool containsGoodies)08F3
v.015setScriptLimitToGangSize(bool max)08F4
v.015makePlayerGangDisappear()08F5
v.015makePlayerGangReappear()08F6
v.015int textureCRC, int modelCRC = getClothesItem(Player player, int bodypart)08F7
v.015showUpdateStats(bool display)08F8
v.015setCoordBlipAppearance(Checkpoint checkpoint, int type)08FB
v.015setHeathazeEffect(bool enable)08FD
v.015bool result = isHelpMessageBeingDisplayed()08FE
v.015bool result = hasObjectBeenDamagedByWeapon(Object object, int type)08FF
v.015clearObjectLastWeaponDamage(Object object)0900
v.015setPlayerJumpButton(Player player, bool enable)0901
v.015int r, int g, int b, int a = getHudColour(int interface)0904
v.015lockDoor(int door, bool lock)0905
v.015setObjectMass(Object object, float mass)0906
v.015float mass = getObjectMass(int int)0907
v.015setObjectTurnMass(Object object, float turnMass)0908
v.015float turnMass = getObjectTurnMass(Object object)0909
v.015setSpecificZoneToTriggerGangWar(GxtString zone)090C
v.015clearSpecificZonesToTriggerGangWar()090D
v.015setActiveMenuItem(int panel, int activeRow)090E
v.015markStreamedScriptAsNoLongerNeeded(int externalScript)090F
v.015removeStreamedScript(int externalScript)0910
v.015setMessageFormatting(bool priority, int leftmargin, int maxwidth)0912
v.015startNewStreamedScript(int externalScript, table args)0913
v.015setWeatherToAppropriateTypeNow()0915
v.015winchCanPickObjectUp(Object object, bool enable)0916
v.015switchAudioZone(GxtString zone, bool enableSound)0917
v.015setCarEngineOn(Vehicle car, bool on)0918
v.015setCarLightsOn(Vehicle car, bool lights)0919
v.015Ped ped = getUserOfClosestMapAttractor(float sphereX, float sphereY, float sphereZ, float radius, Model modelId, string externalScriptNamed)091C
v.015switchRoadsBackToOriginal(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)091D
v.015switchPedRoadsBackToOriginal(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)091E
v.015int landingGearStatus = getPlaneUndercarriagePosition(int plane)091F
v.015cameraSetVectorTrack(float pointX, float pointY, float pointZ, float transverseX, float transverseY, float transverseZ, int time, bool smooth)0920
v.015cameraSetLerpFov(float from, float to, int timelimit, bool smoothTransition)0922
v.015switchAmbientPlanes(bool enable)0923
v.015setDarknessEffect(bool enable, int value)0924
v.015cameraResetNewScriptables()0925
v.015int value = getNumberOfInstancesOfStreamedScript(int externalScript)0926
v.015allocateStreamedScriptToRandomPed(int externalScript, Model actorModel, int priority)0928
v.015allocateStreamedScriptToObject(int externalScript, Model objectModel, int priority, float radius, int type)0929
v.015int handle = getGroupMember(int group, int member)092B
v.015float height = getWaterHeightAtCoords(float atX, float atY, bool ignoreWaves)092E
v.015cameraPersistTrack(bool lock)092F
v.015cameraPersistPos(bool lock)0930
v.015cameraPersistFov(bool lock)0931
v.015bool result = cameraIsVectorMoveRunning()0933
v.015bool result = cameraIsVectorTrackRunning()0934
v.015cameraSetVectorMove(float cameraX, float cameraY, float cameraZ, float positionX, float positionY, float positionZ, int time, bool smoothTransition)0936
v.015drawWindow(float cornerAX, float cornerAY, float cornerBX, float cornerBY, GxtString gxtString, int style)0937
v.015attachCarToObject(Vehicle car, Object object, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)0939
v.015setGarageResprayFree(GxtString garage, bool free)093A
v.015setCharBulletproofVest(Ped ped, bool enable)093B
v.015setCinemaCamera(bool lock)093D
v.015setCharFireDamageMultiplier(Ped ped, float multiplier)093E
v.015setGroupFollowStatus(int group, bool status)0940
v.015setSearchlightClipIfColliding(Searchlight searchlight, bool flag)0941
v.015bool result = hasPlayerBoughtItem(int item)0942
v.015setCameraInFrontOfChar(Ped ped)0944
v.015int maxArmour = getPlayerMaxArmour(Player player)0945
v.015setCharUsesUpperbodyDamageAnimsOnly(Ped ped, bool uninterupted)0946
v.015int spokenPhrase = setCharSayContext(Ped ped, int speech)0947
v.015addExplosionVariableShake(float atX, float atY, float atZ, int type, float cameraShake)0948
v.015attachMissionAudioToChar(int id, Ped ped)0949
v.015updatePickupMoneyPerDay(Pickup pickup, int cash)094A
v.015GxtString interiorName = getNameOfEntryExitCharUsed(Ped ped)094B
v.015float coordX, float coordY, float coordZ, int number = getPositionOfEntryExitCharUsed(Ped ped)094C
v.015bool result = isCharTalking(Ped ped)094D
v.015disableCharSpeech(Ped ped, bool disable)094E
v.015enableCharSpeech(Ped ped)094F
v.015setUpSkip(float posX, float posY, float posZ, float angle)0950
