Функции Lua

Здесь собраны все существующие в MoonLoader функции lua, в т.ч. и функции, эмулирующие опкоды.
На этой странице нет списка событий, он находится на отдельной странице.

Версия Lua Опкод
v.015script_version_number(int version)
v.015script_version(string version)
v.015script_name(string name)
v.015script_description(string description)
v.015script_authors(string author, …)
v.015script_author(string author)
v.015script_dependencies(string name, …)
v.015script_moonloader(int version)
v.015scriptinfo s = thisScript()
v.015wait(int time)
v.015print(any value, …)
v.015int value = getGameGlobal(int index)
v.015setGameGlobal(int index, int value)
v.015int ptr = getGameGlobalPtr(int index)
v.015bool loaded = isSampfuncsLoaded()
v.015bool loaded = isCleoLoaded()
v.015bool loaded = isSampLoaded()
v.015bool state = isKeyDown(int keyId)
v.015reloadScripts()
v.015bool status = isOpcodesAvailable()
v.015int i = representFloatAsInt(float f)
v.015float i = representIntAsFloat(int i)
v.015setGxtEntry(string key, string text)
v.015string key = setFreeGxtEntry(string text)
v.015string key = getFreeGxtKey()
v.015string text = getGxtText(string key)
v.015clearGxtEntry(string key)
v.015bool active = isPauseMenuActive()
v.015bool foreground = isGameWindowForeground()
v.015int version = getGameVersion()
v.015int version = getMoonloaderVersion()
v.015double time = localClock()
v.015freeTextures()
v.015string path = getWorkingDirectory()
v.015string path = getGameDirectory()
v.015useRenderCommands(bool enable)
v.016writeMemory(int address, int size, int value, bool virtualProtect)
v.016int value = readMemory(int address, int size, bool virtualProtect)
v.016bool result, int handle = loadDynamicLibrary(string library)
v.016freeDynamicLibrary(int handle)
v.016bool result, int proc = getDynamicLibraryProcedure(string proc, int handle)
v.016bool result = doesFileExist(string file)
v.016bool result = doesDirectoryExist(string directory)
v.016bool result = createDirectory(string directory)
v.016float val = popFloat()
v.019bool result = isGameVersionOriginal()
v.019int memory = allocateMemory(int size)
v.019freeMemory(int memory)
v.019filesearch handle, string name = findFirstFile(string mask)
v.019string file = findNextFile(filesearch handle)
v.019findClose(filesearch handle)
v.019bool result, pedhandle ped = findAllRandomCharsInSphere(float posX, float posY, float posZ, float radius, bool findNext, bool skipDead)
v.019bool result, carhandle car = findAllRandomVehiclesInSphere(float posX, float posY, float posZ, float radius, bool findNext, bool skipWrecked)
v.019bool result, objhandle object = findAllRandomObjectsInSphere(float posX, float posY, float posZ, float radius, bool findNext)
v.019int ptr = getCharPointer(pedhandle ped)
v.019int ptr = getCarPointer(carhandle car)
v.019int struct = getObjectPointer(objhandle object)
v.019int returnValue = callFunction(int address, int params, int pop, …)
v.019int returnValue = callMethod(int address, int struct, int params, int pop, …)
v.019carhandle car, pedhandle ped = storeClosestEntities(pedhandle ped)
v.019switchCarEngine(carhandle car, bool state)
v.019bool result, float posX, float posY, float posZ = getTargetBlipCoordinates()
v.019int gears = getCarNumberOfGears(carhandle car)
v.019int gear = getCarCurrentGear(carhandle car)
v.019bool state = isCarSirenOn(carhandle car)
v.019bool state = isCarEngineOn(carhandle car)
v.019printHelpString(string text)
v.019printStyledString(string text, int time, int style)
v.019printString(string text, int time)
v.019printStringNow(string text, int time)
v.019bool result, pedhandle ped = getCharPlayerIsTargeting(playerhandle player)
v.019gxtstring name = getNameOfVehicleModel(model model)
v.019bool result = testCheat(string text)
v.019bool result = spawnVehicleByCheating(model model)
v.019pedhandle handle = getCharPointerHandle(int ptr)
v.019carhandle handle = getVehiclePointerHandle(int ptr)
v.019objhandle handle = getObjectPointerHandle(int ptr)
v.019bool result, table colPoint = processLineOfSight(float originX, float originY, float originZ, float targetX, float targetY, float targetZ, [bool checkSolid=true], [bool car=false], [bool ped=false], [bool object=false], [bool particle=false], [bool seeThrough=false], [bool ignoreSomeObjects=false], [bool shootThrough=false])
v.019bool result = setClipboardText(string text)
v.019string text = getClipboardText()
v.019int value = getStructElement(int struct, int offset, int size, [bool unprotect=false])
v.019setStructElement(int struct, int offset, int size, int value, [bool unprotect=false])
v.019float w, float x, float y, float z = convertMatrixToQuaternion(float rightX, float rightY, float rightZ, float frontX, float frontY, float frontZ, float upX, float upY, float upZ)
v.019float rightX, float rightY, float rightZ, float frontX, float frontY, float frontZ, float upX, float upY, float upZ = convertQuaternionToMatrix(float w, float x, float y, float z)
v.019float wposX, float wposY = convert3DCoordsToScreen(float posX, float posY, float posZ)
v.019setGameKeyState(int key, int state)
v.019int posX, int posY = getCursorPos()
v.019float gposX, float gposY = convertWindowScreenCoordsToGameScreenCoords(float wposX, float wposY)
v.019float wposX, float wposY = convertGameScreenCoordsToWindowScreenCoords(float gposX, float gposY)
v.019float posX, float posY, float posZ = convertScreenCoordsToWorld3D(float posX, float posY, float depth)
v.019int handle = getModuleHandle(string module)
v.019int address = getModuleProcAddress(string module, string proc)
v.019setVirtualKeyDown(int vkey, bool down)
v.019setCharKeyDown(int ckey, bool down)
v.019int index = downloadUrlToFile(string url, string file, function statusCallback)
v.019bool state = isKeyJustPressed(int key)
v.019bool result, float x, float y, float z, float w, float h = convert3DCoordsToScreenEx(float posX, float posY, float posZ, [bool checkMin=false], [bool checkMax=false])
v.019float value = getStructFloatElement(int struct, int offset, [bool unprotect=false])
v.019setStructFloatElement(int struct, int offset, float value, [bool unprotect=false])
v.019bool state = wasKeyPressed(int key)
v.019bool state = wasKeyReleased(int key)
v.019int delta = getMousewheelDelta()
v.019consumeWindowMessage([bool consume=true])
v.020addEventHandler(string eventName, function callback)
v.021bool paused = isGamePaused()
v.021double time = gameClock()
v.021script_properties(string property, …)
v.015scriptinfo s = script.load(string file)
v.015scriptinfo s = script.find(string name)
v.015table list = script.list()
v.015script:pause()
v.015script:resume()
v.015script:unload()
v.015script:reload()
v.018table data = inicfg.load([table default], [string file])
v.018bool result = inicfg.save(table data, [string file])
v.018int value = memory.read(int address, uint size, [bool unprotect=false])
v.018memory.write(int address, int value, uint size, [bool unprotect=false])
v.018int value = memory.getint8(int address, [bool unprotect=false])
v.018bool result = memory.setint8(int address, int byte, [bool unprotect=false])
v.018int value = memory.getint16(int address, [bool unprotect=false])
v.018bool result = memory.setint16(int address, int word, [bool unprotect=false])
v.018int value = memory.getint32(int address, [bool unprotect=false])
v.018bool result = memory.setint32(int address, int dword, [bool unprotect=false])
v.018double value = memory.getint64(int address, [bool unprotect=false])
v.018bool result = memory.setint64(int address, double qword, [bool unprotect=false])
v.018float value = memory.getfloat(int address, [bool unprotect=false])
v.018bool result = memory.setfloat(int address, float value, [bool unprotect=false])
v.018double value = memory.getdouble(int address, [bool unprotect=false])
v.018bool result = memory.setdouble(int address, double value, [bool unprotect=false])
v.018int oldProtection = memory.unprotect(int address, uint size)
v.018int oldProtection = memory.protect(int address, uint size, int newProtection)
v.018memory.copy(int destAddress, int srcAddress, uint size, [bool unprotect=false])
v.018bool result = memory.compare(int address1, int address2, uint size, [bool unprotect=false])
v.018string str = memory.tostring(int address, [uint size], [bool unprotect=false])
v.018string hexstr = memory.tohex(int address, uint size, [bool unprotect=false])
v.019memory.fill(int address, int value, uint size, [bool unprotect=false])
v.022lua_thread thread = lua_thread.create(function func, …)
v.022lua_thread thread = lua_thread.create_suspended(function func, …)
v.022lua_thread:run(…)
v.021lua_thread:terminate()
v.021lua_thread:status()
v.015shakeCam(int shake)0003
v.015playerhandle player = createPlayer(model model, float atX, float atY, float atZ)0053
v.015pedhandle ped = createChar(int pedtype, model model, float atX, float atY, float atZ)009A
v.015deleteChar(pedhandle ped)009B
v.015float positionX, float positionY, float positionZ = getCharCoordinates(pedhandle ped)00A0
v.015setCharCoordinates(pedhandle ped, float posX, float posY, float posZ)00A1
v.015bool result = isCharInArea2d(pedhandle ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)00A3
v.015bool result = isCharInArea3d(pedhandle ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)00A4
v.015carhandle car = createCar(model model, float atX, float atY, float atZ)00A5
v.015deleteCar(carhandle car)00A6
v.015carGotoCoordinates(carhandle car, float driveToX, float driveToY, float driveToZ)00A7
v.015carWanderRandomly(carhandle car)00A8
v.015carSetIdle(carhandle car)00A9
v.015float positionX, float positionY, float positionZ = getCarCoordinates(carhandle car)00AA
v.015setCarCoordinates(carhandle car, float atX, float atY, float atZ)00AB
v.015setCarCruiseSpeed(carhandle car, float maxSpeed)00AD
v.015setCarDrivingStyle(carhandle car, int behaviour)00AE
v.015setCarMission(carhandle car, int driverBehaviour)00AF
v.015bool result = isCarInArea2d(carhandle car, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)00B0
v.015bool result = isCarInArea3d(carhandle car, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)00B1
v.015printBig(gxtstring gxtString, int time, int style)00BA
v.015printText(gxtstring gxtString, int time, int flag)00BB
v.015printTextNow(gxtstring gxtString, int time, int flag)00BC
v.015clearPrints()00BE
v.015int hours, int mins = getTimeOfDay()00BF
v.015setTimeOfDay(int hours, int minutes)00C0
v.015int minutes = getMinutesToTimeOfDay(int hours, int minutes)00C1
v.015bool result = isPointOnScreen(float sphereX, float sphereY, float sphereZ, float radius)00C2
v.015carhandle car = storeCarCharIsIn(pedhandle ped)00D9
v.015bool result = isCharInCar(pedhandle ped, carhandle car)00DB
v.015bool result = isCharInModel(pedhandle ped, model carModel)00DD
v.015bool result = isCharInAnyCar(pedhandle ped)00DF
v.015bool result = isButtonPressed(playerhandle player, int key)00E1
v.015int state = getPadState(playerhandle player, int key)00E2
v.015bool result = locateCharAnyMeans2d(pedhandle ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00EC
v.015bool result = locateCharOnFoot2d(pedhandle ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00ED
v.015bool result = locateCharInCar2d(pedhandle ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00EE
v.015bool result = locateStoppedCharAnyMeans2d(pedhandle ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00EF
v.015bool result = locateStoppedCharOnFoot2d(pedhandle ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00F0
v.015bool result = locateStoppedCharInCar2d(pedhandle ped, float pointX, float pointY, float radiusX, float radiusY, bool sphere)00F1
v.015bool result = locateCharAnyMeansChar2d(pedhandle ped, pedhandle nearPed, float radiusX, float radiusY, bool sphere)00F2
v.015locateCharOnFootChar2d(pedhandle ped, pedhandle nearPed, float radiusX, float radiusY, bool sphere)00F3
v.015bool result = locateCharInCarChar2d(pedhandle ped, pedhandle nearPed, float radiusX, float radiusY, bool sphere)00F4
v.015bool result = locateCharAnyMeans3d(pedhandle ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)00FE
v.015bool result = locateCharOnFoot3d(pedhandle ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)00FF
v.015bool result = locateCharInCar3d(pedhandle ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0100
v.015bool result = locateStoppedCharAnyMeans3d(pedhandle ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0101
v.015bool result = locateStoppedCharOnFoot3d(pedhandle ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0102
v.015bool result = locateStoppedCharInCar3d(pedhandle ped, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)0103
v.015bool result = locateCharAnyMeansChar3d(pedhandle ped, pedhandle nearPed, float radiusX, float radiusY, float radiusZ, bool sphere)0104
v.015bool result = locateCharOnFootChar3d(pedhandle ped, pedhandle nearPed, float radiusX, float radiusY, float radiusZ, bool sphere)0105
v.015bool result = locateCharInCarChar3d(pedhandle ped, pedhandle nearPed, float radiusX, float radiusY, float radiusZ, bool sphere)0106
v.015objhandle object = createObject(model model, float atX, float atY, float atZ)0107
v.015deleteObject(objhandle object)0108
v.015givePlayerMoney(playerhandle player, int money)0109
v.015int money = getPlayerMoney(playerhandle player)010B
v.015giveRemoteControlledCarToPlayer(playerhandle player, float float2, float float3, float float4)010C
v.015alterWantedLevel(playerhandle player, int wantedLevel)010D
v.015alterWantedLevelNoDrop(playerhandle player, int minimumWantedLevel)010E
v.015bool result = isWantedLevelGreater(playerhandle player, int level)010F
v.015clearWantedLevel(playerhandle player)0110
v.015setDeatharrestState(bool value)0111
v.015bool result = hasDeatharrestBeenExecuted()0112
v.015addAmmoToChar(pedhandle ped, int weapon, int ammo)0114
v.015bool result = isPlayerDead(playerhandle player)0117
v.015bool result = isCharDead(pedhandle ped)0118
v.015bool result = isCarDead(carhandle car)0119
v.015bool result = isPlayerPressingHorn(playerhandle player)0122
v.015pedhandle ped = createCharInsideCar(carhandle car, model pedtype, int model)0129