v.015clearSkip()0951
v.015preloadBeatTrack(int soundtrack)0952
v.015int status = getBeatTrackStatus()0953
v.015playBeatTrack()0954
v.015stopBeatTrack()0955
v.015int max = findMaxNumberOfGroupMembers()0956
v.015vehicleDoesProvideCover(Vehicle car, bool providesCover)0957
v.015Pickup pickup = createSnapshotPickup(float atX, float atY, float atZ)0958
v.015Pickup pickup = createHorseshoePickup(float atX, float atY, float atZ)0959
v.015Pickup pickup = createOysterPickup(float atX, float atY, float atZ)095A
v.015bool result = hasObjectBeenUprooted(Object object)095B
v.015addSmokeParticle(float atX, float atY, float atZ, float velocityX, float velocityY, float velocityZ, int r, int g, int b, int a, float size, float factor)095C
v.015bool result = isCharStuckUnderCar(Ped ped)095D
v.015controlCarDoor(Vehicle car, int door, int unlatch, float angle)095E
v.015float angle = getDoorAngleRatio(Vehicle car, int door)095F
v.015setPlayerDisplayVitalStatsButton(Player player, bool display)0960
v.015setCharKeepTask(Ped ped, bool keepTasks)0961
v.015int id = createMenuGrid(GxtString gxtString, int positionX, int positionY, float width, int columns, bool interactive, bool background, int alignment)0964
v.015bool result = isCharSwimming(Ped ped)0965
v.015int status = getCharSwimState(Ped ped)0966
v.015startCharFacialTalk(Ped ped, int time)0967
v.015stopCharFacialTalk(Ped ped)0968
v.015bool result = isBigVehicle(Vehicle car)0969
v.015switchPoliceHelis(bool enable)096A
v.015storeCarModState()096B
v.015restoreCarModState()096C
v.015Model modelId = getCurrentCarMod(Vehicle car, int slot)096D
v.015bool result = isCarLowRider(Vehicle car)096E
v.015bool result = isCarStreetRacer(Vehicle car)096F
v.015forceDeathRestart()0970
v.015syncWater()0971
v.015setCharCoordinatesNoOffset(Ped ped, float atX, float atY, float atZ)0972
v.015bool result = doesScriptFireExist(int fire)0973
v.015resetStuffUponResurrection()0974
v.015bool result = isEmergencyServicesVehicle(Vehicle car)0975
v.015killFxSystemNow(Particle particle)0976
v.015bool result = isObjectWithinBrainActivationRange(Player player)0977
v.015int to = copySharedCharDecisionMaker(int from)0978
v.015reportMissionAudioEventAtPosition(float atX, float atY, float atZ, int event)097A
v.015reportMissionAudioEventAtObject(int at, int event)097B
v.015attachMissionAudioToObject(int id, Object object)097C
v.015int colours = getNumCarColours(Vehicle car)097D
v.015extinguishFireAtPoint(float atX, float atY, float atZ, float radius)0980
v.015bool result = hasTrainDerailed(Vehicle train)0981
v.015setCharForceDieInCar(Ped ped, bool stayInCarWhenDead)0982
v.015setOnlyCreateGangMembers(bool enable)0983
v.015Model modelId = getObjectModel(Object object)0984
v.015setCharUsesCollisionClosestObjectOfType(float sphereX, float sphereY, float sphereZ, float radius, Model modelId, bool solid, int forActor)0985
v.015clearAllScriptFireFlags()0986
v.015int blockingCar = getCarBlockingCar(Vehicle car)0987
v.015int paintjob = getCurrentVehiclePaintjob(Vehicle car)0988
v.015setHelpMessageBoxSize(int width)0989
v.015setGunshotSenseRangeForRiot2(float range)098A
v.015float angle = getCarMovingComponentOffset(Vehicle car)098D
v.015setNamedEntryExitFlag(GxtString interior, int bitmask, bool flag)098E
v.015pauseCurrentBeatTrack(bool paused)0991
v.015setPlayerWeaponsScrollable(Player player, bool scrollable)0992
v.015markRoadNodeAsDontWander(float atX, float atY, float atZ)0994
v.015unmarkAllRoadNodesAsDontWander()0995
v.015setCheckpointHeading(Checkpoint checkpoint, float angle)0996
v.015setMissionRespectTotal(int respect)0997
v.015awardPlayerMissionRespect(int respect)0998
v.015setCarCollision(Vehicle car, bool collision)099A
v.015changePlaybackToUseAi(Vehicle car)099B
v.015cameraSetShakeSimulationSimple(int type, float timelimit, float intensity)099C
v.015bool result = isNightVisionActive()099D
v.015setCreateRandomCops(bool enable)099E
v.015taskSetIgnoreWeaponRangeFlag(Ped ped, bool ignore)099F
v.015taskPickUpSecondObject(Ped ped, Object object, float offsetX, float offsetY, float offsetZ, int bone, int int7, string animation, string file, int time)09A0
v.015dropSecondObject(Ped ped, bool to)09A1
v.015removeObjectElegantly(Object object)09A2
v.015drawCrosshair(bool draw)09A3
v.015setUpConversationNodeWithSpeech(GxtString question, GxtString answerY, GxtString answerN, int questionWav, int answerYWav, int answerNWav)09A4
v.015showBlipsOnAllLevels(bool enable)09A6
v.015setCharDruggedUp(Ped ped, bool druggedUp)09A7
v.015bool result = isCharHeadMissing(Ped ped)09A8
v.015int CRC32 = getHashKey(string string)09A9
v.015setUpConversationEndNodeWithSpeech(GxtString gxtString, int speech)09AA
v.015randomPassengerSay(int passengers, int audioTable)09AB
v.015hideAllFrontendBlips(bool hide)09AC
v.015setPlayerInCarCameraMode(int mode)09AD
v.015bool result = isCharInAnyTrain(Ped ped)09AE
v.015setUpSkipAfterMission(float posX, float posY, float posZ, float angle)09AF
v.015setVehicleIsConsideredByPlayer(Vehicle car, bool accessible)09B0
v.015Model modelId, int class = getRandomCarModelInMemory(bool unk)09B2
v.015int doorStatus = getCarDoorLockStatus(Vehicle car)09B3
v.015setClosestEntryExitFlag(float atX, float atY, float radius, int bitmask, bool flag)09B4
v.015setCharSignalAfterKill(Ped ped, bool signal)09B5
v.015setCharWantedByPolice(Ped ped, bool wanted)09B6
v.015setZoneNoCops(GxtString zone, bool disableCops)09B7
v.015addBlood(float atX, float atY, float atZ, float offsetX, float offsetY, float offsetZ, int density, int onActor)09B8
v.015displayCarNames(bool show)09B9
v.015displayZoneNames(bool show)09BA
v.015bool result = isCarDoorDamaged(Vehicle car, int door)09BB
v.015setCharCoordinatesDontWarpGangNoOffset(Ped ped, float atX, float atY, float atZ)09BC
v.015setMinigameInProgress(bool enable)09BD
v.015bool result = isMinigameInProgress()09BE
v.015setForceRandomCarModel(Model modelId)09BF
v.015Vehicle car = getRandomCarOfTypeInAngledAreaNoSave(float x1, float y1, float x2, float y2, float angle, int int6)09C0
v.015addNextMessageToPreviousBriefs(bool int1)09C1
v.015failKillFrenzy()09C2
v.015bool result = isCopVehicleInArea3dNoSave(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)09C3
v.015setPetrolTankWeakpoint(Vehicle car, bool enabled)09C4
v.015bool result = isCharUsingMapAttractor(Ped ped)09C5
v.015setPlayerModel(Player player, Model modelId)09C7
v.015bool result = areSubtitlesSwitchedOn()09C8
v.015removeCharFromCarMaintainPosition(Ped ped, Vehicle car)09C9
v.015setObjectProofs(Object object, bool BP, bool FP, bool EP, bool CP, bool MP)09CA
v.015bool result = isCarTouchingCar(Vehicle car1, Vehicle car2)09CB
v.015bool result = doesObjectHaveThisModel(Object object, Model modelId)09CC
v.015setTrainForcedToSlowDown(Vehicle train, bool forced)09CF
v.015bool result = isVehicleOnAllWheels(Vehicle car)09D0
v.015bool result = doesPickupExist(Pickup pickup)09D1
v.015enableAmbientCrime(bool enable)09D2
v.015clearWantedLevelInGarage()09D4
v.015int unk = setCharSayContextImportant(Ped ped, int soundslot, bool flags1, bool flags2, bool flags3)09D5
v.015setCharSayScript(Ped ped, int sound, bool flags1, bool flags2, bool flags3)09D6
v.015forceInteriorLightingForPlayer(Player player, bool force)09D7
v.015useDetonator()09D9
v.015bool result = isMoneyPickupAtCoords(float atX, float atY, float atZ)09DA
v.015setMenuColumnWidth(int panel, int column, int width)09DB
v.015makeRoomInPlayerGangForMissionPeds(int group)09DD
v.015bool result = isCharGettingInToACar(Ped ped)09DE
v.015setUpSkipForSpecificVehicle(float posX, float posY, float posZ, float angle, Vehicle car)09E0
v.015int price = getCarModelValue(Model modelId)09E1
v.015int generator = createCarGeneratorWithPlate(float atX, float atY, float atZ, float angle, Model modelId, int color1, int color2, bool forceSpawn, int alarm, int doorLock, int minDelay, int maxDelay, string plate)09E2
v.015bool result = findTrainDirection(Vehicle train)09E3
v.015setAircraftCarrierSamSite(bool enable)09E4
v.015drawLightWithRange(float atX, float atY, float atZ, int r, int g, int b, float radius)09E5
v.015enableBurglaryHouses(bool enable)09E6
v.015bool result = isPlayerControlOn(Player player)09E7
v.015int interior = getCharActiveInterior(Ped ped)09E8
v.015giveNonPlayerCarNitro(Vehicle car)09E9
v.015playerTakeOffGoggles(Player player, bool useAnim)09EB
v.015allowFixedCameraCollision(bool allow)09EC
v.015bool result = hasCharSpottedCharInFront(Ped ped, Ped ped2)09ED
v.015forceBigMessageAndCounter(bool stayOnScreen)09EE
v.015setVehicleCameraTweak(Model carModel, float distance, float altitudeMultiplier, float angleX)09EF
v.015resetVehicleCameraTweak()09F0
v.015reportMissionAudioEventAtChar(Ped ped, int event)09F1
v.015bool result = doesDecisionMakerExist(int maker)09F2
v.015ignoreHeightDifferenceFollowingNodes(Ped ped, bool ignore)09F4
v.015shutAllCharsUp(bool enable)09F5
v.015setCharGetOutUpsideDownCar(Ped ped, bool canGetOut)09F6
v.015reportMissionAudioEventAtCar(Vehicle car, int event)09F7
v.015doWeaponStuffAtStartOf2pGame()09F8
v.015bool result = hasGameJustReturnedFromFrontend()09FA
v.015int language = getCurrentLanguage()09FB
v.015bool result = isObjectIntersectingWorld(Object object)09FC