v.015bool result = isCarModel(carhandle car, model model)0137
v.015int carGenerator = createCarGenerator(float atX, float atY, float atZ, float angle, model model, int color1, int color2, bool forceSpawn, int alarm, int doorLock, int minDelay, int maxDelay)014B
v.015switchCarGenerator(int carGenerator, int carsToGenerate)014C
v.015displayOnscreenTimer(varid var, bool countInDirection)014E
v.015clearOnscreenTimer(varid var)014F
v.015clearOnscreenCounter(varid var)0151
v.015bool result = isCharInZone(pedhandle ped, gxtstring zoneName)0154
v.015pointCameraAtCar(carhandle car, int mode, int switchstyle)0158
v.015pointCameraAtChar(pedhandle ped, int mode, int switchstyle)0159
v.015restoreCamera()015A
v.015shakePad(playerhandle player, int time, int intensity)015B
v.015setTimeScale(float gamespeed)015D
v.015setFixedCameraPosition(float positionX, float positionY, float positionZ, float rotationX, float rotationY, float rotationZ)015F
v.015pointCameraAtPoint(float pointAtX, float pointAtY, float pointAtZ, int switchstyle)0160
v.015markerhandle marker = addBlipForCarOld(carhandle car, int unused, bool visibility)0161
v.015markerhandle marker = addBlipForCharOld(pedhandle ped, int int2, int int3)0162
v.015removeBlip(markerhandle marker)0164
v.015changeBlipColour(markerhandle marker, int color)0165
v.015markerhandle marker = addBlipForCoordOld(float atX, float atY, float atZ, int color, int flag)0167
v.015changeBlipScale(markerhandle marker, int size)0168
v.015setFadingColour(int r, int g, int b)0169
v.015doFade(bool time, int fade)016A
v.015bool result = getFadingStatus()016B
v.015addHospitalRestart(float atX, float atY, float atZ, float angle, int townNumber)016C
v.015addPoliceRestart(float atX, float atY, float atZ, float angle, int townNumber)016D
v.015overrideNextRestart(float atX, float atY, float atZ, float angle)016E
v.015drawShadow(particlehandle particle, float atX, float atY, float atZ, float rotationFactor, float size, int intensity, int flags1, int flags2, int flags3)016F
v.015float angle = getCharHeading(pedhandle ped)0172
v.015setCharHeading(pedhandle ped, float angle)0173
v.015float angle = getCarHeading(carhandle car)0174
v.015setCarHeading(carhandle car, float angle)0175
v.015float angle = getObjectHeading(objhandle object)0176
v.015setObjectHeading(objhandle object, float angle)0177
v.015bool result = isCharTouchingObject(pedhandle ped, objhandle object)0179
v.015setCharAmmo(pedhandle ped, int weapon, int ammo)017B
v.015declareMissionFlag(varid flag)0180
v.015markerhandle marker = addBlipForCar(carhandle car)0186
v.015markerhandle marker = addBlipForChar(pedhandle ped)0187
v.015markerhandle marker = addBlipForObject(objhandle object)0188
v.015checkpointhandle checkpoint = addBlipForCoord(float atX, float atY, float atZ)018A
v.015changeBlipDisplay(markerhandle marker, int mode)018B
v.015addOneOffSound(float atX, float atY, float atZ, int sound)018C
v.015int unk = addContinuousSound(float atX, float atY, float atZ, int sound)018D
v.015removeSound(int sound)018E
v.015bool result = isCarStuckOnRoof(carhandle car)018F
v.015addUpsidedownCarCheck(carhandle car)0190
v.015removeUpsidedownCarCheck(carhandle car)0191
v.015bool result = isCharInAreaOnFoot2d(pedhandle ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A1
v.015bool result = isCharInAreaInCar2d(pedhandle ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A2
v.015bool result = isCharStoppedInArea2d(pedhandle ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A3
v.015bool result = isCharStoppedInAreaOnFoot2d(pedhandle ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A4
v.015bool result = isCharStoppedInAreaInCar2d(pedhandle ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01A5
v.015bool result = isCharInAreaOnFoot3d(pedhandle ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A6
v.015bool result = isCharInAreaInCar3d(pedhandle ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A7
v.015bool result = isCharStoppedInArea3d(pedhandle ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A8
v.015bool result = isCharStoppedInAreaOnFoot3d(pedhandle ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01A9
v.015bool result = isCharStoppedInAreaInCar3d(pedhandle ped, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01AA
v.015bool result = isCarStoppedInArea2d(carhandle car, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)01AB
v.015bool result = isCarStoppedInArea3d(carhandle car, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool sphere)01AC
v.015bool result = locateCar2d(carhandle car, float pointX, float pointY, float radiusX, float radiusY, bool sphere)01AD
v.015bool result = locateStoppedCar2d(carhandle car, float pointX, float pointY, float radiusX, float radiusY, bool sphere)01AE
v.015bool result = locateCar3d(carhandle car, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)01AF
v.015bool result = locateStoppedCar3d(carhandle car, float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ, bool sphere)01B0
v.015giveWeaponToChar(pedhandle ped, int weapon, int ammo)01B2
v.015bool result = setPlayerControl(playerhandle player, bool canMove)01B4
v.015bool result = forceWeather(int weather)01B5
v.015bool result = forceWeatherNow(int weather)01B6
v.015releaseWeather()01B7
v.015setCurrentCharWeapon(pedhandle ped, int weapon)01B9
v.015bool result, float positionX, float positionY, float positionZ = getObjectCoordinates(objhandle object)01BB
v.015bool result = setObjectCoordinates(objhandle object, float atX, float atY, float atZ)01BC
v.015int timeMs = getGameTimer()01BD
v.015bool result, int level = storeWantedLevel(playerhandle player)01C0
v.015bool result = isCarStopped(carhandle car)01C1
v.015bool result = markCharAsNoLongerNeeded(pedhandle ped)01C2
v.015bool result = markCarAsNoLongerNeeded(carhandle car)01C3
v.015bool result = markObjectAsNoLongerNeeded(objhandle object)01C4
v.015bool result = dontRemoveChar(pedhandle ped)01C5
v.015bool result = dontRemoveObject(objhandle object)01C7
v.015bool result, pedhandle ped = createCharAsPassenger(carhandle car, model pedtype, int model, int passengerSeat)01C8
v.015bool result = printWithNumberBig(gxtstring gxtString, int number, int time, int style)01E3
v.015bool result = printWithNumber(gxtstring gxtString, int number, int time, int flag)01E4
v.015bool result = printWithNumberNow(gxtstring gxtString, int number, int time, int flag)01E5
v.015bool result = switchRoadsOn(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)01E7
v.015switchRoadsOff(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)01E8
v.015bool result, int passengers = getNumberOfPassengers(carhandle car)01E9
v.015int maxPassengers = getMaximumNumberOfPassengers(carhandle car)01EA
v.015bool result = setCarDensityMultiplier(float multiplier)01EB
v.015bool result = setCarHeavy(carhandle car, bool heavy)01EC
v.015setMaxWantedLevel(int level)01F0
v.015bool result = isCarInAirProper(carhandle car)01F3
v.015bool result = isCarUpsidedown(carhandle car)01F4
v.015bool result, pedhandle ped = getPlayerChar(playerhandle player)01F5
v.015bool result = cancelOverrideRestart()01F6
v.015bool result = setPoliceIgnorePlayer(playerhandle player, bool ignored)01F7
v.015bool result = startKillFrenzy(gxtstring gxtString, int weapon, int timeLimit, int targets, model targetModels1, model targetModels2, model targetModels3, model targetModels4, bool completedText)01F9
v.015bool result, int status = readKillFrenzyStatus()01FA
v.015bool result = locateCharAnyMeansCar2d(pedhandle ped, carhandle car, float radiusX, float radiusY, bool sphere)0202
v.015bool result = locateCharOnFootCar2d(pedhandle ped, carhandle car, float radiusX, float radiusY, bool flag)0203
v.015bool result = locateCharInCarCar2d(pedhandle ped, carhandle car, float radiusX, float radiusY, bool sphere)0204
v.015bool result = locateCharAnyMeansCar3d(pedhandle ped, carhandle car, float radiusX, float radiusY, float radiusZ, bool flag)0205
v.015bool result = locateCharOnFootCar3d(pedhandle ped, carhandle car, float radiusX, float radiusY, float radiusZ, bool flag)0206
v.015bool result = locateCharInCarCar3d(pedhandle ped, carhandle car, float radiusX, float radiusY, float radiusZ, bool flag)0207
v.015lockCarDoors(carhandle car, int status)020A
v.015bool result = explodeCar(carhandle car)020B
v.015bool result = addExplosion(float atX, float atY, float atZ, int radius)020C
v.015bool result = isCarUpright(carhandle car)020D
v.015bool result, pickuphandle pickup = createPickup(model model, int type, float atX, float atY, float atZ)0213
v.015bool result = hasPickupBeenCollected(pickuphandle pickup)0214
v.015bool result = removePickup(pickuphandle pickup)0215
v.015bool result = setTaxiLights(carhandle taxi, bool light)0216
v.015bool result = printBigQ(gxtstring gxtString, int time, int style)0217
v.015bool result = setTargetCarForMissionGarage(gxtstring garage, carhandle car)021B
v.015bool result = applyBrakesToPlayersCar(playerhandle player, bool apply)0221
v.015setCharHealth(pedhandle ped, int health)0223
v.015setCarHealth(carhandle car, int health)0224
v.015int health = getCharHealth(pedhandle ped)0226
v.015int health = getCarHealth(carhandle car)0227
v.015bool result = changeCarColour(carhandle car, int primaryColor, int secondaryColor)0229
v.015switchPedRoadsOn(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)022A
v.015switchPedRoadsOff(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)022B
v.015setGangWeapons(int gang, int weapons1, int weapons2, int weapons3)0237
v.015bool result = isCharTouchingObjectOnFoot(pedhandle ped, objhandle object)023B
v.015loadSpecialCharacter(gxtstring gxtString, int id)023C
v.015bool result = hasSpecialCharacterLoaded(int id)023D
v.015bool result = isPlayerInRemoteMode(playerhandle player)0241
v.015setCutsceneOffset(float posX, float posY, float posZ)0244
v.015setAnimGroupForChar(pedhandle ped, string style)0245
v.015requestModel(model model)0247
v.015bool result = hasModelLoaded(model model)0248
v.015markModelAsNoLongerNeeded(model model)0249
v.015drawCorona(float atX, float atY, float atZ, float radius, int type, bool lensflares, int r, int g, int b)024F
v.015storeClock()0253
v.015restoreClock()0254
v.015bool result = isPlayerPlaying(playerhandle player)0256
v.015int mode = getControllerMode()0293
v.015setCanResprayCar(carhandle car, bool sprayable)0294
v.015unloadSpecialCharacter(int id)0296
v.015resetNumOfModelsKilledByPlayer(playerhandle player)0297
v.015int quantity = getNumOfModelsKilledByPlayer(playerhandle player, model model)0298
v.015activateGarage(gxtstring garage)0299
v.015objhandle object = createObjectNoOffset(model model, float atX, float atY, float atZ)029B
v.015bool result = isCharStopped(pedhandle ped)02A0
v.015switchWidescreen(bool enable)02A3
v.015markerhandle marker = addSpriteBlipForContactPoint(float atX, float atY, float atZ, int icon)02A7
v.015markerhandle marker = addSpriteBlipForCoord(float atX, float atY, float atZ, int type)02A8
v.015setCharOnlyDamagedByPlayer(pedhandle ped, bool enabled)02A9
v.015setCarOnlyDamagedByPlayer(carhandle car, bool enabled)02AA
v.015setCharProofs(pedhandle ped, bool BP, bool FP, bool EP, bool CP, bool MP)02AB
v.015setCarProofs(carhandle car, bool BP, bool FP, bool EP, bool CP, bool MP)02AC
v.015deactivateGarage(gxtstring garage)02B9
v.015bool result = isCarInWater(carhandle car)02BF
v.015float nodeX, float nodeY, float nodeZ = getClosestCharNode(float closestToX, float closestToY, float closestToZ)02C0
v.015float nodeX, float nodeY, float nodeZ = getClosestCarNode(float closestToX, float closestToY, float closestToZ)02C1
v.015carGotoCoordinatesAccurate(carhandle car, float toX, float toY, float toZ)02C2
v.015bool result = isCarOnScreen(carhandle car)02CA
v.015bool result = isCharOnScreen(pedhandle ped)02CB
v.015bool result = isObjectOnScreen(objhandle object)02CC
v.015float z = getGroundZFor3dCoord(float atX, float atY, float atZ)02CE
v.015int fire = startScriptFire(float atX, float atY, float atZ, int propagation, int size)02CF
v.015bool result = isScriptFireExtinguished(int fire)02D0
v.015removeScriptFire(int fire)02D1
v.015boatGotoCoords(carhandle boat, float toX, float toY, float toZ)02D3
v.015boatStop(carhandle car)02D4
v.015bool result = isCharShootingInArea(pedhandle ped, float cornerAX, float cornerAY, float cornerBX, float cornerBY, int weapon)02D6
v.015bool result = isCurrentCharWeapon(pedhandle ped, int weapon)02D8
v.015setBoatCruiseSpeed(carhandle boat, float speed)02DB
v.015pedhandle ped = getRandomCharInZone(gxtstring zone, bool pedtype, bool gang, bool criminal_prostitute)02DD
v.015bool result = isCharShooting(pedhandle ped)02E0
v.015pickuphandle pickup = createMoneyPickup(float atX, float atY, float atZ, int cash, bool permanenceFlag)02E1
v.015setCharAccuracy(pedhandle ped, int accuracy)02E2
v.015float speed = getCarSpeed(carhandle car)02E3
v.015loadCutscene(gxtstring cutscene)02E4
v.015objhandle object = createCutsceneObject(model model)02E5
v.015setCutsceneAnim(int cutscene, gxtstring anim)02E6
v.015startCutscene()02E7
v.015int time = getCutsceneTime()02E8
v.015bool result = hasCutsceneFinished()02E9
v.015clearCutscene()02EA
v.015restoreCameraJumpcut()02EB
v.015setCollectable1Total(int total)02ED
v.015bool result = isProjectileInArea(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)02EE
v.015bool result = isCharModel(pedhandle ped, model model)02F2
v.015loadSpecialModel(model model, gxtstring gxtString)02F3
v.015float forwardX = getCarForwardX(carhandle car)02F8
v.015float forwardY = getCarForwardY(carhandle car)02F9
v.015changeGarageType(gxtstring garage, int type)02FA
v.015printWith2NumbersNow(gxtstring gxtString, int numbers1, int numbers2, int time, int flag)02FD
v.015printWith3Numbers(gxtstring gxtString, int numbers1, int numbers2, int numbers3, int time, int flag)02FF
v.015printWith4Numbers(gxtstring gxtString, int numbers1, int numbers2, int numbers3, int numbers4, int time, int flag)0302
v.015printWith4NumbersNow(gxtstring gxtString, int numbers1, int numbers2, int numbers3, int numbers4, int time, int flag)0303
v.015printWith6Numbers(gxtstring gxtString, int numbers1, int numbers2, int numbers3, int numbers4, int numbers5, int numbers6, int time, int flag)0308