v.015int width = getStringWidth(GxtString gxtString)09FD
v.015resetVehicleHydraulics(Vehicle car)09FE
v.015setRespawnPointForDurationOfMission(float posX, float posY, float posZ)09FF
v.015bool result = isThisModelACar(Model modelId)0A01
v.015switchOnGroundSearchlight(Searchlight searchlight, bool lightsThroughObstacles)0A02
v.015bool result = isGangWarFightingGoingOn()0A03
v.015bool result = isNextStationAllowed(Vehicle train)0A06
v.015skipToNextAllowedStation(Vehicle train)0A07
v.015int width = getStringWidthWithNumber(GxtString gxtString, int number)0A08
v.015shutCharUpForScriptedSpeech(Ped ped, bool muted)0A09
v.015enableDisabledAttractorsOnObject(Object object, bool enable)0A0A
v.015loadSceneInDirection(float coordX, float coordY, float coordZ, float angle)0A0B
v.015bool result = isPlayerUsingJetpack(Player player)0A0C
v.015clearThisPrintBigNow(int style)0A0E
v.015bool result = hasLanguageChanged()0A0F
v.015incrementIntStatNoMessage(int stat, int value)0A10
v.015setExtraCarColours(Vehicle car, int tertiaryColor, int quaternaryColor)0A11
v.015int tertiaryColor, int quaternaryColor = getExtraCarColours(Vehicle car)0A12
v.015manageAllPopulation()0A13
v.015setNoResprays(bool enable)0A14
v.015bool result = hasCarBeenResprayed(Vehicle car)0A15
v.015attachMissionAudioToCar(int audioId, Vehicle car)0A16
v.015setHasBeenOwnedForCarGenerator(int generator, bool owned)0A17
v.015setUpConversationNodeWithScriptedSpeech(GxtString questionGXT, GxtString answerYesGXT, GxtString answerNoGXT, int questionWAV, int answerYesWAV, int answerNoWAV)0A18
v.015setAreaName(GxtString gxtString)0A19
v.015taskPlayAnimSecondary(Ped ped, string animation, string IFP, float framedelta, bool loopA, bool lockX, bool lockY, bool lockF, int time)0A1A
v.015bool result = isCharTouchingChar(Ped ped, Ped ped2)0A1B
v.015disableHeliAudio(Vehicle helicopter, bool disable)0A1C
v.015taskHandGesture(Ped ped, Ped ped2)0A1D
v.015takePhoto(bool unk)0A1E
v.015incrementFloatStatNoMessage(int stat, float value)0A1F
v.015setPlayerGroupToFollowAlways(Player player, bool followAlways)0A20
v.015improveCarByCheating(Vehicle car, bool affectedByCheats)0A21
v.015changeCarColourFromMenu(int panelID, Vehicle car, int colorslot, int activeRow)0A22
v.015highlightMenuItem(int panel, int row, bool highlight)0A23
v.015setDisableMilitaryZones(bool disable)0A24
v.015setCameraPositionUnfixed(float xAngle, float zAngle)0A25
v.015setRadioToPlayersFavouriteStation()0A26
v.015setDeathWeaponsPersist(Ped ped, bool persist)0A27
v.015setCharSwimSpeed(Ped ped, float speed)0A28
v.015bool result = isPlayerClimbing(Player player)0A29
v.015bool result = isThisHelpMessageBeingDisplayed(GxtString gxtString)0A2A
v.015bool result = isWidescreenOnInOptions()0A2B
v.015drawSubtitlesBeforeFade(bool flag)0A2C
v.015drawOddjobTitleBeforeFade(bool flag)0A2D
v.015taskFollowPathNodesToCoordWithRadius(Ped ped, float toX, float toY, float toZ, int mode, int time, float stopRadius)0A2E
v.015setPhotoCameraEffect(bool firstPersonView)0A2F
v.015fixCar(Vehicle car)0A30
v.015setPlayerGroupToFollowNever(Player player, bool neverFollow)0A31
v.015bool result = isCharAttachedToAnyCar(Ped ped)0A32
v.015Ped ped = storeCarCharIsAttachedToNoSave(Vehicle car)0A33
v.015setUpSkipForVehicleFinishedByScript(float posX, float posY, float posZ, float angle, Vehicle car)0A35
v.015bool result = isSkipWaitingForScriptToFadeIn()0A36
v.015forceAllVehicleLightsOff(bool off)0A37
v.015int mode = getPlayerInCarCameraMode()0A39
v.015bool result = isLastBuildingModelShotByPlayer(Player player, Model modelId)0A3A
v.015clearLastBuildingModelShotByPlayer(Player player)0A3B
v.015setUpConversationEndNodeWithScriptedSpeech(GxtString dialogueGxt, int wav)0A3C
v.015activatePimpCheat(bool enable)0A3D
v.015Ped ped = getRandomCharInAreaOffsetNoSave(float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ)0A3E
v.015setScriptCoopGame(bool enable)0A3F
v.015Marker marker = createUser3dMarker(float atX, float atY, float atZ, int color)0A40
v.015removeUser3dMarker(Marker marker)0A41
v.015getRidOfPlayerProstitute()0A43
v.015displayNonMinigameHelpMessages(bool display)0A44
v.015setRailtrackResistanceMult(float tracksFriction)0A45
v.015switchObjectBrains(int externalScript, bool canBeStreamedIn)0A46
v.015finishSettingUpConversationNoSubtitles()0A47
v.015allowPauseInWidescreen(bool enable)0A48
v.015float x, float y = getPcMouseMovement()0A4A
v.015bool result = isPcUsingJoypad()0A4B
v.015bool result = isMouseUsingVerticalInversion()0A4C
v.015bool result = startNewCustomScript(zstring filepath, table args)0A92
v.015launchCustomMission(zstring filepath, table args)0A94
v.015int handle = getScmThreadStructNamed(GxtString thread)0AAA
v.015bool result, int handle = loadAudioStream(zstring audio)0AAC
v.015setAudioStreamState(int handle, int state)0AAD
v.015releaseAudioStream(int handle)0AAE
v.015int length = getAudioStreamLength(int handle)0AAF
v.015setCleoSharedVar(int var, int value)0AB3
v.015int value = getCleoSharedVar(int var)0AB4
v.015int state = getAudioStreamState(int handle)0AB9
v.015float volume = getAudioStreamVolume(int audio)0ABB
v.015setAudioStreamVolume(int audio, float volume)0ABC
v.015setAudioStreamLooped(int audio, bool loop)0AC0
v.015int handle = load3dAudioStream(zstring audio)0AC1
v.015setPlay3dAudioStreamAtCoordinates(int handle, float posX, float posY, float posZ)0AC2
v.015setPlay3dAudioStreamAtObject(int audio, Object object)0AC3
v.015setPlay3dAudioStreamAtChar(int audio, Ped ped)0AC4
v.015setPlay3dAudioStreamAtCar(int audio, Vehicle car)0AC5
v.015sampSpawnPlayer()0AF6
v.015int handle = sampGetBase()0AF7
v.015sampAddChatMessage(zstring text, int color)0AF8
v.015sampSendChat(zstring text)0AF9
v.015bool result = isSampAvailable()0AFA
v.015sampRequestClass(int class)0AFB
v.015sampSendScmEvent(int event, int id, int param1, int param2)0AFC
v.015sampSetSpecialAction(int action)0AFD
v.015sampSendDeathByPlayer(int playerId, int reason)0AFE
v.015bool result, Vehicle car = sampGetCarHandleBySampVehicleId(int id)0AFF
v.015bool result, Ped ped = sampGetCharHandleBySampPlayerId(int id)0B20
v.015bool result = sampIsChatInputActive()0B21
v.015sampSetSendrate(int type, int rate)0B22
v.015bool result = sampIsPlayerConnected(int id)0B23
v.015int structPtr = sampGetPlayerStructPtr(int id)0B24
v.015int health = sampGetPlayerHealth(int id)0B25
v.015int armor = sampGetPlayerArmor(int id)0B26
v.015sampSetGamestate(int gamestate)0B27
v.015sampDisconnectWithReason(bool timeout)0B28
v.015sampSetLocalPlayerName(zstring name)0B29
v.015int ping = sampGetPlayerPing(int id)0B2A
v.015bool result, int id = sampGetPlayerIdByCharHandle(Ped handle)0B2B
v.015bool result, int id = sampGetVehicleIdByCarHandle(Vehicle car)0B2C
v.015bool result, float posX, float posY, float posZ = sampGetStreamedOutPlayerPos(int id)0B2F
v.015sampSendEnterVehicle(int id, bool passenger)0B30
v.015sampSendExitVehicle(int id)0B31
v.015sampSendSpawn()0B32
v.015sampSendDamageVehicle(Vehicle car, int panel, int doors, int lights, int tires)0B33
v.015bool result = sampRegisterChatCommand(zstring cmd, function func)0B34
v.015zstring name = sampGetPlayerNickname(int id)0B36
v.015int color = sampGetPlayerColor(int id)0B37
v.015sampConnectToServer(zstring ip, int port)0B38
v.015zstring ip, int port = sampGetCurrentServerAddress()0B39
v.015zstring name = sampGetCurrentServerName()0B3A
v.015sampShowDialog(int id, zstring caption, zstring text, zstring button1, zstring button2, int style)0B3B
v.015bool result, int button, int list, zstring input = sampHasDialogRespond(int id)0B3C
v.015Bitstream bs = raknetNewBitStream()0B3D
v.015raknetDeleteBitStream(Bitstream bs)0B3E
v.015raknetResetBitStream(Bitstream bs)0B3F
v.015raknetBitStreamWriteBool(Bitstream bs, bool value)0B40
v.015raknetBitStreamWriteInt8(Bitstream bs, int value)0B40
v.015raknetBitStreamWriteInt16(Bitstream bs, int value)0B40
v.015raknetBitStreamWriteInt32(Bitstream bs, int value)0B40
v.015raknetBitStreamWriteFloat(Bitstream bs, float value)0B40
v.015raknetBitStreamWriteBuffer(Bitstream bs, int dest, int size)0B40
v.015raknetBitStreamWriteBitStream(Bitstream bs, Bitstream bitStream)0B40
v.015raknetBitStreamWriteString(Bitstream bs, string str)0B40
v.015raknetSendRpcEx(int rpc, Bitstream bs, int priority, int reliability, int channel, bool timestamp)0B41
v.015raknetSendBitStreamEx(Bitstream bs, int priority, int reliability, int channel)0B42
v.022int textlabel = sampCreate3dText(zstring text, int color, float posX, float posY, float posZ, float distance, bool ignoreWalls, int playerId, int vehicleId)0B44
v.015sampDestroy3dText(int textlabel)0B45
v.015bool result = sampIs3dTextDefined(int 3dText)0B46
v.015sampCloseCurrentDialogWithButton(int button)0B47
v.015int list = sampGetCurrentDialogListItem()0B48
v.015sampSetCurrentDialogListItem(int list)0B49
v.015zstring text = sampGetCurrentDialogEditboxText()0B4A
v.015sampSetCurrentDialogEditboxText(zstring text)0B4B
v.015bool result = sampIsDialogActive()0B4C
v.015int type = sampGetCurrentDialogType()0B4D
v.015int id = sampGetCurrentDialogId()0B4E
v.015int gamestate = sampGetGamestate()0B4F
v.015Object object = sampGetObjectHandleBySampId(int id)0B50
v.015Pickup pickup = sampGetPickupHandleBySampId(int id)0B51