v.015playerMadeProgress(int progress)030C
v.015setProgressTotal(int maxProgress)030D
v.015registerMissionGiven()0317
v.015registerMissionPassed(gxtstring mission)0318
v.015removeAllScriptFires()031A
v.015bool result = hasCharBeenDamagedByWeapon(pedhandle ped, int weapon)031D
v.015bool result = hasCarBeenDamagedByWeapon(carhandle car, int weapon)031E
v.015explodeCharHead(pedhandle ped)0321
v.015anchorBoat(carhandle boat, bool anchor)0323
v.015int fire = startCarFire(carhandle car)0325
v.015int fire = startCharFire(pedhandle ped)0326
v.015carhandle car = getRandomCarOfTypeInArea(float cornerAX, float cornerAY, float cornerBX, float cornerBY, model model)0327
v.015bool result = hasResprayHappened(carhandle car)0329
v.015setCameraZoom(int mode)032A
v.015pickuphandle pickup = createPickupWithAmmo(model model, int type, int ammo, float atX, float atY, float atZ)032B
v.015setCarRamCar(carhandle car, carhandle car)032C
v.015setPlayerNeverGetsTired(playerhandle player, bool infiniteRun)0330
v.015setPlayerFastReload(playerhandle player, bool fastReload)0331
v.015setCharBleeding(pedhandle ped, bool bleeding)0332
v.015setFreeResprays(bool enable)0335
v.015setCharVisible(pedhandle ped, bool visible)0337
v.015setCarVisible(carhandle car, bool visible)0338
v.015bool result = isAreaOccupied(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool solid, bool car, bool actor, bool object, bool particle)0339
v.015displayText(float posX, float posY, gxtstring gxtString)033E
v.015setTextScale(float sizeX, float sizeY)033F
v.015setTextColour(int r, int g, int b, int a)0340
v.015setTextJustify(bool alignJustify)0341
v.015setTextCentre(bool centered)0342
v.015setTextWrapx(float linewidth)0343
v.015setTextCentreSize(float linewidth)0344
v.015setTextBackground(bool background)0345
v.015setTextProportional(bool proportional)0348
v.015setTextFont(int font)0349
v.015bool result = rotateObject(objhandle object, float fromAngle, float toAngle, bool flag)034D
v.015bool result = slideObject(objhandle object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, bool collisionCheck)034E
v.015removeCharElegantly(pedhandle ped)034F
v.015setCharStayInSamePlace(pedhandle ped, bool enabled)0350
v.015bool result = isExplosionInArea(int explosionType, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)0356
v.015placeObjectRelativeToCar(objhandle object, carhandle car, float offsetX, float offsetY, float offsetZ)035C
v.015makeObjectTargettable(objhandle object, bool targetable)035D
v.015addArmourToChar(pedhandle ped, int points)035F
v.015openGarage(gxtstring garage)0360
v.015closeGarage(gxtstring garage)0361
v.015warpCharFromCarToCoord(pedhandle ped, float placeAtX, float placeAtY, float placeAtZ)0362
v.015setVisibilityOfClosestObjectOfType(float atX, float atY, float atZ, float radius, model model, bool visibility)0363
v.015bool result = hasCharSpottedChar(pedhandle ped, pedhandle ped)0364
v.015bool result = hasObjectBeenDamaged(objhandle object)0366
v.015warpCharIntoCar(pedhandle ped, carhandle car)036A
v.015printWith2NumbersBig(gxtstring gxtString, int numbers1, int numbers2, int time, int style)036D
v.015setCameraBehindPlayer()0373
v.015pedhandle ped = createRandomChar(float atX, float atY, float atZ)0376
v.015bool result = isSniperBulletInArea(float float1, float float2, float float3, float float4, float float5, float float6)037E
v.015setObjectVelocity(objhandle object, float velocityInDirectionX, float velocityInDirectionY, float velocityInDirectionZ)0381
v.015setObjectCollision(objhandle object, bool collision)0382
v.015printStringInStringNow(gxtstring gxtString, gxtstring string, int time1, int time2)0384
v.015bool result = isPointObscuredByAMissionEntity(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)038A
v.015loadAllModelsNow()038B
v.015addToObjectVelocity(objhandle object, float velocityX, float velocityY, float velocityZ)038C
v.015drawSprite(int texture, float positionX, float positionY, float width, float height, int r, int g, int b, int a)038D
v.015drawRect(float positionX, float positionY, float width, float height, int r, int g, int b, int a)038E
v.015int id = loadSprite(string name)038F
v.015bool result = loadTextureDictionary(string txd)0390
v.015removeTextureDictionary()0391
v.015setObjectDynamic(objhandle object, bool moveable)0392
v.015setCharAnimSpeed(pedhandle ped, string animation, float speed)0393
v.015playMissionPassedTune(int music)0394
v.015clearArea(float atX, float atY, float atZ, float radius, bool area)0395
v.015freezeOnscreenTimer(bool timer)0396
v.015switchCarSiren(carhandle car, bool siren)0397
v.015setCarWatertight(carhandle car, bool watertight)039C
v.015setCharCantBeDraggedOut(pedhandle ped, bool locked)039E
v.015turnCarToFaceCoord(carhandle car, float coordX, float coordY)039F
v.015drawSphere(float atX, float atY, float atZ, float radius)03A1
v.015setCarStatus(carhandle car, int action)03A2
v.015bool result = isCharMale(pedhandle ped)03A3
v.015policeRadioMessage(float float1, float float2, float float3)03AA
v.015setCarStrong(carhandle car, bool strong)03AB
v.015switchRubbish(bool int1)03AD
v.015switchStreaming(bool streaming)03AF
v.015bool result = isGarageOpen(gxtstring garage)03B0
v.015bool result = isGarageClosed(gxtstring garage)03B1
v.015swapNearestBuildingModel(float atX, float atY, float atZ, float radius, model from, model to)03B6
v.015switchWorldProcessing(bool cutsceneOnly)03B7
v.015clearAreaOfCars(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)03BA
v.015int sphere = addSphere(float atX, float atY, float atZ, float radius)03BC
v.015removeSphere(int sphere)03BD
v.015setEveryoneIgnorePlayer(playerhandle player, bool ignored)03BF
v.015carhandle car = storeCarCharIsInNoSave(pedhandle ped)03C0
v.015displayOnscreenTimerWithString(varid timer, int type, gxtstring gxtString)03C3
v.015displayOnscreenCounterWithString(varid var, bool type, gxtstring gxtString)03C4
v.015createRandomCarForCarPark(float coordsX, float coordsY, float coordsZ, float zAngle)03C5
v.015setWantedMultiplier(float sensitivity)03C7
v.015setCameraInFrontOfPlayer()03C8
v.015bool result = isCarVisiblyDamaged(carhandle car)03C9
v.015bool result = doesObjectExist(objhandle object)03CA
v.015loadScene(float atX, float atY, float atZ)03CB
v.015addStuckCarCheck(carhandle car, float stuckCheckDistance, int time)03CC
v.015removeStuckCarCheck(carhandle car)03CD
v.015bool result = isCarStuck(carhandle car)03CE
v.015loadMissionAudio(int asId, int name)03CF
v.015bool result = hasMissionAudioLoaded(int id)03D0
v.015playMissionAudio(int id)03D1
v.015bool result = hasMissionAudioFinished(int id)03D2
v.015float nodeX, float nodeY, float nodeZ, float angle = getClosestCarNodeWithHeading(float X, float Y, float Z)03D3
v.015bool result = hasImportGarageSlotBeenFilled(int int1, int int2)03D4
v.015clearThisPrint(gxtstring text)03D5
v.015clearThisBigPrint(gxtstring text)03D6
v.015setMissionAudioPosition(int id, float locationX, float locationY, float locationZ)03D7
v.015activateSaveMenu()03D8
v.015bool result = hasSaveGameFinished()03D9
v.015noSpecialCameraForThisGarage(int int1)03DA
v.015markerhandle marker = addBlipForPickup(pickuphandle pickup)03DC
v.015setPedDensityMultiplier(float multiplier)03DE
v.015setTextDrawBeforeFade(bool int1)03E0
v.015int collected = getCollectable1sCollected()03E1
v.015setSpritesDrawBeforeFade(bool antialiased)03E3
v.015setTextRightJustify(bool alignRight)03E4
v.015printHelp(gxtstring gxtString)03E5
v.015clearHelp()03E6
v.015flashHudObject(int hudComponent)03E7
v.015setGenerateCarsAroundCamera(bool int1)03EA
v.015clearSmallPrints()03EB
v.015setUpsidedownCarNotDamaged(carhandle car, bool disableFlippedExplosion)03ED
v.015bool result = isPlayerControllable(playerhandle player)03EE
v.015makePlayerSafe(playerhandle player)03EF
v.015int primaryColor, int secondaryColor = getCarColours(carhandle car)03F3
v.015setAllCarsCanBeDamaged(bool enable)03F4
v.015setCarCanBeDamaged(carhandle car, bool enable)03F5
v.015setDrunkInputDelay(playerhandle player, int handlingResponsiveness)03FD
v.015setCharMoney(pedhandle ped, int money)03FE
v.015float X, float Y, float Z = getOffsetFromObjectInWorldCoords(objhandle object, float offsetX, float offsetY, float offsetZ)0400
v.015float X, float Y, float Z = getOffsetFromCarInWorldCoords(carhandle car, float offsetX, float offsetY, float offsetZ)0407
v.015clearMissionAudio(int id)040D
v.015setFreeHealthCare(playerhandle player, bool free)0414
v.015loadAndLaunchMissionInternal(int mission)0417
v.015setObjectDrawLast(objhandle object, bool drawLast)0418
v.015int ammo = getAmmoInCharWeapon(pedhandle ped, int int)041A
v.015setNearClip(float clip)041D
v.015setRadioChannel(int radioStation)041E
v.015setCarTraction(carhandle car, float traction)0423
v.015bool result = areMeasurementsInMetres()0424
v.015float feet = convertMetresToFeet(float meters)0425
v.015setCarAvoidLevelTransitions(carhandle car, bool avoidLevelTransitions)0428
v.015clearAreaOfChars(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)042B
v.015setTotalNumberOfMissions(int totalMissions)042C
v.015int imperial = convertMetresToFeetInt(int metric)042D
v.015registerFastestTime(int stat, int to)042E
v.015registerHighestScore(int int1, int int2)042F
v.015warpCharIntoCarAsPassenger(pedhandle ped, carhandle car, int passengerSeat)0430
v.015bool result = isCarPassengerSeatFree(carhandle car, int seat)0431
v.015pedhandle ped = getCharInCarPassengerSeat(carhandle car, int seat)0432
v.015setCharIsChrisCriminal(pedhandle ped, bool flag)0433
v.015startCredits()0434
v.015stopCredits()0435
v.015bool result = areCreditsFinished()0436
v.015setMusicDoesFade(bool enable)043C
v.015model model = getCarModel(int int)0441
v.015bool result = areAnyCarCheatsActivated()0445
v.015setCharSuffersCriticalHits(pedhandle ped, bool enable)0446
v.015bool result = isCharSittingInCar(pedhandle ped, carhandle car)0448
v.015bool result = isCharSittingInAnyCar(pedhandle ped)0449
v.015bool result = isCharOnFoot(pedhandle ped)044B
v.015loadSplashScreen(gxtstring gxtString)044D
v.015setJamesCarOnPathToPlayer(int int1)0450
v.015setObjectRotation(objhandle object, float rotationX, float rotationY, float rotationZ)0453
v.015float X, float Y, float Z = getDebugCameraCoordinates()0454
v.015bool result = isPlayerTargettingChar(playerhandle player, pedhandle ped)0457
v.015bool result = isPlayerTargettingObject(playerhandle player, objhandle object)0458
v.015displayTextWithNumber(float x, float y, gxtstring gxtString, int number)045A
v.015displayTextWith2Numbers(float x, float y, gxtstring gxtString, int numbersX, int numbersY)045B
v.015failCurrentMission()045C
v.015setInterpolationParameters(float delay, int time)0460
v.015float X, float Y, float Z = getDebugCameraPointAt()0463
v.015attachCharToCar(pedhandle ped, carhandle car, float offsetX, float offsetY, float offsetZ, int position, float shootingAngleLimit, int weapon)0464
v.015detachCharFromCar(pedhandle ped)0465
v.015setCarStayInFastLane(carhandle car, bool flag)0466
v.015clearCharLastWeaponDamage(pedhandle ped)0467
v.015clearCarLastWeaponDamage(carhandle car)0468
v.015int int10 = getRandomCopInArea(float float1, float float2, float float3, float float4, bool int5, bool int6, bool int7, bool int8, bool int9)0469
v.015pedhandle ped = getDriverOfCar(carhandle car)046C
v.015int followers = getNumberOfFollowers(pedhandle ped)046D
v.015giveRemoteControlledModelToPlayer(playerhandle player, float atX, float atY, float atZ, float angle, model RCModel)046E
v.015int weapon = getCurrentCharWeapon(pedhandle ped)0470
v.015bool result = locateCharAnyMeansObject2d(pedhandle ped, objhandle object, float radiusX, float radiusY, bool sphere)0471
v.015bool result = locateCharOnFootObject2d(pedhandle ped, objhandle object, float radiusX, float radiusY, bool sphere)0472
v.015bool result = locateCharInCarObject2d(pedhandle ped, objhandle object, float radiusX, float radiusY, bool sphere)0473
v.015bool result = locateCharAnyMeansObject3d(pedhandle ped, objhandle object, float radiusX, float radiusY, float radiusZ, bool sphere)0474
v.015bool result = locateCharOnFootObject3d(pedhandle ped, objhandle object, float radiusX, float radiusY, float radiusZ, bool sphere)0475
v.015bool result = locateCharInCarObject3d(pedhandle ped, objhandle object, float radiusX, float radiusY, float radiusZ, bool sphere)0476
v.015setCarTempAction(carhandle car, int action, int time)0477
v.015bool result = isCharOnAnyBike(pedhandle ped)047A
v.015bool result = canCharSeeDeadChar(pedhandle ped, int pedtype)0480
v.015setEnterCarRangeMultiplier(float float1)0481
v.015carhandle car = getRemoteControlledCar(playerhandle player)0484
v.015bool result = isPcVersion()0485
v.015bool result = isModelAvailable(model model)0488
v.015shutCharUp(pedhandle ped, bool muted)0489
v.015setEnableRcDetonate(bool detonation)048A
v.015setCarRandomRouteSeed(carhandle car, int routeSeed)048B
v.015bool result = isAnyPickupAtCoords(float pickupX, float pickupY, float pickupZ)048C
v.015removeAllCharWeapons(pedhandle ped)048F
v.015bool result = hasCharGotWeapon(pedhandle ped, int weapon)0491
v.015setTankDetonateCars(int tank, bool detonate)0493
v.015int offset1, int offset2, int offset3, int offset4 = getPositionOfAnalogueSticks(int joystick)0494
v.015bool result = isCarOnFire(carhandle car)0495
v.015bool result = isCarTireBurst(carhandle car, int tire)0496
v.015initialiseObjectPath(int int1, float float2)049C
v.015setObjectPathSpeed(int int1, int int2)049E
v.015setObjectPathPosition(int int1, float float2)049F
v.015clearObjectPath(int int1)04A1
v.015heliGotoCoords(carhandle heli, float toX, float toY, float toZ, float altitudeMin, float altitudeMax)04A2
v.015float coordsX, float coordsY, float coordsZ = getDeadCharPickupCoords(pedhandle ped)04A5
v.015pickuphandle pickup = createProtectionPickup(float atX, float atY, float atZ, int int4, int int5)04A6
v.015bool result = isCharInAnyBoat(pedhandle ped)04A7
v.015bool result = isCharInAnyHeli(pedhandle ped)04A9
v.015bool result = isCharInAnyPlane(pedhandle ped)04AB
v.015bool result = isCharInWater(pedhandle ped)04AD