v.015int objectId = sampGetObjectSampIdByHandle(Object object)0B52
v.015int pickupId = sampGetPickupSampIdByHandle(Pickup pickup)0B53
v.015int count = sampGetListboxItemsCount()0B54
v.015int animid = sampGetPlayerAnimationId(int playerId)0B57
v.015zstring name, zstring file = sampGetAnimationNameAndFile(int animid)0B58
v.015int id = sampFindAnimationIdByNameAndFile(zstring name, zstring file)0B59
v.015int resX, int resY = getScreenResolution()0B5A
v.015zstring text = sampGetListboxItemText(int item)0B5B
v.015bool result = sampIsPlayerPaused(int id)0B5C
v.015sampToggleCursor(bool show)0B5D
v.015bool result = sampIsLocalPlayerSpawned()0B61
v.015int action = sampGetPlayerSpecialAction(int id)0B62
v.015bool result = sampUnregisterChatCommand(zstring cmd)0B63
v.015bool result = sampIsPlayerNpc(int id)0B64
v.015int score = sampGetPlayerScore(int id)0B65
v.015renderDrawLine(int pos1X, int pos1Y, int pos2X, int pos2Y, int width, int color)0B68
v.015renderDrawBox(int posX, int posY, int sizeX, int sizeY, int color)0B69
v.015renderDrawBoxWithBorder(int posX, int posY, int sizeX, int sizeY, int color, int bsize, int bcolor)0B6A
v.015int length = renderGetFontDrawTextLength(int font, zstring text)0B6B
v.015int height = renderGetFontDrawHeight(int font)0B6C
v.015int font = renderCreateFont(zstring font, int height, int flags)0B6D
v.015renderReleaseFont(int font)0B6E
v.015renderFontDrawText(int font, zstring text, int posX, int posY, int color)0B6F
v.015renderDrawPolygon(int posX, int posY, int sizeX, int sizeY, int corners, float rotation, int color)0B70
v.015int texture = renderLoadTextureFromFile(zstring file)0B71
v.015renderReleaseTexture(int texture)0B72
v.015renderDrawTexture(int texture, int posX, int posY, int sizeX, int sizeY, float rotation, int color)0B73
v.015sampSetChatString(int id, zstring text, zstring prefix, int color, int pcolor)0B74
v.015zstring text, zstring prefix, int color, int pcolor = sampGetChatString(int id)0B75
v.015sampSetChatInputText(zstring text)0B76
v.015zstring text = sampGetChatInputText()0B77
v.015sampfuncsLog(zstring msg)0B78
v.015sampSetChatInputEnabled(bool enabled)0B79
v.015int rakInt = sampGetRakclientInterface()0B7A
v.015int rakpeer = sampGetRakpeer()0B7B
v.015int address = sampGetRakclientFuncAddressByIndex(int index)0B7C
v.015int callback = sampGetRpcCallbackByRpcId(int index)0B7D
v.015int node = sampGetRpcNodeByRpcId(int index)0B7E
v.015int sampPtr = sampGetSampInfoPtr()0B7F
v.015DxutDialog dialog = dxutCreateDialog(zstring name)0B80
v.015bool result, int event, int id = dxutPopEvent(DxutDialog dialog)0B81
v.015dxutAddButton(DxutDialog dialog, int id, zstring text, int posX, int posY, int sizeX, int sizeY)0B82
v.015dxutAddCheckbox(DxutDialog dialog, int id, zstring text, int posX, int posY, int sizeX, int sizeY)0B83
v.015dxutSetDialogPos(DxutDialog dialog, int posX, int posY, int sizeX, int sizeY)0B84
v.015int posX, int posY, int sizeX, int sizeY = dxutGetDialogPosAndSize(DxutDialog dialog)0B85
v.015dxutSetDialogVisible(DxutDialog dialog, bool visible)0B86
v.015bool result = dxutIsDialogVisible(DxutDialog dialog)0B87
v.015dxutAddEditbox(DxutDialog dialog, int id, zstring text, int posX, int posY, int sizeX, int sizeY)0B88
v.015zstring text = dxutGetControlText(DxutDialog dialog, int id)0B89
v.015raknetSendRpc(int rpc, Bitstream bs)0B8A
v.015raknetSendBitStream(Bitstream bs)0B8B
v.015bool result = sampIsCursorActive()0B8C
v.015sampSetCursorMode(int mode)0B8D
v.015int mode = sampGetCursorMode()0B8E
v.015dxutSetControlVisible(DxutDialog dialog, int id, bool visible)0B90
v.015dxutAddStatic(DxutDialog dialog, int id, zstring text, int posX, int posY, int sizeX, int sizeY)0B91
v.015bool result = dxutIsCheckboxChecked(DxutDialog dialog, int id)0B92
v.015dxutSetDialogBackgroundColor(DxutDialog dialog, int color)0B93
v.015dxutSetControlText(DxutDialog dialog, int id, zstring text)0B94
v.015bool result = dxutControlIsVisible(DxutDialog dialog, int id)0B95
v.015dxutAddSlider(DxutDialog dialog, int id, int posX, int posY, int sizeX, int sizeY, int max)0B96
v.015int value = dxutGetSliderValue(DxutDialog dialog, int id)0B97
v.015dxutSetSliderValue(DxutDialog dialog, int id, int value)0B98
v.015dxutAddListbox(DxutDialog dialog, int id, int posX, int posY, int sizeX, int sizeY)0B99
v.015dxutListboxInsertItem(DxutDialog dialog, int id, zstring element, int data, int after)0B9A
v.015int element, int count = dxutGetListboxSelectedItemAndCount(DxutDialog dialog, int id)0B9B
v.015dxutListboxDeleteItem(DxutDialog dialog, int id, int element)0B9C
v.015zstring text, int data = dxutGetListboxItemTextAndData(DxutDialog dialog, int id, int element)0B9D
v.015dxutCheckboxSetChecked(DxutDialog dialog, int id, bool checked)0B9E
v.015dxutEnableDialogCaption(DxutDialog dialog, int enable)0B9F
v.015bool result = dxutIsDialogCaptionEnabled(DxutDialog dialog)0BA0
v.015dxutSetDialogMinimized(DxutDialog dialog, bool minimized)0BA1
v.015bool result = dxutIsDialogMinimized(DxutDialog dialog)0BA2
v.015dxutDeleteControl(DxutDialog dialog, int id)0BA3
v.015dxutDeleteDialog(DxutDialog dialog)0BA4
v.015dxutSetFocusOnControl(DxutDialog dialog, int id)0BA5
v.015dxutSetControlSize(DxutDialog dialog, int id, int sizeX, int sizeY)0BA6
v.015int sizeX, int sizeY = dxutGetControlSize(DxutDialog dialog, int id)0BA7
v.015dxutSetControlPos(DxutDialog dialog, int id, int posX, int posY)0BA8
v.015int posX, int posY = dxutGetControlPos(DxutDialog dialog, int id)0BA9
v.015dxutSetCheckboxColor(DxutDialog dialog, int id, int color)0BAA
v.015bool result = dxutIsDialogExists(DxutDialog dialog)0BAB
v.015int settings = sampGetServerSettingsPtr()0BAC
v.015int pools = sampGetSampPoolsPtr()0BAD
v.015int chat = sampGetChatInfoPtr()0BAE
v.015int input = sampGetInputInfoPtr()0BAF
v.015int dialogInfo = sampGetDialogInfoPtr()0BB0
v.015int kill = sampGetKillInfoPtr()0BB1
v.015int misc = sampGetMiscInfoPtr()0BB2
v.015int tdpool = sampGetTextdrawPoolPtr()0BB3
v.015int objpool = sampGetObjectPoolPtr()0BB4
v.015int gzpool = sampGetGangzonePoolPtr()0BB5
v.015int tlabelpool = sampGetTextlabelPoolPtr()0BB6
v.015int plpool = sampGetPlayerPoolPtr()0BB7
v.015int vehpool = sampGetVehiclePoolPtr()0BB8
v.015int pupool = sampGetPickupPoolPtr()0BB9
v.015sampStorePlayerOnfootData(int id, int data)0BBA
v.015sampStorePlayerIncarData(int id, int data)0BBB
v.015sampStorePlayerPassengerData(int id, int data)0BBC
v.015sampStorePlayerTrailerData(int id, int data)0BBD
v.015sampStorePlayerAimData(int id, int data)0BBE
v.015sampSendRconCommand(zstring cmd)0BBF
v.015sampSendOnfootData(int data)0BC0
v.015sampSendIncarData(int data)0BC1
v.015sampSendPassengerData(int data)0BC2
v.015sampSendAimData(int data)0BC3
v.015sampSendBulletData(int data)0BC4
v.015sampSendTrailerData(int data)0BC5
v.015sampSendUnoccupiedData(int data)0BC6
v.015sampSendSpectatorData(int data)0BC7
v.015sampSendClickPlayer(int id, int source)0BC8
v.015sampSendDialogResponse(int id, int button, int listitem, zstring input)0BC9
v.015sampSendClickTextdraw(int id)0BCA
v.015sampSendGiveDamage(int id, float damage, int weapon, int bodypart)0BCB
v.015sampSendTakeDamage(int id, float damage, int weapon, int bodypart)0BCC
v.015sampSendEditObject(int id, Object object, int response, float posX, float posY, float posZ, float rotX, float rotY, float rotZ)0BCD
v.015sampSendEditAttachedObject(int response, int index, int model, int bone, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ)0BCE
v.015sampSendInteriorChange(int id)0BCF
v.015sampSendRequestSpawn()0BD0
v.015sampSendPickedUpPickup(int id)0BD1
v.015sampSendMenuSelectRow(int id)0BD2
v.015sampSendMenuQuit()0BD3
v.015sampSendVehicleDestroyed(int id)0BD4
v.015bool result = sampIsScoreboardOpen()0BD5
v.015sampToggleScoreboard(bool show)0BD6
v.015zstring text = sampGetDialogText()0BD7
v.015zstring caption = sampGetDialogCaption()0BD8
v.015sampSetDialogClientside(bool clientside)0BD9
v.015bool result = sampIsDialogClientside()0BDA
v.015bool result = sampIsChatVisible()0BDB
v.015int mode = sampGetChatDisplayMode()0BDC
v.015sampSetChatDisplayMode(int mode)0BDD
v.015pauseScmThread(int thread)0BDE
v.015resumeScmThread(int thread)0BDF
v.015bool value = raknetBitStreamReadBool(Bitstream bs)0BE7
v.015int value = raknetBitStreamReadInt8(Bitstream bs)0BE7
v.015int value = raknetBitStreamReadInt16(Bitstream bs)0BE7
v.015int value = raknetBitStreamReadInt32(Bitstream bs)0BE7
v.015float value = raknetBitStreamReadFloat(Bitstream bs)0BE7
v.015raknetBitStreamReadBuffer(Bitstream bs, int dest, int size)0BE8
v.015string value = raknetBitStreamReadString(Bitstream bs, int size)0BE8
v.015raknetBitStreamResetReadPointer(Bitstream bs)0BE9
v.015raknetBitStreamResetWritePointer(Bitstream bs)0BEA
v.015raknetBitStreamIgnoreBits(Bitstream bs, int amount)0BEB
v.015raknetBitStreamSetWriteOffset(Bitstream bs, int offset)0BEC
v.015raknetBitStreamSetReadOffset(Bitstream bs, int offset)0BED
v.015int value = raknetBitStreamGetNumberOfBitsUsed(Bitstream bs)0BEE
v.015int value = raknetBitStreamGetNumberOfBytesUsed(Bitstream bs)0BEF
v.015int value = raknetBitStreamGetNumberOfUnreadBits(Bitstream bs)0BF0
v.015int value = raknetBitStreamGetWriteOffset(Bitstream bs)0BF1
v.015int value = raknetBitStreamGetReadOffset(Bitstream bs)0BF2