v.015int weapon, int ammo, model model = getCharWeaponInSlot(pedhandle ped, int slot)04B8
v.015float float6, float float7, float float8, float float9, float float10, float float11, float float12 = getClosestStraightRoad(float atX, float atY, float atZ, float height, float radius)04B9
v.015setCarForwardSpeed(carhandle car, float speed)04BA
v.015setInteriorVisible(int interior)04BB
v.015markCarAsConvoyCar(carhandle car, bool convoy)04BD
v.015resetHavocCausedByPlayer(int int1)04BE
v.015int int2 = getHavocCausedByPlayer(int int1)04BF
v.015createScriptRoadblock(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, int type)04C0
v.015clearAllScriptRoadblocks()04C1
v.015float X, float Y, float Z = getOffsetFromCharInWorldCoords(pedhandle ped, float offsetX, float offsetY, float offsetZ)04C4
v.015bool result = hasCharBeenPhotographed(pedhandle ped)04C5
v.015switchSecurityCamera(bool int1)04C7
v.015bool result = isCharInFlyingVehicle(pedhandle ped)04C8
v.015markerhandle marker = addShortRangeSpriteBlipForCoord(float atX, float atY, float atZ, int icon)04CE
v.015setHeliOrientation(carhandle heli, float angle)04D0
v.015clearHeliOrientation(carhandle heli)04D1
v.015planeGotoCoords(int plane, float X, float Y, float Z, float z1, float z2)04D2
v.015float X, float Y, float Z = getNthClosestCarNode(float X, float Y, float Z, int type)04D3
v.015drawWeaponshopCorona(float X, float Y, float Z, float radius, int type, int flare, int r, int g, int b)04D5
v.015setEnableRcDetonateOnContact(bool enable)04D6
v.015freezeCharPosition(int set, bool locked)04D7
v.015setCharDrownsInWater(pedhandle ped, bool drowns)04D8
v.015setObjectRecordsCollisions(objhandle object, bool set)04D9
v.015bool result = hasObjectCollidedWithAnything(objhandle object)04DA
v.015removeRcBuggy()04DB
v.015int armour = getCharArmour(pedhandle ped)04DD
v.015setHeliStabiliser(carhandle heli, bool limiter)04DF
v.015setCarStraightLineDistance(carhandle car, int radius)04E0
v.015popCarBoot(carhandle car)04E1
v.015shutPlayerUp(playerhandle player, bool shut)04E2
v.015setPlayerMood(playerhandle player, int flag, int time)04E3
v.015requestCollision(float X, float Y)04E4
v.015bool result = locateObject2d(objhandle object, float X, float Y, float radiusX, float radiusY, bool sphere)04E5
v.015bool result = locateObject3d(objhandle object, float X, float Y, float Z, float radiusX, float radiusY, float radiusZ, bool flag)04E6
v.015bool result = isObjectInWater(objhandle object)04E7
v.015bool result = isObjectInArea2d(objhandle object, float cornerAX, float cornerAY, float cornerBX, float cornerBY, bool sphere)04E9
v.015bool result = isObjectInArea3d(objhandle object, float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ, bool flag)04EA
v.015taskToggleDuck(pedhandle ped, bool crouch)04EB
v.015requestAnimation(string animation)04ED
v.015bool result = hasAnimationLoaded(string animation)04EE
v.015removeAnimation(string animation)04EF
v.015bool result = isCharWaitingForWorldCollision(pedhandle ped)04F0
v.015bool result = isCarWaitingForWorldCollision(carhandle car)04F1
v.015attachCharToObject(pedhandle ped, objhandle object, float offsetX, float offsetY, float offsetZ, int orientation, float angle, int lockWeapon)04F4
v.015displayNthOnscreenCounterWithString(varid text, int type, int line, gxtstring gxtString)04F7
v.015addSetPiece(int type, float rectX1, float rectY1, float rectX2, float rectY2, float spawnAX, float spawnAY, float headedTowards1X, float headedTowards1Y, float spawnBX, float spawnBY, float headedTowards2X, float headedTowards2Y)04F8
v.015setExtraColours(int color, bool fade)04F9
v.015clearExtraColours(bool fade)04FA
v.015int twowheelstime, float twowheelsdistance, int wheelietime, float wheelieDistance, int stoppieTime, float stoppieDistance = getWheelieStats(playerhandle player)04FC
v.015burstCarTire(carhandle car, int tire)04FE
v.015bool result = isPlayerWearing(playerhandle player, string bodypart, int skin)0500
v.015setPlayerCanDoDriveBy(playerhandle player, bool mode)0501
v.015int handleAs = createSwatRope(int pedtype, model model, float X, float Y, float Z)0503
v.015setCarModelComponents(model car, int variation1, int variation2)0506
v.015closeAllCarDoors(carhandle car)0508
v.015float distance = getDistanceBetweenCoords2d(float x1, float y1, float x2, float y2)0509
v.015float distance = getDistanceBetweenCoords3d(float x1, float y1, float z1, float x2, float y2, float z2)050A
v.015sortOutObjectCollisionWithCar(objhandle object, carhandle car)050E
v.015int level = getMaxWantedLevel()050F
v.015printHelpForever(gxtstring text)0512
v.015printHelpForeverWithNumber(gxtstring text, int number)0513
v.015pickuphandle pickup = createLockedPropertyPickup(float pX, float pY, float pZ, gxtstring gxtString)0517
v.015pickuphandle pickup = createForsalePropertyPickup(float pX, float pY, float pZ, int price, gxtstring gxtString)0518
v.015freezeCarPosition(carhandle car, bool locked)0519
v.015bool result = hasCharBeenDamagedByChar(pedhandle ped, pedhandle byActor)051A
v.015bool result = hasCharBeenDamagedByCar(pedhandle ped, carhandle byCar)051B
v.015bool result = hasCarBeenDamagedByChar(carhandle car, pedhandle byActor)051C
v.015bool result = hasCarBeenDamagedByCar(carhandle car, carhandle byCar)051D
v.015int radio = getRadioChannel()051E
v.015setCharStayInCarWhenJacked(pedhandle ped, bool stay)0526
v.015setPlayerDrunkenness(playerhandle player, int drunk)052C
v.015carhandle car = getRandomCarOfTypeInAreaNoSave(float x1, float y1, float x2, float y2, model model)053E
v.015setCanBurstCarTires(carhandle car, bool vulnerability)053F
v.015fireHunterGun(carhandle car)0541
v.015bool result = isCharTouchingVehicle(pedhandle ped, carhandle car)0547
v.015setCharCanBeShotInVehicle(pedhandle ped, bool can)054A
v.015loadMissionText(gxtstring table)054C
v.015clearCharLastDamageEntity(pedhandle ped)054E
v.015clearCarLastDamageEntity(carhandle car)054F
v.015freezeObjectPosition(objhandle object, bool freeze)0550
v.015removeWeaponFromChar(pedhandle ped, int weapon)0555
v.015makePlayerFireProof(playerhandle player, bool fireproof)055D
v.015increasePlayerMaxHealth(playerhandle player, int increase)055E
v.015increasePlayerMaxArmour(playerhandle player, int increase)055F
v.015pedhandle ped = createRandomCharAsDriver(carhandle car)0560
v.015pedhandle ped = createRandomCharAsPassenger(carhandle car, int seat)0561
v.015ensurePlayerHasDriveByWeapon(playerhandle player, int ammo)0563
v.015makeHeliComeCrashingDown(carhandle heli)0564
v.015addExplosionNoSound(float pX, float pY, float pZ, int type)0565
v.015linkObjectToInterior(objhandle object, int interior)0566
v.015setCharNeverTargetted(pedhandle ped, bool untargetable)0568
v.015bool result = wasCutsceneSkipped()056A
v.015bool result = isCharInAnyPoliceVehicle(pedhandle ped)056C
v.015bool result = doesCharExist(pedhandle ped)056D
v.015bool result = doesVehicleExist(carhandle car)056E
v.015markerhandle blip = addShortRangeSpriteBlipForContactPoint(float pX, float pY, float pZ, int icon)0570
v.015setAllTaxisHaveNitro(bool toggle)0572
v.015freezeCarPositionAndDontLoadCollision(carhandle car, bool keep)0574
v.015freezeCharPositionAndDontLoadCollision(pedhandle ped, bool keep)0575
v.015setPlayerIsInStadium(bool set)057E
v.015displayRadar(bool enable)0581
v.015registerBestPosition(int stat, float float)0582
v.015bool result = isPlayerInInfoZone(playerhandle player, gxtstring zone)0583
v.015setLoadCollisionForCarFlag(carhandle car, bool enable)0587
v.015setLoadCollisionForCharFlag(pedhandle ped, bool enable)0588
v.015addBigGunFlash(float fromX, float fromY, float fromZ, float toX, float toY, float toZ)058A
v.015float progress = getProgressPercentage()058C
v.015setVehicleToFadeIn(carhandle car, int flag)0594
v.015registerOddjobMissionPassed()0595
v.015bool result = isPlayerInShortcutTaxi(playerhandle player)0596
v.015bool result = isCharDucking(pedhandle ped)0597
v.015setOnscreenCounterFlashWhenFirstDisplayed(varid text, bool flashing)059C
v.015shuffleCardDecks(bool shuffle)059D
v.015int card = fetchNextCard()059E
v.015float vecX, float vecY, float vecZ = getObjectVelocity(objhandle object)059F
v.015bool result = isDebugCameraOn()05A0
v.015addToObjectRotationVelocity(objhandle object, float vecX, float vecY, float vecZ)05A1
v.015setObjectRotationVelocity(objhandle object, float vecX, float vecY, float vecZ)05A2
v.015bool result = isObjectStatic(objhandle object)05A3
v.015float angle = getAngleBetween2dVectors(float vecX, float vecY, float vecX, float vecY)05A4
v.015bool result = do2dRectanglesCollide(float areaX, float areaY, float scaleX, float scaleY, float overlapareaX, float overlapareaY, float overlapscaleX, float overlapscaleY)05A5
v.015float axisX, float axisY, float axisZ = getObjectRotationVelocity(objhandle object)05A6
v.015addVelocityRelativeToObjectVelocity(objhandle object, float vecX, float vecY, float vecZ)05A7
v.015float speed = getObjectSpeed(objhandle object)05A8
v.015bool result, float X, float Y = get2dLinesIntersectPoint(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)05B0
v.015taskPause(pedhandle ped, int timeMS)05B9
v.015taskStandStill(pedhandle ped, int timeMS)05BA
v.015taskFallAndGetUp(pedhandle ped, bool int2, int time)05BB
v.015taskJump(pedhandle ped, bool jump)05BC
v.015taskTired(pedhandle ped, int timeMS)05BD
v.015taskDie(pedhandle ped)05BE
v.015taskLookAtChar(pedhandle ped, int lookAt, int timeMS)05BF
v.015taskLookAtVehicle(pedhandle ped, int lookAt, int timeMS)05C0
v.015taskSay(pedhandle ped, int audio)05C1
v.015taskShakeFist(pedhandle ped)05C2
v.015taskCower(pedhandle ped)05C3
v.015taskHandsUp(pedhandle ped, int timeMS)05C4
v.015taskDuck(pedhandle ped, int timeMS)05C5
v.015taskUseAtm(pedhandle ped)05C7
v.015taskScratchHead(pedhandle ped)05C8
v.015taskLookAbout(pedhandle ped, int timeMS)05C9
v.015taskEnterCarAsPassenger(pedhandle ped, carhandle car, int time, int passengerSeat)05CA
v.015taskEnterCarAsDriver(pedhandle ped, carhandle car, int timeMS)05CB
v.015taskLeaveCar(pedhandle ped, carhandle car)05CD
v.015taskLeaveCarAndFlee(pedhandle ped, carhandle car, float X, float Y, float Z)05CF
v.015taskCarDriveToCoord(pedhandle ped, carhandle car, float toX, float toY, float toZ, float speed, int int7, int model, int int9)05D1
v.015taskCarDriveWander(pedhandle ped, carhandle hijackCar, float searchRadius, int trafficBehavior)05D2
v.015taskGoStraightToCoord(pedhandle ped, float toX, float toY, float toZ, int mode, int time)05D3
v.015taskAchieveHeading(pedhandle ped, float angle)05D4
v.015flushRoute()05D6
v.015extendRoute(float pointX, float pointY, float pointZ)05D7
v.015taskFollowPointRoute(pedhandle ped, int flags1, int flags2)05D8
v.015taskGotoChar(pedhandle ped, pedhandle toActor, int timelimit, float stopWithinRadius)05D9
v.015taskFleePoint(pedhandle ped, float fromX, float fromY, float fromZ, float awayRadius, int timelimit)05DA
v.015taskFleeChar(pedhandle ped, pedhandle fromActor, float radius, int timelimit)05DB
v.015taskSmartFleePoint(pedhandle ped, float fromX, float fromY, float fromZ, float stopAtRadius, int timelimit)05DC
v.015taskSmartFleeChar(pedhandle ped, pedhandle fromActor, float originRadius, int timelimit)05DD
v.015taskWanderStandard(pedhandle ped)05DE
v.015taskKillCharOnFoot(pedhandle ped, pedhandle killActor)05E2
v.015startPlaybackRecordedCar(carhandle car, int path)05EB
v.015stopPlaybackRecordedCar(carhandle car)05EC
v.015pausePlaybackRecordedCar(carhandle car)05ED
v.015unpausePlaybackRecordedCar(carhandle car)05EE
v.015setCarEscortCarLeft(carhandle car, carhandle followCar)05F1
v.015setCarEscortCarRight(carhandle car, carhandle followCar)05F2
v.015setCarEscortCarRear(carhandle car, carhandle followCar)05F3
v.015setCarEscortCarFront(carhandle car, carhandle followCar)05F4
v.015taskFollowPathNodesToCoord(pedhandle ped, float pathX, float pathY, float pathZ, int mode, int time)05F5
v.015bool result = isCharInAngledArea2d(pedhandle ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05F6
v.015bool result = isCharInAngledAreaOnFoot2d(pedhandle ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05F7
v.015bool result = isCharInAngledAreaInCar2d(pedhandle ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05F8
v.015bool result = isCharStoppedInAngledArea2d(pedhandle ped, float x1, float y1, float x2, float y2, float height, bool flag)05F9
v.015bool result = isCharStoppedInAngledAreaOnFoot2d(pedhandle ped, float x1, float y1, float x2, float y2, float angle, bool sphere)05FA
v.015bool result = isCharStoppedInAngledAreaInCar2d(pedhandle ped, float x1, float y1, float x2, float y2, float height, bool flag)05FB
v.015bool result = isCharInAngledArea3d(pedhandle ped, float x1, float y1, float z1, float x2, float y2, float z2, float angle, bool sphere)05FC
v.015bool result = isCharInAngledAreaOnFoot3d(pedhandle ped, float x1, float y1, float z1, float x2, float y2, float z2, float angle, bool sphere)05FD
v.015bool result = isCharInAngledAreaInCar3d(pedhandle ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)05FE
v.015bool result = isCharStoppedInAngledArea3d(pedhandle ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)05FF
v.015bool result = isCharStoppedInAngledAreaOnFoot3d(pedhandle ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)0600
v.015bool result = isCharStoppedInAngledAreaInCar3d(pedhandle ped, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)0601
v.015bool result = isCharInTaxi(pedhandle ped)0602
v.015taskGoToCoordAnyMeans(pedhandle ped, float toX, float toY, float toZ, int mode, carhandle useCar)0603
v.015float zAngle = getHeadingFromVector2d(float pX, float pY)0604
v.015taskPlayAnim(pedhandle ped, string animation, string IFP, float framedelta, bool loop, bool lockX, bool lockY, bool lockF, int time)0605
v.015loadPathNodesInArea(float x1, float y1, float x2, float y2)0606
v.015releasePathNodes()0607
v.015int maker = loadCharDecisionMaker(int type)060A
v.015setCharDecisionMaker(pedhandle ped, int maker)060B
v.015setTextDropshadow(int shadow, int r, int g, int b, int a)060D
v.015bool result = isPlaybackGoingOnForCar(carhandle car)060E
v.015setSenseRange(pedhandle ped, float accuracy)060F
v.015bool result = isCharPlayingAnim(pedhandle ped, string animation)0611
v.015setCharAnimPlayingFlag(pedhandle ped, string animation, bool flag)0612
v.015int time = getCharAnimCurrentTime(pedhandle ped, string animation)0613
v.015setCharAnimCurrentTime(pedhandle ped, string animation, float time)0614
v.015int task = openSequenceTask()0615
v.015closeSequenceTask(int task)0616
v.015performSequenceTask(pedhandle ped, int task)0618
v.015setCharCollision(pedhandle ped, bool enable)0619
v.015int totalTime = getCharAnimTotalTime(pedhandle ped, string animation)061A
v.015clearSequenceTask(int task)061B
v.015int handle = addAttractor(float originX, float originY, float originZ, float zAngle, float unknownAngle, int taskSequence)061D
v.015clearAttractor(int handle)061E
v.015pedhandle ped = createCharAtAttractor(int pedtype, model model, int ASOrigin, int task)0621
v.015taskLeaveCarImmediately(pedhandle ped, carhandle car)0622
v.015incrementIntStat(int stat, int add)0623
v.015incrementFloatStat(int stat, float add)0624
v.015decrementIntStat(int stat, int int)0625
v.015decrementFloatStat(int stat, float float)0626
v.015registerIntStat(int stat, int int)0627
v.015registerFloatStat(int stat, float value)0628
v.015setIntStat(int stat, int int)0629
v.015setFloatStat(int stat, float float)062A
v.015int status = getScriptTaskStatus(pedhandle ped, int task)062E
v.015int group = createGroup(int type)062F
v.015setGroupLeader(int group, pedhandle ped)0630
v.015setGroupMember(int group, pedhandle ped)0631
v.015removeGroup(int group)0632
v.015taskLeaveAnyCar(pedhandle ped)0633
v.015taskKillCharOnFootWhileDucking(pedhandle ped, int weapon, int flags, int time, int chance)0634
v.015taskAimGunAtChar(pedhandle ped, int aimAt, int timeMS)0635
v.015taskGoToCoordWhileShooting(pedhandle ped, float toX, float toY, float toZ, int mode, float turnRadius, float stopRadius, int lookAtActor)0637
v.015taskStayInSamePlace(pedhandle ped, bool stay)0638
v.015taskTurnCharToFaceChar(pedhandle ped, int rotateTo)0639
v.015bool result = isCharAtScriptedAttractor(pedhandle ped, int origin)0642
v.015setSequenceToRepeat(int pack, bool loop)0643
v.015int progess = getSequenceProgress(pedhandle ped)0646
v.015clearLookAt(pedhandle ped)0647
v.015setFollowNodeThresholdDistance(pedhandle ped, float dist)0648
v.015particlehandle particle = createFxSystem(string particle, float pX, float pY, float pZ, int type)064B
v.015playFxSystem(particlehandle particle)064C
v.015stopFxSystem(particlehandle particle)064E
v.015playAndKillFxSystem(particlehandle particle)064F
v.015killFxSystem(particlehandle particle)0650
v.015int stat = getIntStat(int stat)0652
v.015float stat = getFloatStat(int stat)0653
v.015setObjectRenderScorched(objhandle object, bool fireproof)0654
v.015taskLookAtObject(pedhandle ped, int lookAt, int timeMS)0655
v.015float float = limitAngle(float angle)0656
v.015openCarDoor(carhandle car, int door)0657
v.015float X, float Y, float Z = getPickupCoordinates(pickuphandle pickup)065B
v.015removeDecisionMaker(int maker)065C
v.015model model = getCharModel(pedhandle ped)0665
v.015taskAimGunAtCoord(pedhandle ped, float atX, float atY, float atZ, int timeMS)0667
v.015taskShootAtCoord(pedhandle ped, float atX, float atY, float atZ, int timeMS)0668
v.015particlehandle particle = createFxSystemOnChar(string particle, pedhandle ped, float offsetX, float offsetY, float offsetZ, int type)0669
v.015particlehandle particle = createFxSystemOnCharWithDirection(string particle, pedhandle ped, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, int type)066A
v.015particlehandle particle = createFxSystemOnCar(string particle, carhandle car, float offsetX, float offsetY, float offsetZ, int type)066B
v.015particlehandle particle = createFxSystemOnCarWithDirection(string particle, carhandle car, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, int type)066C
v.015particlehandle particle = createFxSystemOnObject(string particle, objhandle object, float offsetX, float offsetY, float offsetZ, int type)066D
v.015particlehandle particle = createFxSystemOnObjectWithDirection(string particle, objhandle object, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, int flag)066E
v.015taskDestroyCar(pedhandle ped, carhandle car)0672
v.015taskDiveAndGetUp(pedhandle ped, float toOffsetX, float toOffsetY, int time)0673
v.015customPlateForNextCar(model model, string numberplate)0674
v.015taskShuffleToNextCarSeat(pedhandle ped, carhandle car)0676
v.015taskChatWithChar(pedhandle ped, int withActor, bool flag, int unknownFlag)0677
v.015attachCameraToVehicle(carhandle car, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, float tilt, int switchstyle)0679
v.015attachCameraToVehicleLookAtVehicle(carhandle car, float offsetX, float offsetY, float offsetZ, int toCar, float tilt, int switchstyle)067A
v.015attachCameraToVehicleLookAtChar(carhandle car, float offsetX, float offsetY, float offsetZ, pedhandle ped, float tilt, int switchstyle)067B
v.015attachCameraToChar(pedhandle ped, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ, float tilt, int switchstyle)067C
v.015attachCameraToCharLookAtChar(pedhandle ped, float offsetX, float offsetY, float offsetZ, int targetActor, float tilt, int switchstyle)067E
v.015forceCarLights(carhandle car, int lights)067F
v.015addPedtypeAsAttractorUser(int ASOrigin, int pedtype)0680
v.015attachObjectToCar(objhandle object, carhandle car, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)0681
v.015detachObject(objhandle object, float X, float Y, float Z, bool collisionDetection)0682
v.015attachCarToCar(carhandle car, int toCar, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)0683
v.015detachCar(carhandle car, float X, float Y, float Z, bool collisionDetection)0684
v.015bool result = isObjectAttached(objhandle object)0685
v.015bool result = isVehicleAttached(carhandle car)0686
v.015clearCharTasks(pedhandle ped)0687
v.015taskTogglePedThreatScanner(pedhandle ped, bool unknownFlag1, bool unknownFlag2, bool unknownFlag3)0688
v.015popCarDoor(carhandle car, int door, bool visible)0689
v.015fixCarDoor(carhandle car, int door)068A
v.015taskEveryoneLeaveCar(carhandle car)068B
v.015bool result = isPlayerTargettingAnything(playerhandle player)068C
v.015float X, float Y, float Z = getActiveCameraCoordinates()068D
v.015float X, float Y, float Z = getActiveCameraPointAt()068E
v.015popCarPanel(carhandle car, int component, bool effectFlag)0697
v.015fixCarPanel(carhandle car, int componentB)0698
v.015fixCarTire(carhandle car, int tire)0699
v.015attachObjectToObject(objhandle object, int toObject, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)069A
v.015attachObjectToChar(objhandle object, pedhandle ped, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)069B
v.015float vecX, float vecY, float vecZ = getCarSpeedVector(carhandle car)06A2
v.015float mass = getCarMass(carhandle car)06A3
v.015taskDiveFromAttachmentAndGetUp(pedhandle ped, int timeMS)06A5
v.015attachCharToBike(pedhandle ped, carhandle car, float offsetX, float offsetY, float offsetZ, int position, float shootingAngle1, float shootingAngle2, int weapon)06A7
v.015taskGotoCharOffset(pedhandle ped, int toActor, int timelimit, float approachDistance, float approachAngle)06A8
v.015taskLookAtCoord(pedhandle ped, float toX, float toY, float toZ, int timeMS)06A9
v.015hideCharWeaponForScriptedCutscene(pedhandle ped, bool hide)06AB
v.015float speed = getCharSpeed(pedhandle ped)06AC
v.015setGroupDecisionMaker(int group, int maker)06AD
v.015int maker = loadGroupDecisionMaker(int type)06AE
v.015disablePlayerSprint(playerhandle player, bool mode)06AF
v.015taskSitDown(pedhandle ped, int timeMS)06B0
v.015searchlighthandle searchlight = createSearchlight(float atX, float atY, float atZ, float targetX, float targetY, float targetZ, float radius1, float radius2)06B1
v.015deleteSearchlight(searchlighthandle searchlight)06B2
v.015bool result = doesSearchlightExist(searchlighthandle searchlight)06B3
v.015moveSearchlightBetweenCoords(searchlighthandle searchlight, float fromX, float fromY, float fromZ, float toX, float toY, float toZ, float speed)06B4
v.015pointSearchlightAtCoord(searchlighthandle searchlight, float toX, float toY, float toZ, float speed)06B5
v.015pointSearchlightAtChar(searchlighthandle searchlight, pedhandle ped, float speed)06B6
v.015bool result = isCharInSearchlight(searchlighthandle searchlight, pedhandle ped)06B7
v.015bool result = hasCutsceneLoaded()06B9
v.015taskTurnCharToFaceCoord(pedhandle ped, float atX, float atY, float atZ)06BA
v.015taskDrivePointRoute(pedhandle ped, carhandle car, float speed)06BB
v.015fireSingleBullet(float fromX, float fromY, float fromZ, float targetX, float targetY, float targetZ, int energy)06BC
v.015bool result = isLineOfSightClear(float fromX, float fromY, float fromZ, float toX, float toY, float toZ, bool checkBuildings, bool checkVehicles, bool checkActors, bool checkObjects, bool checkParticles)06BD
v.015float roll = getCarRoll(carhandle car)06BE
v.015pointSearchlightAtVehicle(searchlighthandle searchlight, carhandle car, float speed)06BF
v.015bool result = isVehicleInSearchlight(int int, carhandle car)06C0
v.015searchlighthandle searchlight = createSearchlightOnVehicle(carhandle car, float offsetX, float offsetY, float offsetZ, float targetX, float targetY, float targetZ, float radius, float radius)06C1
v.015taskGoToCoordWhileAiming(pedhandle ped, float toX, float toY, float toZ, int mode, float turnRadius, float stopRadius, pedhandle ped, float offsetX, float offsetY, float offsetZ)06C2
v.015int num = getNumberOfFiresInRange(float atX, float atY, float atZ, float radius)06C3
v.015markerhandle marker = addBlipForSearchlight(searchlighthandle searchlight)06C4
v.015skipToEndAndStopPlaybackRecordedCar(carhandle car)06C5
v.015taskCarTempAction(pedhandle ped, carhandle car, int performAction, int timelimit)06C7
v.015setLaRiots(bool enable)06C8
v.015removeCharFromGroup(pedhandle ped)06C9
v.015attachSearchlightToSearchlightObject(searchlighthandle searchlight, int tower, int housing, int bulb, float offsetX, float offsetY, float offsetZ)06CA
v.015switchEmergencyServices(bool enable)06D0
v.015checkpointhandle checkpoint = createCheckpoint(int type, float atX, float atY, float atZ, float pointX, float pointY, float pointZ, float radius)06D5
v.015deleteCheckpoint(checkpointhandle checkpoint)06D6
v.015switchRandomTrains(bool enable)06D7
v.015carhandle train = createMissionTrain(int type, float atX, float atY, float atZ, bool direction)06D8
v.015deleteMissionTrains()06D9
v.015markMissionTrainsAsNoLongerNeeded()06DA
v.015deleteAllTrains()06DB
v.015setTrainSpeed(carhandle train, float speed)06DC
v.015setTrainCruiseSpeed(carhandle train, float speed)06DD
v.015int caboose = getTrainCaboose(carhandle train)06DE
v.015deletePlayer(playerhandle player)06DF
v.015setTwoPlayerCameraMode(bool mode)06E0
v.015taskCarMission(pedhandle ped, carhandle car, int targetCar, int order, float maxSpeed, int trafficFlag)06E1
v.015taskGoToObject(pedhandle ped, int toObject, int timelimit, float stopWithinRadius)06E2
v.015taskWeaponRoll(pedhandle ped, bool roll)06E3
v.015taskCharArrestChar(pedhandle ped, int bustActor)06E4
v.015model itemID = getAvailableVehicleMod(carhandle car, int poolIndex)06E5
v.015int type = getVehicleModType(model component)06E6
v.015int componentId = addVehicleMod(carhandle car, model component)06E7
v.015removeVehicleMod(carhandle car, int componentId)06E8
v.015requestVehicleMod(model component)06E9
v.015bool result = hasVehicleModLoaded(model component)06EA
v.015markVehicleModAsNoLongerNeeded(model component)06EB
v.015int num = getNumAvailablePaintjobs(carhandle car)06EC
v.015giveVehiclePaintjob(int set, int paintjob)06ED
v.015bool result = isGroupMember(pedhandle ped, int group)06EE
v.015bool result = isGroupLeader(pedhandle ped, int group)06EF
v.015setGroupSeparationRange(int group, float range)06F0
v.015limitTwoPlayerDistance(float distance)06F1
v.015releaseTwoPlayerDistance()06F2
v.015setPlayerPlayerTargetting(bool can)06F3
v.015float X, float Y, float Z = getScriptFireCoords(int fire)06F5
v.015float X, float Y, float Z, float ZAngle = getNthClosestCarNodeWithHeading(float forX, float forY, float forZ, int direction)06F8
v.015setPlayersCanBeInSeparateCars(bool allow)06FA
v.015bool result = doesCarHaveStuckCarCheck(carhandle car)06FC
v.015setPlaybackSpeed(carhandle car, float speed)06FD
v.015bool result = areAnyCharsNearChar(pedhandle ped, float range)06FF
v.015skipCutsceneEnd()0701
v.015int percentage = getPercentageTaggedInArea(float x1, float y1, float x2, float y2)0702
v.015setTagStatusInArea(float x1, float y1, float x2, float y2, bool value)0703
v.015carGotoCoordinatesRacing(carhandle car, float toX, float toY, float toZ)0704
v.015startPlaybackRecordedCarUsingAi(carhandle car, int path)0705
v.015skipInPlaybackRecordedCar(carhandle car, float path)0706
v.015clearCharDecisionMakerEventResponse(int maker, int event)0708
v.015addCharDecisionMakerEventResponse(int maker, int event, int taskID, float respect, float hate, float like, float dislike, bool inCar, bool onFoot)0709
v.015taskPickUpObject(pedhandle ped, objhandle object, float offsetX, float offsetY, float offsetZ, int boneId1, int boneId2, string performAnimation, int IFPFile, int time)070A
v.015dropObject(pedhandle ped, bool object)070B
v.015explodeCarInCutscene(carhandle car)070C
v.015buildPlayerModel(playerhandle player)070D
v.015planeAttackPlayer(int hydra, carhandle car, float radius)070E
v.015planeFlyInDirection(int plane, float direction, float altitudemin, float altitudemax)070F
v.015planeFollowEntity(int plane, pedhandle ped, carhandle car, float radius)0710
v.015taskDriveBy(pedhandle ped, int drivebyActor, carhandle car, float pX, float pY, float pZ, float radiusX, int radiusY, bool radiusZ, int firingRate)0713
v.015setCarStayInSlowLane(carhandle car, bool stay)0714
v.015takeRemoteControlOfCar(playerhandle player, carhandle car)0715
v.015bool result = isClosestObjectOfTypeSmashedOrDamaged(model object, float atX, float atY, float atZ, float radius, bool smashed, bool damaged)0716
v.015startSettingUpConversation(pedhandle ped)0717
v.015finishSettingUpConversation()0719
v.015bool result = isConversationAtNode(pedhandle ped, gxtstring gxtString)071A