v.015int value = raknetBitStreamGetDataPtr(Bitstream bs)0BF3
v.015zstring string = raknetBitStreamDecodeString(Bitstream bs, int size)0BF4
v.015raknetBitStreamEncodeString(Bitstream bs, zstring string)0BF5
v.015raknetEmulRpcReceiveBitStream(int rpc, Bitstream bs)0BF6
v.015raknetEmulPacketReceiveBitStream(int packet, Bitstream bs)0BF7
v.015zstring name = raknetGetRpcName(int rpc)0BF8
v.015zstring name = raknetGetPacketName(int packet)0BF9
v.015bool result = setSampfuncsGlobalVar(zstring var, int value)0BFC
v.015bool result, int value = getSampfuncsGlobalVar(zstring var)0BFD
v.015renderBegin(int type)0C3B
v.015renderEnd()0C3C
v.015renderColor(int color)0C3D
v.015renderVertex(float vX, float vY)0C3E
v.015renderSetTexCoord(float posX, float posY)0C3F
v.015renderBindTexture(int texture)0C40
v.015int struct = renderGetTextureStruct(int texture)0C41
v.015int sprite = renderGetTextureSprite(int texture)0C42
v.015int sizeX, int sizeY = renderGetTextureSize(int texture)0C43
v.015renderSetRenderState(int type, int state)0C44
v.022sampCreate3dTextEx(int id, zstring text, int color, float posX, float posY, float posZ, float distance, bool ignoreWalls, int playerId, int vehicleId)0C45
v.015zstring string, int color, float posX, float posY, float posZ, float distance, bool ignoreWalls, int playerId, int vehicleId = sampGet3dTextInfoById(int id)0C46
v.015sampSet3dTextString(int id, zstring text)0C47
v.015sampTextdrawCreate(int id, zstring text, float posX, float posY)0C48
v.015sampTextdrawSetBoxColorAndSize(int id, int box, int color, float sizeX, float sizeY)0C49
v.015sampTextdrawSetAlign(int id, int align)0C4A
v.015sampTextdrawSetProportional(int id, int proportional)0C4B
v.015sampTextdrawSetStyle(int id, int style)0C4C
v.015sampTextdrawSetShadow(int id, int shadow, int color)0C4D
v.015sampTextdrawSetOutlineColor(int id, int outline, int color)0C4E
v.015sampTextdrawSetModelRotationZoomVehColor(int id, int model, float rotX, float rotY, float rotZ, float zoom, int clr1, int clr2)0C4F
v.015sampTextdrawSetString(int id, zstring text)0C50
v.015sampTextdrawSetPos(int id, float posX, float posY)0C51
v.015sampTextdrawSetLetterSizeAndColor(int id, float letSizeX, float letSizeY, int color)0C52
v.015int box, int color, float sizeX, float sizeY = sampTextdrawGetBoxEnabledColorAndSize(int id)0C53
v.015int align = sampTextdrawGetAlign(int id)0C54
v.015int prop = sampTextdrawGetProportional(int id)0C55
v.015int style = sampTextdrawGetStyle(int id)0C56
v.015int shadow, int color = sampTextdrawGetShadowColor(int id)0C57
v.015int outline, int color = sampTextdrawGetOutlineColor(int id)0C58
v.015int model, float rotX, float rotY, float rotZ, float zoom, int clr1, int clr2 = sampTextdrawGetModelRotationZoomVehColor(int id)0C59
v.015zstring text = sampTextdrawGetString(int id)0C5A
v.015float posX, float posY = sampTextdrawGetPos(int id)0C5B
v.015float letSizeX, float letSizeY, int color = sampTextdrawGetLetterSizeAndColor(int id)0C5C
v.015bool result = sampTextdrawIsExists(int id)0C5D
v.015sampTextdrawDelete(int id)0C5E
v.015bool result = isSampfuncsGlobalVarDefined(zstring var)0C5F
v.015int read, int write = getSampfuncsGlobalVarAccessForThread(zstring var, int thread)0C61
v.015runSampfuncsConsoleCommand(zstring cmd)0C62
v.015bool result = sampfuncsRegisterConsoleCommand(zstring cmd, function func)0C63
v.015bool result = sampfuncsUnregisterConsoleCommand(zstring cmd)0C64
v.015int thread = createScmThreadAtPointer(int pointer, table args)0C6B
v.015setScmThreadLocalVar(int thread, int var, int value)0C6C
v.015int value = getScmThreadLocalVar(int thread, int var)0C6D
v.015destroyScmThread(int thread)0C6E
v.015restartScmThread(int thread, table args)0C6F
v.015bool result = isSampfuncsConsoleActive()0C7E
v.015sampSetClientCommandDescription(zstring cmd, zstring text)0C7F
v.015setSampfuncsConsoleCommandDescription(zstring cmd, zstring text)0C80
v.015sampForceVehicleSync(int id)0C81
v.015sampForceUnoccupiedSyncSeatId(int id, int seatId)0C82
v.015sampForceOnfootSync()0C83
v.015sampForceAimSync()0C84
v.015sampForceTrailerSync(int id)0C85
v.015sampForcePassengerSyncSeatId(int id, int seatId)0C86
v.015sampForceStatsSync()0C87
v.015sampForceWeaponsSync()0C88
v.015int id = sampGetMaxPlayerId(bool streamed)0C8A
v.015int count = sampGetPlayerCount(bool streamed)0C8B
v.015bool result, int texture = renderLoadTextureFromFileInMemory(int pointer, int size)0C8C
v.015sampProcessChatInput(zstring text)0C8F
v.015bool result = sampIsChatCommandDefined(zstring cmd)0C90
v.015bool result = isSampfuncsConsoleCommandDefined(zstring cmd)0C91
v.015int version = getCleoLibraryVersion()0C92