v.015int health = getObjectHealth(objhandle object)071E
v.015setObjectHealth(objhandle object, int health)071F
v.015breakObject(objhandle object, int intensity)0723
v.015heliAttackPlayer(carhandle heli, playerhandle player, float radius)0724
v.015heliFollowEntity(carhandle heli, pedhandle ped, carhandle car, float radius)0726
v.015policeHeliChaseEntity(carhandle heli, pedhandle ped, carhandle car, float radius)0727
v.015taskUseMobilePhone(pedhandle ped, bool hold)0729
v.015taskWarpCharIntoCarAsDriver(pedhandle ped, carhandle car)072A
v.015taskWarpCharIntoCarAsPassenger(pedhandle ped, carhandle car, int passengerseat)072B
v.015switchCopsOnBikes(bool generate)072C
v.015bool result = isFlameInAngledArea2d(float x1, float y1, float x2, float y2, float angle, bool sphere)072D
v.015bool result = isFlameInAngledArea3d(float x1, float y1, float z1, float x2, float y2, float z2, float angle, bool sphere)072E
v.015addStuckCarCheckWithWarp(carhandle car, float checkDistance, int time, bool stuck, bool flipped, bool warp, int path)072F
v.015damageCarPanel(carhandle car, int door)0730
v.015setCarRoll(carhandle car, float roll)0731
v.015bool result = suppressCarModel(model model)0732
v.015dontSuppressCarModel(model model)0733
v.015dontSuppressAnyCarModels()0734
v.015bool result = isPs2KeyboardKeyPressed(int key)0735
v.015bool result = isPs2KeyboardKeyJustPressed(int key)0736
v.015bool result = isCharHoldingObject(pedhandle ped, int liftingObject)0737
v.015setCarCanGoAgainstTraffic(carhandle car, bool can)073B
v.015damageCarDoor(carhandle car, int door)073C
v.015carhandle car = getRandomCarInSphereNoSave(float X, float Y, float Z, float radius, int model)073E
v.015pedhandle ped = getRandomCharInSphere(float X, float Y, float Z, float radius, bool pedtypeCivilian, bool gang, bool prostitute)073F
v.015bool result = hasCharBeenArrested(pedhandle ped)0741
v.015setPlaneThrottle(int plane, float throttle)0742
v.015heliLandAtCoords(carhandle heli, float X, float Y, float Z, float minaltitude, float maxaltitude)0743
v.015planeStartsInAir(int hydra)0745
v.015setRelationship(int acquaintance, int pedtype, int toPedtype)0746
v.015clearRelationship(int acquaintance, int pedtype, int toPedtype)0747
v.015clearGroupDecisionMakerEventResponse(int maker, int event)0749
v.015addGroupDecisionMakerEventResponse(int maker, int event, int taskID, float respect, float hate, float like, float dislike, bool inCar, bool onFoot)074A
v.015drawSpriteWithRotation(int texture, float x, float y, float scaleX, float scaleY, float angle, int r, int g, int b, int a)074B
v.015taskUseAttractor(pedhandle ped, int attractor)074C
v.015taskShootAtChar(pedhandle ped, int atActor, int timelimit)074D
v.015setInformRespectedFriends(int flags, float radius, int pedsToScan)074E
v.015bool result = isCharRespondingToEvent(pedhandle ped, int event)074F
v.015setObjectVisible(objhandle object, bool visibility)0750
v.015taskFleeCharAnyMeans(pedhandle ped, int fleeFrom, float runDistance, int time, bool changeCourse, int unkTime1, int unkTime2, float awayRadius)0751
v.015flushPatrolRoute()0754
v.015extendPatrolRoute(float X, float Y, float Z, string animation, string IFPFile)0755
v.015bool result = playObjectAnim(objhandle object, string animation, string IFPFile, float framedelta, bool lockF, bool loop)075A
v.015setRadarZoom(int zoom)075B
v.015bool result = doesBlipExist(markerhandle marker)075C
v.015loadPrices(gxtstring shopping)075D
v.015loadShop(gxtstring shopping)075E
v.015int num = getNumberOfItemsInShop()075F
v.015int item = getItemInShop(int index)0760
v.015int price = getPriceOfItem(int item)0761
v.015taskDead(pedhandle ped)0762
v.015setCarAsMissionCar(carhandle car)0763
v.015setZonePopulationType(gxtstring zone, int popcycle)0767
v.015setZoneDealerStrength(gxtstring zone, int density)076A
v.015int strength = getZoneDealerStrength(gxtstring zone)076B
v.015setZoneGangStrength(gxtstring zone, int gang, int density)076C
v.015int density = getZoneGangStrength(gxtstring zone, int gang)076D
v.015bool result = isMessageBeingDisplayed()076F
v.015setCharIsTargetPriority(pedhandle ped, bool targetPriority)0770
v.015customPlateDesignForNextCar(model modelNumplate, int townTexture)0771
v.015taskGotoCar(pedhandle ped, carhandle car, int timeMS, float stopAtDistance)0772
v.015requestIpl(string group)0776
v.015removeIpl(string group)0777
v.015removeIplDiscreetly(string group)0778
v.015setCharRelationship(pedhandle ped, int acquaintance, int pedtype)077A
v.015clearCharRelationship(pedhandle ped, int acquaintance, int pedtype)077B
v.015clearAllCharRelationships(pedhandle ped, int acquaintance)077C
v.015float pitch = getCarPitch(carhandle car)077D
v.015int interior = getActiveInterior()077E
v.015heliKeepEntityInView(carhandle heli, pedhandle ped, carhandle car, float minaltitude, float maxaltitude)0780
v.015int model = getWeapontypeModel(int id)0781
v.015int slot = getWeapontypeSlot(int id)0782
v.015int info = getShoppingExtraInfo(int item, int flag)0783
v.015givePlayerClothes(playerhandle player, int texture, int model, int bodypart)0784
v.015int num = getNumberOfFiresInArea(float x1, float y1, float z1, float x2, float y2, float z2)0786
v.015attachWinchToHeli(carhandle heli, bool magnet)0788
v.015releaseEntityFromWinch(carhandle heli)0789
v.015int carriage = getTrainCarriage(carhandle train, int handle)078A
v.015carhandle carHandle, pedhandle pedHandle, objhandle objectHandle = grabEntityOnWinch(carhandle heli)078B
v.015gxtstring name = getNameOfItem(int item)078C
v.015taskClimb(pedhandle ped, bool climb)078F
v.015buyItem(int item)0790
v.015clearCharTasksImmediately(pedhandle ped)0792
v.015storeClothesState()0793
v.015restoreClothesState()0794
v.015float length = getRopeHeightForObject(int magnet)0796
v.015setRopeHeightForObject(int magnet, float length)0797
v.015carhandle carHandle, pedhandle pedHandle, objhandle objectHandle = grabEntityOnRopeForObject(int magnet)0798
v.015releaseEntityFromRopeForObject(int magnet)0799
v.015playerEnteredDockCrane()079D
v.015playerEnteredBuildingsiteCrane()079E
v.015playerLeftCrane()079F
v.015performSequenceTaskFromProgress(pedhandle ped, int sequence, int unkProgress1, int unkProgress2)07A0
v.015setNextDesiredMoveState(int speed)07A1
v.015taskGotoCharAiming(pedhandle ped, int followActor, float minradius, float maxradius)07A3
v.015int unkProgress1, int unkProgress2 = getSequenceProgressRecursive(pedhandle ped)07A4
v.015taskKillCharOnFootTimed(pedhandle ped, int attackActor, int time)07A5
v.015float X, float Y, float Z = getNearestTagPosition(float X, float Y, float Z)07A6
v.015taskJetpack(pedhandle ped)07A7
v.015setArea51SamSite(bool enable)07A8
v.015bool result, searchlighthandle searchlight = isCharInAnySearchlight(pedhandle ped)07A9
v.015bool result = isTrailerAttachedToCab(carhandle car, int trailer)07AB
v.015detachTrailerFromCab(int trailer, int cab)07AC
v.015int group = getPlayerGroup(playerhandle player)07AF
v.015gxtstring shop = getLoadedShop()07B0
v.015int int2, int int3, int int4 = getBeatProximity(int track)07B1
v.015setGroupDefaultTaskAllocator(int group, int command)07B3
v.015setPlayerGroupRecruitment(playerhandle player, bool enabled)07B4
v.015activateHeliSpeedCheat(carhandle heli, int power)07BB
v.015taskSetCharDecisionMaker(pedhandle ped, int maker)07BC
v.015deleteMissionTrain(carhandle train)07BD
v.015markMissionTrainAsNoLongerNeeded(carhandle train)07BE
v.015setBlipAlwaysDisplayOnZoomedRadar(markerhandle marker, bool displayAlways)07BF
v.015requestCarRecording(int path)07C0
v.015bool result = hasCarRecordingBeenLoaded(int path)07C1
v.015float x, float y, float z, float w = getObjectQuaternion(objhandle object)07C3
v.015setObjectQuaternion(objhandle object, float x, float y, float z, float w)07C4
v.015float x, float y, float z, float w = getVehicleQuaternion(carhandle car)07C5
v.015setVehicleQuaternion(carhandle car, float x, float y, float z, float w)07C6
v.015setMissionTrainCoordinates(carhandle train, float X, float Y, float Z)07C7
v.015taskComplexPickupObject(pedhandle ped, objhandle object)07C9
v.015listenToPlayerGroupCommands(pedhandle ped, bool listen)07CB
v.015setPlayerEnterCarButton(playerhandle player, bool can)07CC
v.015taskCharSlideToCoord(pedhandle ped, float toX, float toY, float toZ, float angle, float withinRadius)07CD
v.015int weekday = getCurrentDayOfWeek()07D0
v.015registerScriptBrainForCodeUse(int id, gxtstring gxtString)07D3
v.015applyForceToCar(carhandle car, float vecX, float vecY, float vecZ, float rotationX, float rotationY, float rotationZ)07D5
v.015addToCarRotationVelocity(carhandle car, float vecX, float vecY, float vecZ)07DA
v.015setCarRotationVelocity(carhandle car, float vecX, float vecY, float vecZ)07DB
v.015setCharShootRate(pedhandle ped, int rate)07DD
v.015bool result = isModelInCdimage(model model)07DE
v.015removeOilPuddlesInArea(float x1, float y1, float x2, float y2)07DF
v.015setBlipAsFriendly(markerhandle marker, bool type)07E0
v.015taskSwimToCoord(pedhandle ped, float toX, float toY, float toZ)07E1
v.015float x1, float y1, float z1, float x2, float y2, float z2 = getModelDimensions(model model)07E4
v.015int maker = copyCharDecisionMaker(pedhandle ped)07E5
v.015int maker = copyGroupDecisionMaker(int group)07E6
v.015taskDrivePointRouteAdvanced(pedhandle ped, carhandle car, float speed, int flag1, int flag2, int flag3)07E7
v.015bool result = isRelationshipSet(int acquaintance, int ofActors, int toActors)07E8
v.015setCarAlwaysCreateSkids(carhandle car, bool enable)07EE
v.015int city = getCityFromCoords(float X, float Y, float Z)07EF
v.015bool result = hasObjectOfTypeBeenSmashed(float X, float Y, float Z, float radius, model model)07F0
v.015bool result = isPlayerPerformingWheelie(playerhandle player)07F1
v.015bool result = isPlayerPerformingStoppie(playerhandle player)07F2
v.015setCheckpointCoords(checkpointhandle checkpoint, float X, float Y, float Z)07F3
v.015controlCarHydraulics(carhandle car, float f1, float f2, float f3, float f4)07F5
v.015int numberOfLeaders, int numberOfMembers = getGroupSize(int group)07F6
v.015setObjectCollisionDamageEffect(objhandle object, bool destructible)07F7
v.015setCarFollowCar(carhandle car, int followCar, float radius)07F8
v.015playerEnteredQuarryCrane()07F9
v.015playerEnteredLasVegasCrane()07FA
v.015switchEntryExit(gxtstring interior, bool access)07FB
v.015displayTextWithFloat(float X, float Y, gxtstring GXT, float value, int flag)07FC
v.015bool result = doesGroupExist(int group)07FD
v.015giveMeleeAttackToChar(pedhandle ped, int fightingStyle, int moves)07FE
v.015setCarHydraulics(carhandle car, bool hydraulics)07FF
v.015bool result = is2playerGameGoingOn()0800
v.015float fov = getCameraFov()0801
v.015bool result = doesCarHaveHydraulics(carhandle car)0803
v.015taskCharSlideToCoordAndPlayAnim(pedhandle ped, float toX, float toY, float toZ, float angle, float radius, string animation, int ifp1, float ifp2, bool LA, bool LX, bool LY, bool LF, int LT)0804
v.015int number = getTotalNumberOfPedsKilledByPlayer(playerhandle player)0806
v.015float X, float Y, float Z = getLevelDesignCoordsForObject(objhandle object, int spoot)080A
v.015int event = getCharHighestPriorityEvent(pedhandle ped)080E
v.015float X, float Y, float Z = getParkingNodeInArea(float x1, float y1, float z1, float x2, float y2, float z2)0810
v.015carhandle car = getCarCharIsUsing(pedhandle ped)0811
v.015taskPlayAnimNonInterruptable(pedhandle ped, string animation, string IFP, float framedelta, bool loopA, bool lockX, bool lockY, bool lockF, int time)0812
v.015addStuntJump(float startX, float startY, float startZ, float radiusX, float radiusY, float radiusZ, float goalX, float goalY, float goalZ, float radius2X, float radius2Y, float radius2Z, float cameraX, float cameraY, float cameraZ, int reward)0814
v.015setObjectCoordinatesAndVelocity(objhandle object, float X, float Y, float Z)0815
v.015setCharKindaStayInSamePlace(pedhandle ped, bool stay)0816
v.015taskFollowPatrolRoute(pedhandle ped, int walkMode, int routeMode)0817
v.015bool result = isCharInAir(pedhandle ped)0818
v.015float height = getCharHeightAboveGround(pedhandle ped)0819
v.015setCharWeaponSkill(pedhandle ped, int skill)081A
v.015setTextEdge(int size, int r, int g, int b, int a)081C
v.015setCarEngineBroken(carhandle car, bool broken)081D
v.015bool result = isThisModelABoat(model model)081E
v.015bool result = isThisModelAPlane(model model)081F
v.015bool result = isThisModelAHeli(model model)0820
v.015setFirstPersonInCarCameraMode(bool enable)0822
v.015taskGreetPartner(pedhandle ped, pedhandle ped2, float unk1, int unk2)0823
v.015setHeliBladesFullSpeed(carhandle heli)0825
v.015displayHud(bool enable)0826
v.015connectLods(objhandle object, int lod)0827
v.015setMaxFireGenerations(int max)0828
v.015taskDieNamedAnim(pedhandle ped, string animation, string ifp1, float ifp2, int time)0829
v.015setPlayerDuckButton(playerhandle player, bool able)082A
v.015setPoolTableCoords(float x1, float y1, float z1, float x2, float y2, float z2)0830
v.015bool result = hasObjectBeenPhotographed(objhandle object)0833
v.015doCameraBump(float rotationZ, float rotationY)0834
v.015int day, int month = getCurrentDate()0835
v.015setObjectAnimSpeed(objhandle object, string animation, float speed)0836
v.015bool result = isObjectPlayingAnim(objhandle object, string anim)0837
v.015float progress = getObjectAnimCurrentTime(objhandle object, string animation)0839
v.015setObjectAnimCurrentTime(objhandle object, string animation, float progress)083A
v.015setCharVelocity(pedhandle ped, float vecX, float vecY, float vecZ)083C
v.015float vecX, float vecY, float vecZ = getCharVelocity(pedhandle ped)083D
v.015setCharRotation(pedhandle ped, float vecX, float vecY, float vecZ)083E
v.015float value = getCarUprightValue(carhandle car)083F
v.015setVehicleInterior(carhandle car, int interior)0840
v.015selectWeaponsForVehicle(carhandle car, bool gun)0841
v.015int city = getCityPlayerIsIn(playerhandle player)0842
v.015gxtstring name = getNameOfZone(float X, float Y, float Z)0843
v.015activateInteriorPeds(bool activate)084D
v.015setVehicleCanBeTargetted(carhandle car, bool unk)084E
v.015taskFollowFootsteps(pedhandle ped, int followActor)0850
v.015damageChar(pedhandle ped, int health, bool affectArmour)0851
v.015setCarCanBeVisiblyDamaged(carhandle car, bool can)0852
v.015setHeliReachedTargetDistance(carhandle heli, int dist)0853
v.015float level = getSoundLevelAtCoords(pedhandle ped, float X, float Y, float Z)0855
v.015setCharAllowedToDuck(pedhandle ped, bool enable)0856
v.015setHeadingForAttachedPlayer(playerhandle player, float toAngle, float rotationSpeed)0858
v.015taskWalkAlongsideChar(pedhandle ped, int alongisdeActor)0859
v.015createEmergencyServicesCar(model car, float X, float Y, float Z)085A
v.015taskKindaStayInSamePlace(pedhandle ped, bool stay)085B
v.015startPlaybackRecordedCarLooped(carhandle car, int path)085E
v.015setCharInterior(pedhandle ped, int interior)0860
v.015bool result = isAttachedPlayerHeadingAchieved(playerhandle player)0861
v.015enableEntryExitPlayerGroupWarping(float X, float Y, float radius, bool access)0864
v.015objhandle object = getClosestStealableObject(float X, float Y, float Z, float radius)0866
v.015bool result = isProceduralInteriorActive(int interior)0867
v.015removeCarRecording(int path)0873
v.015setZonePopulationRace(gxtstring zone, int popcycle)0874
v.015setObjectOnlyDamagedByPlayer(objhandle object, bool player)0875
v.015createBirds(float x1, float y1, float z1, float x2, float y2, float z2, int flag1, int flag2)0876
v.015setVehicleDirtLevel(carhandle car, float level)0878
v.015setGangWarsActive(bool enable)0879
v.015bool result = isGangWarGoingOn()087A
v.015givePlayerClothesOutsideShop(playerhandle player, string clothes, string model, int bodyPart)087B
v.015clearLoadedShop()087C
v.015setGroupSequence(int group, int Aspack)087D
v.015setCharDropsWeaponsWhenDead(pedhandle ped, bool droppable)087E
v.015setCharNeverLeavesGroup(pedhandle ped, bool set)087F
v.015setPlayerFireButton(playerhandle player, bool able)0881
v.015attachFxSystemToCharBone(particlehandle particle, pedhandle ped, int mode)0883
v.015registerAttractorScriptBrainForCodeUse(int handle, gxtstring script)0884
v.015setHeadingLimitForAttachedChar(pedhandle ped, int orientation, float limit)0887
v.015markerhandle blip = addBlipForDeadChar(pedhandle ped)0888
v.015float X, float Y, float Z = getDeadCharCoordinates(pedhandle ped)0889
v.015taskPlayAnimWithFlags(pedhandle ped, string animation, string ifp, float framedelta, bool loopA, bool lockX, bool lockY, bool lockF, int time, bool force, bool lockZ)088A
v.015setVehicleAirResistanceMultiplier(carhandle car, float multiplier)088B
v.015setCarCoordinatesNoOffset(carhandle car, float X, float Y, float Z)088C
v.015setUsesCollisionOfClosestObjectOfType(float X, float Y, float Z, float radius, model model, bool collisionDetection)088D
v.015setTimeOneDayForward()088E
v.015setTimerBeepCountdownTime(varid timer, int reach)0890
v.015attachTrailerToCab(int trailer, int cab)0893
v.015bool result = isVehicleTouchingObject(carhandle car, objhandle object)0897
v.015enableCraneControls(bool UP, bool DOWN, bool RELEASE)0898
v.015bool result = isPlayerInPositionForConversation(pedhandle ped)089B
v.015enableConversation(pedhandle ped, bool enable)089C
v.015pedhandle ped = getRandomCharInSphereOnlyDrugsBuyers(float X, float Y, float Z, float radius)089E
v.015int pedtype = getPedType(pedhandle ped)089F
v.015bool result = taskUseClosestMapAttractor(pedhandle ped, float radius, model nearModel, float offsetX, float offsetY, float offsetZ, string scriptNamed)08A0
v.015planeAttackPlayerUsingDogFight(int hydra, playerhandle player, float radius)08A2
v.015canTriggerGangWarWhenOnAMission(bool can)08A3
v.015controlMovableVehiclePart(carhandle car, float angle)08A4
v.015winchCanPickVehicleUp(carhandle car, bool attractive)08A5
v.015openCarDoorABit(carhandle car, int door, float rotation)08A6
v.015bool result = isCarDoorFullyOpen(carhandle car, int door)08A7
v.015setAlwaysDraw3dMarkers(bool set)08A8
v.015streamScript(int script)08A9
v.015bool result = hasStreamedScriptLoaded(int script)08AB
v.015setGangWarsTrainingMission(bool set)08AC
v.015setCharHasUsedEntryExit(pedhandle ped, float X, float Y, float radius)08AD
v.015setCharMaxHealth(pedhandle ped, int health)08AF
v.015setNightVision(bool enable)08B1
v.015setInfraredVision(bool enable)08B2
v.015setZoneForGangWarsTraining(gxtstring zone)08B3
v.015setCharCanBeKnockedOffBike(pedhandle ped, bool can)08C6
v.015setCharCoordinatesDontWarpGang(pedhandle ped, float X, float Y, float Z)08C7
v.015addPriceModifier(int item, int price)08C8
v.015removePriceModifier(int item)08C9
v.015initZonePopulationSettings()08CA
v.015explodeCarInCutsceneShakeAndBits(carhandle car, bool shake, bool effect, bool sound)08CB
v.015bool result = isSkipCutsceneButtonPressed()08D0
v.015bool result, float X, float Y, float Z = getCutsceneOffset()08D1
v.015setObjectScale(objhandle object, float scale)08D2
v.015int popcycle = getCurrentPopulationZoneType()08D3
v.015int menu = createMenu(gxtstring title, float posX, float posY, float width, int columns, bool interactive, bool background, int alignment)08D4
v.015setMenuColumnOrientation(int menu, int column, int alignment)08D6
v.015int item = getMenuItemSelected(int menu)08D7
v.015int item = getMenuItemAccepted(int menu)08D8
v.015activateMenuItem(int menu, int row, bool enable)08D9
v.015deleteMenu(int menu)08DA
v.015setMenuColumn(int menu, int column, gxtstring header, gxtstring data1, gxtstring data2, gxtstring data3, gxtstring data4, gxtstring data5, gxtstring data6, gxtstring data7, gxtstring data8, gxtstring data9, gxtstring data10, gxtstring data11, gxtstring data12)08DB
v.015setBlipEntryExit(markerhandle marker, float X, float Y, float radius)08DC
v.015switchDeathPenalties(bool lose)08DD
v.015switchArrestPenalties(bool lose)08DE
v.015setExtraHospitalRestartPoint(float X, float Y, float Z, float radius, float angle)08DF
v.015setExtraPoliceStationRestartPoint(float X, float Y, float Z, float radius, float angle)08E0
v.015int num = findNumberTagsTagged()08E1
v.015int percentage = getTerritoryUnderControlPercentage()08E2
v.015bool result = isObjectInAngledArea2d(objhandle object, float x1, float y1, float x2, float y2, float radius, bool sphere)08E3
v.015bool result = isObjectInAngledArea3d(objhandle object, float x1, float y1, float z1, float x2, float y2, float z2, float depth, bool flag)08E4
v.015pedhandle ped = getRandomCharInSphereNoBrain(float X, float Y, float Z, float radius)08E5
v.015setPlaneUndercarriageUp(int plane, bool set)08E6
v.015disableAllEntryExits(bool disable)08E7
v.015attachAnimsToModel(model model, gxtstring externalScript)08E8
v.015setObjectAsStealable(objhandle object, bool liftable)08E9
v.015setCreateRandomGangMembers(bool enable)08EA
v.015addSparks(float posX, float posY, float posZ, float vecX, float vecY, float vecZ, int density)08EB
v.015int class = getVehicleClass(carhandle car)08EC
v.015clearConversationForChar(pedhandle ped)08ED
v.015setMenuItemWithNumber(int panel, int column, int row, gxtstring gxtString, int number)08EE
v.015setMenuItemWith2Numbers(int panel, int column, int row, gxtstring gxtString, int numbers1, int numbers2)08EF
v.015setCutsceneModelTexture(gxtstring cutsceneModel, gxtstring textureName)08F0
v.015gxtstring nameB = getNameOfInfoZone(float atX, float atY, float atZ)08F1
v.015vehicleCanBeTargettedByHsMissile(carhandle car, bool targetable)08F2
v.015setFreebiesInVehicle(carhandle car, bool containsGoodies)08F3
v.015setScriptLimitToGangSize(bool max)08F4
v.015makePlayerGangDisappear()08F5
v.015makePlayerGangReappear()08F6
v.015int textureCRC, int modelCRC = getClothesItem(playerhandle player, int bodypart)08F7
v.015showUpdateStats(bool display)08F8
v.015setCoordBlipAppearance(checkpointhandle checkpoint, int type)08FB
v.015setHeathazeEffect(bool enable)08FD
v.015bool result = isHelpMessageBeingDisplayed()08FE
v.015bool result = hasObjectBeenDamagedByWeapon(objhandle object, int type)08FF
v.015clearObjectLastWeaponDamage(objhandle object)0900
v.015setPlayerJumpButton(playerhandle player, bool enable)0901
v.015int r, int g, int b, int a = getHudColour(int interface)0904
v.015lockDoor(int door, bool lock)0905
v.015setObjectMass(objhandle object, float mass)0906
v.015float mass = getObjectMass(int int)0907
v.015setObjectTurnMass(objhandle object, float turnMass)0908
v.015float turnMass = getObjectTurnMass(objhandle object)0909
v.015setSpecificZoneToTriggerGangWar(gxtstring zone)090C
v.015clearSpecificZonesToTriggerGangWar()090D
v.015setActiveMenuItem(int panel, int activeRow)090E
v.015markStreamedScriptAsNoLongerNeeded(int externalScript)090F
v.015removeStreamedScript(int externalScript)0910
v.015setMessageFormatting(bool priority, int leftmargin, int maxwidth)0912
v.015startNewStreamedScript(int externalScript, array args)0913
v.015setWeatherToAppropriateTypeNow()0915
v.015winchCanPickObjectUp(objhandle object, bool enable)0916
v.015switchAudioZone(gxtstring zone, bool enableSound)0917
v.015setCarEngineOn(carhandle car, bool on)0918
v.015setCarLightsOn(carhandle car, bool lights)0919
v.015pedhandle ped = getUserOfClosestMapAttractor(float sphereX, float sphereY, float sphereZ, float radius, model model, string externalScriptNamed)091C
v.015switchRoadsBackToOriginal(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)091D
v.015switchPedRoadsBackToOriginal(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)091E
v.015int landingGearStatus = getPlaneUndercarriagePosition(int plane)091F
v.015cameraSetVectorTrack(float pointX, float pointY, float pointZ, float transverseX, float transverseY, float transverseZ, int time, bool smooth)0920
v.015cameraSetLerpFov(float from, float to, int timelimit, bool smoothTransition)0922
v.015switchAmbientPlanes(bool enable)0923
v.015setDarknessEffect(bool enable, int value)0924
v.015cameraResetNewScriptables()0925
v.015int value = getNumberOfInstancesOfStreamedScript(int externalScript)0926
v.015allocateStreamedScriptToRandomPed(int externalScript, model actorModel, int priority)0928
v.015allocateStreamedScriptToObject(int externalScript, model objectModel, int priority, float radius, int type)0929
v.015int handle = getGroupMember(int group, int member)092B
v.015float height = getWaterHeightAtCoords(float atX, float atY, bool ignoreWaves)092E
v.015cameraPersistTrack(bool lock)092F
v.015cameraPersistPos(bool lock)0930
v.015cameraPersistFov(bool lock)0931
v.015bool result = cameraIsVectorMoveRunning()0933
v.015bool result = cameraIsVectorTrackRunning()0934
v.015cameraSetVectorMove(float cameraX, float cameraY, float cameraZ, float positionX, float positionY, float positionZ, int time, bool smoothTransition)0936
v.015drawWindow(float cornerAX, float cornerAY, float cornerBX, float cornerBY, gxtstring gxtString, int style)0937
v.015attachCarToObject(carhandle car, objhandle object, float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ)0939
v.015setGarageResprayFree(gxtstring garage, bool free)093A
v.015setCharBulletproofVest(pedhandle ped, bool enable)093B
v.015setCinemaCamera(bool lock)093D
v.015setCharFireDamageMultiplier(pedhandle ped, float multiplier)093E
v.015setGroupFollowStatus(int group, bool status)0940
v.015setSearchlightClipIfColliding(searchlighthandle searchlight, bool flag)0941
v.015bool result = hasPlayerBoughtItem(int item)0942
v.015setCameraInFrontOfChar(pedhandle ped)0944
v.015int maxArmour = getPlayerMaxArmour(playerhandle player)0945
v.015setCharUsesUpperbodyDamageAnimsOnly(pedhandle ped, bool uninterupted)0946
v.015int spokenPhrase = setCharSayContext(pedhandle ped, int speech)0947
v.015addExplosionVariableShake(float atX, float atY, float atZ, int type, float cameraShake)0948
v.015attachMissionAudioToChar(int id, pedhandle ped)0949
v.015updatePickupMoneyPerDay(pickuphandle pickup, int cash)094A
v.015gxtstring interiorName = getNameOfEntryExitCharUsed(pedhandle ped)094B
v.015float coordX, float coordY, float coordZ, int number = getPositionOfEntryExitCharUsed(pedhandle ped)094C
v.015bool result = isCharTalking(pedhandle ped)094D
v.015disableCharSpeech(pedhandle ped, bool disable)094E
v.015enableCharSpeech(pedhandle ped)094F
v.015setUpSkip(float posX, float posY, float posZ, float angle)0950
v.015clearSkip()0951
v.015preloadBeatTrack(int soundtrack)0952
v.015int status = getBeatTrackStatus()0953
v.015playBeatTrack()0954
v.015stopBeatTrack()0955
v.015int max = findMaxNumberOfGroupMembers()0956
v.015vehicleDoesProvideCover(carhandle car, bool providesCover)0957
v.015pickuphandle pickup = createSnapshotPickup(float atX, float atY, float atZ)0958
v.015pickuphandle pickup = createHorseshoePickup(float atX, float atY, float atZ)0959
v.015pickuphandle pickup = createOysterPickup(float atX, float atY, float atZ)095A
v.015bool result = hasObjectBeenUprooted(objhandle object)095B
v.015addSmokeParticle(float atX, float atY, float atZ, float velocityX, float velocityY, float velocityZ, int r, int g, int b, int a, float size, float factor)095C
v.015bool result = isCharStuckUnderCar(pedhandle ped)095D
v.015controlCarDoor(carhandle car, int door, int unlatch, float angle)095E
v.015float angle = getDoorAngleRatio(carhandle car, int door)095F
v.015setPlayerDisplayVitalStatsButton(playerhandle player, bool display)0960
v.015setCharKeepTask(pedhandle ped, bool keepTasks)0961
v.015int id = createMenuGrid(gxtstring gxtString, int positionX, int positionY, float width, int columns, bool interactive, bool background, int alignment)0964
v.015bool result = isCharSwimming(pedhandle ped)0965
v.015int status = getCharSwimState(pedhandle ped)0966
v.015startCharFacialTalk(pedhandle ped, int time)0967
v.015stopCharFacialTalk(pedhandle ped)0968
v.015bool result = isBigVehicle(carhandle car)0969
v.015switchPoliceHelis(bool enable)096A
v.015storeCarModState()096B
v.015restoreCarModState()096C
v.015model model = getCurrentCarMod(carhandle car, int slot)096D
v.015bool result = isCarLowRider(carhandle car)096E
v.015bool result = isCarStreetRacer(carhandle car)096F
v.015forceDeathRestart()0970
v.015syncWater()0971
v.015setCharCoordinatesNoOffset(pedhandle ped, float atX, float atY, float atZ)0972
v.015bool result = doesScriptFireExist(int fire)0973
v.015resetStuffUponResurrection()0974
v.015bool result = isEmergencyServicesVehicle(carhandle car)0975
v.015killFxSystemNow(particlehandle particle)0976
v.015bool result = isObjectWithinBrainActivationRange(playerhandle player)0977
v.015int to = copySharedCharDecisionMaker(int from)0978
v.015reportMissionAudioEventAtPosition(float atX, float atY, float atZ, int event)097A
v.015reportMissionAudioEventAtObject(int at, int event)097B
v.015attachMissionAudioToObject(int id, objhandle object)097C
v.015int colours = getNumCarColours(carhandle car)097D
v.015extinguishFireAtPoint(float atX, float atY, float atZ, float radius)0980
v.015bool result = hasTrainDerailed(carhandle train)0981
v.015setCharForceDieInCar(pedhandle ped, bool stayInCarWhenDead)0982
v.015setOnlyCreateGangMembers(bool enable)0983
v.015model model = getObjectModel(objhandle object)0984
v.015setCharUsesCollisionClosestObjectOfType(float sphereX, float sphereY, float sphereZ, float radius, model model, bool solid, int forActor)0985
v.015clearAllScriptFireFlags()0986
v.015int blockingCar = getCarBlockingCar(carhandle car)0987
v.015int paintjob = getCurrentVehiclePaintjob(carhandle car)0988
v.015setHelpMessageBoxSize(int width)0989
v.015setGunshotSenseRangeForRiot2(float range)098A
v.015float angle = getCarMovingComponentOffset(carhandle car)098D
v.015setNamedEntryExitFlag(gxtstring interior, int bitmask, bool flag)098E
v.015pauseCurrentBeatTrack(bool paused)0991
v.015setPlayerWeaponsScrollable(playerhandle player, bool scrollable)0992
v.015markRoadNodeAsDontWander(float atX, float atY, float atZ)0994
v.015unmarkAllRoadNodesAsDontWander()0995
v.015setCheckpointHeading(checkpointhandle checkpoint, float angle)0996
v.015setMissionRespectTotal(int respect)0997
v.015awardPlayerMissionRespect(int respect)0998
v.015setCarCollision(carhandle car, bool collision)099A
v.015changePlaybackToUseAi(carhandle car)099B
v.015cameraSetShakeSimulationSimple(int type, float timelimit, float intensity)099C
v.015bool result = isNightVisionActive()099D
v.015setCreateRandomCops(bool enable)099E
v.015taskSetIgnoreWeaponRangeFlag(pedhandle ped, bool ignore)099F
v.015taskPickUpSecondObject(pedhandle ped, objhandle object, float offsetX, float offsetY, float offsetZ, int bone, int int7, string animation, string file, int time)09A0
v.015dropSecondObject(pedhandle ped, bool to)09A1
v.015removeObjectElegantly(objhandle object)09A2
v.015drawCrosshair(bool draw)09A3
v.015setUpConversationNodeWithSpeech(gxtstring question, gxtstring answerY, gxtstring answerN, int questionWav, int answerYWav, int answerNWav)09A4
v.015showBlipsOnAllLevels(bool enable)09A6
v.015setCharDruggedUp(pedhandle ped, bool druggedUp)09A7
v.015bool result = isCharHeadMissing(pedhandle ped)09A8
v.015int CRC32 = getHashKey(string string)09A9
v.015setUpConversationEndNodeWithSpeech(gxtstring gxtString, int speech)09AA
v.015randomPassengerSay(int passengers, int audioTable)09AB
v.015hideAllFrontendBlips(bool hide)09AC
v.015setPlayerInCarCameraMode(int mode)09AD
v.015bool result = isCharInAnyTrain(pedhandle ped)09AE
v.015setUpSkipAfterMission(float posX, float posY, float posZ, float angle)09AF
v.015setVehicleIsConsideredByPlayer(carhandle car, bool accessible)09B0
v.015model model, int class = getRandomCarModelInMemory(bool unk)09B2
v.015int doorStatus = getCarDoorLockStatus(carhandle car)09B3
v.015setClosestEntryExitFlag(float atX, float atY, float radius, int bitmask, bool flag)09B4
v.015setCharSignalAfterKill(pedhandle ped, bool signal)09B5
v.015setCharWantedByPolice(pedhandle ped, bool wanted)09B6
v.015setZoneNoCops(gxtstring zone, bool disableCops)09B7
v.015addBlood(float atX, float atY, float atZ, float offsetX, float offsetY, float offsetZ, int density, int onActor)09B8
v.015displayCarNames(bool show)09B9
v.015displayZoneNames(bool show)09BA
v.015bool result = isCarDoorDamaged(carhandle car, int door)09BB
v.015setCharCoordinatesDontWarpGangNoOffset(pedhandle ped, float atX, float atY, float atZ)09BC
v.015setMinigameInProgress(bool enable)09BD
v.015bool result = isMinigameInProgress()09BE
v.015setForceRandomCarModel(model model)09BF
v.015carhandle car = getRandomCarOfTypeInAngledAreaNoSave(float x1, float y1, float x2, float y2, float angle, int int6)09C0
v.015addNextMessageToPreviousBriefs(bool int1)09C1
v.015failKillFrenzy()09C2
v.015bool result = isCopVehicleInArea3dNoSave(float cornerAX, float cornerAY, float cornerAZ, float cornerBX, float cornerBY, float cornerBZ)09C3
v.015setPetrolTankWeakpoint(carhandle car, bool enabled)09C4
v.015bool result = isCharUsingMapAttractor(pedhandle ped)09C5
v.015setPlayerModel(playerhandle player, model model)09C7
v.015bool result = areSubtitlesSwitchedOn()09C8
v.015removeCharFromCarMaintainPosition(pedhandle ped, carhandle car)09C9
v.015setObjectProofs(objhandle object, bool BP, bool FP, bool EP, bool CP, bool MP)09CA
v.015bool result = isCarTouchingCar(carhandle car1, carhandle car2)09CB
v.015bool result = doesObjectHaveThisModel(objhandle object, model model)09CC
v.015setTrainForcedToSlowDown(carhandle train, bool forced)09CF
v.015bool result = isVehicleOnAllWheels(carhandle car)09D0
v.015bool result = doesPickupExist(pickuphandle pickup)09D1
v.015enableAmbientCrime(bool enable)09D2
v.015clearWantedLevelInGarage()09D4
v.015int unk = setCharSayContextImportant(pedhandle ped, int soundslot, bool flags1, bool flags2, bool flags3)09D5
v.015setCharSayScript(pedhandle ped, int sound, bool flags1, bool flags2, bool flags3)09D6
v.015forceInteriorLightingForPlayer(playerhandle player, bool force)09D7
v.015useDetonator()09D9
v.015bool result = isMoneyPickupAtCoords(float atX, float atY, float atZ)09DA
v.015setMenuColumnWidth(int panel, int column, int width)09DB
v.015makeRoomInPlayerGangForMissionPeds(int group)09DD
v.015bool result = isCharGettingInToACar(pedhandle ped)09DE
v.015setUpSkipForSpecificVehicle(float posX, float posY, float posZ, float angle, carhandle car)09E0
v.015int price = getCarModelValue(model model)09E1
v.015int generator = createCarGeneratorWithPlate(float atX, float atY, float atZ, float angle, model model, int color1, int color2, bool forceSpawn, int alarm, int doorLock, int minDelay, int maxDelay, string plate)09E2
v.015bool result = findTrainDirection(carhandle train)09E3
v.015setAircraftCarrierSamSite(bool enable)09E4
v.015drawLightWithRange(float atX, float atY, float atZ, int r, int g, int b, float radius)09E5
v.015enableBurglaryHouses(bool enable)09E6
v.015bool result = isPlayerControlOn(playerhandle player)09E7
v.015int interior = getCharActiveInterior(pedhandle ped)09E8
v.015giveNonPlayerCarNitro(carhandle car)09E9
v.015playerTakeOffGoggles(playerhandle player, bool useAnim)09EB
v.015allowFixedCameraCollision(bool allow)09EC
v.015bool result = hasCharSpottedCharInFront(pedhandle ped, pedhandle ped2)09ED
v.015forceBigMessageAndCounter(bool stayOnScreen)09EE
v.015setVehicleCameraTweak(model carModel, float distance, float altitudeMultiplier, float angleX)09EF
v.015resetVehicleCameraTweak()09F0
v.015reportMissionAudioEventAtChar(pedhandle ped, int event)09F1
v.015bool result = doesDecisionMakerExist(int maker)09F2
v.015ignoreHeightDifferenceFollowingNodes(pedhandle ped, bool ignore)09F4
v.015shutAllCharsUp(bool enable)09F5
v.015setCharGetOutUpsideDownCar(pedhandle ped, bool canGetOut)09F6
v.015reportMissionAudioEventAtCar(carhandle car, int event)09F7
v.015doWeaponStuffAtStartOf2pGame()09F8
v.015bool result = hasGameJustReturnedFromFrontend()09FA
v.015int language = getCurrentLanguage()09FB
v.015bool result = isObjectIntersectingWorld(objhandle object)09FC
v.015int width = getStringWidth(gxtstring gxtString)09FD
v.015resetVehicleHydraulics(carhandle car)09FE
v.015setRespawnPointForDurationOfMission(float posX, float posY, float posZ)09FF
v.015bool result = isThisModelACar(model model)0A01
v.015switchOnGroundSearchlight(searchlighthandle searchlight, bool lightsThroughObstacles)0A02
v.015bool result = isGangWarFightingGoingOn()0A03
v.015bool result = isNextStationAllowed(carhandle train)0A06
v.015skipToNextAllowedStation(carhandle train)0A07
v.015int width = getStringWidthWithNumber(gxtstring gxtString, int number)0A08
v.015shutCharUpForScriptedSpeech(pedhandle ped, bool muted)0A09
v.015enableDisabledAttractorsOnObject(objhandle object, bool enable)0A0A
v.015loadSceneInDirection(float coordX, float coordY, float coordZ, float angle)0A0B
v.015bool result = isPlayerUsingJetpack(playerhandle player)0A0C
v.015clearThisPrintBigNow(int style)0A0E
v.015bool result = hasLanguageChanged()0A0F
v.015incrementIntStatNoMessage(int stat, int value)0A10
v.015setExtraCarColours(carhandle car, int tertiaryColor, int quaternaryColor)0A11
v.015int tertiaryColor, int quaternaryColor = getExtraCarColours(carhandle car)0A12
v.015manageAllPopulation()0A13
v.015setNoResprays(bool enable)0A14
v.015bool result = hasCarBeenResprayed(carhandle car)0A15
v.015attachMissionAudioToCar(int audioId, carhandle car)0A16
v.015setHasBeenOwnedForCarGenerator(int generator, bool owned)0A17
v.015setUpConversationNodeWithScriptedSpeech(gxtstring questionGXT, gxtstring answerYesGXT, gxtstring answerNoGXT, int questionWAV, int answerYesWAV, int answerNoWAV)0A18
v.015setAreaName(gxtstring gxtString)0A19
v.015taskPlayAnimSecondary(pedhandle ped, string animation, string IFP, float framedelta, bool loopA, bool lockX, bool lockY, bool lockF, int time)0A1A
v.015bool result = isCharTouchingChar(pedhandle ped, pedhandle ped2)0A1B
v.015disableHeliAudio(carhandle helicopter, bool disable)0A1C
v.015taskHandGesture(pedhandle ped, pedhandle ped2)0A1D
v.015takePhoto(bool unk)0A1E
v.015incrementFloatStatNoMessage(int stat, float value)0A1F
v.015setPlayerGroupToFollowAlways(playerhandle player, bool followAlways)0A20
v.015improveCarByCheating(carhandle car, bool affectedByCheats)0A21
v.015changeCarColourFromMenu(int panelID, carhandle car, int colorslot, int activeRow)0A22
v.015highlightMenuItem(int panel, int row, bool highlight)0A23
v.015setDisableMilitaryZones(bool disable)0A24
v.015setCameraPositionUnfixed(float xAngle, float zAngle)0A25
v.015setRadioToPlayersFavouriteStation()0A26
v.015setDeathWeaponsPersist(pedhandle ped, bool persist)0A27
v.015setCharSwimSpeed(pedhandle ped, float speed)0A28
v.015bool result = isPlayerClimbing(playerhandle player)0A29
v.015bool result = isThisHelpMessageBeingDisplayed(gxtstring gxtString)0A2A
v.015bool result = isWidescreenOnInOptions()0A2B
v.015drawSubtitlesBeforeFade(bool flag)0A2C
v.015drawOddjobTitleBeforeFade(bool flag)0A2D
v.015taskFollowPathNodesToCoordWithRadius(pedhandle ped, float toX, float toY, float toZ, int mode, int time, float stopRadius)0A2E
v.015setPhotoCameraEffect(bool firstPersonView)0A2F
v.015fixCar(carhandle car)0A30
v.015setPlayerGroupToFollowNever(playerhandle player, bool neverFollow)0A31
v.015bool result = isCharAttachedToAnyCar(pedhandle ped)0A32
v.015pedhandle ped = storeCarCharIsAttachedToNoSave(carhandle car)0A33
v.015setUpSkipForVehicleFinishedByScript(float posX, float posY, float posZ, float angle, carhandle car)0A35
v.015bool result = isSkipWaitingForScriptToFadeIn()0A36
v.015forceAllVehicleLightsOff(bool off)0A37
v.015int mode = getPlayerInCarCameraMode()0A39
v.015bool result = isLastBuildingModelShotByPlayer(playerhandle player, model model)0A3A
v.015clearLastBuildingModelShotByPlayer(playerhandle player)0A3B
v.015setUpConversationEndNodeWithScriptedSpeech(gxtstring dialogueGxt, int wav)0A3C
v.015activatePimpCheat(bool enable)0A3D
v.015pedhandle ped = getRandomCharInAreaOffsetNoSave(float sphereX, float sphereY, float sphereZ, float radiusX, float radiusY, float radiusZ)0A3E
v.015setScriptCoopGame(bool enable)0A3F
v.015markerhandle marker = createUser3dMarker(float atX, float atY, float atZ, int color)0A40
v.015removeUser3dMarker(markerhandle marker)0A41
v.015getRidOfPlayerProstitute()0A43
v.015displayNonMinigameHelpMessages(bool display)0A44
v.015setRailtrackResistanceMult(float tracksFriction)0A45
v.015switchObjectBrains(int externalScript, bool canBeStreamedIn)0A46
v.015finishSettingUpConversationNoSubtitles()0A47
v.015allowPauseInWidescreen(bool enable)0A48
v.015float x, float y = getPcMouseMovement()0A4A
v.015bool result = isPcUsingJoypad()0A4B
v.015bool result = isMouseUsingVerticalInversion()0A4C
v.015bool result = startNewCustomScript(string filepath, array args)0A92
v.015launchCustomMission(string filepath, array args)0A94
v.015int handle = getScmThreadStructNamed(gxtstring thread)0AAA
v.015bool result, int handle = loadAudioStream(string audio)0AAC
v.015setAudioStreamState(int handle, int state)0AAD
v.015releaseAudioStream(int handle)0AAE
v.015int length = getAudioStreamLength(int handle)0AAF
v.015setCleoSharedVar(int var, int value)0AB3
v.015int value = getCleoSharedVar(int var)0AB4
v.015int state = getAudioStreamState(int handle)0AB9
v.015float volume = getAudioStreamVolume(int audio)0ABB
v.015setAudioStreamVolume(int audio, float volume)0ABC
v.015setAudioStreamLooped(int audio, bool loop)0AC0
v.015int handle = load3dAudioStream(string audio)0AC1
v.015setPlay3dAudioStreamAtCoordinates(int handle, float posX, float posY, float posZ)0AC2
v.015setPlay3dAudioStreamAtObject(int audio, objhandle object)0AC3
v.015setPlay3dAudioStreamAtChar(int audio, pedhandle ped)0AC4
v.015setPlay3dAudioStreamAtCar(int audio, carhandle car)0AC5
v.015sampSpawnPlayer()0AF6
v.015int handle = sampGetBase()0AF7
v.015sampAddChatMessage(string text, int color)0AF8
v.015sampSendChat(string text)0AF9
v.015bool result = isSampAvailable()0AFA
v.015sampRequestClass(int class)0AFB
v.015sampSendScmEvent(int event, int id, int param1, int param2)0AFC
v.015sampSetSpecialAction(int action)0AFD
v.015sampSendDeathByPlayer(int playerId, int reason)0AFE
v.015bool result, carhandle car = sampGetCarHandleBySampVehicleId(int id)0AFF
v.015bool result, pedhandle ped = sampGetCharHandleBySampPlayerId(int id)0B20
v.015bool result = sampIsChatInputActive()0B21
v.015sampSetSendrate(int type, int rate)0B22
v.015bool result = sampIsPlayerConnected(int id)0B23
v.015int structPtr = sampGetPlayerStructPtr(int id)0B24
v.015int health = sampGetPlayerHealth(int id)0B25
v.015int armor = sampGetPlayerArmor(int id)0B26
v.015sampSetGamestate(int gamestate)0B27
v.015sampDisconnectWithReason(bool timeout)0B28
v.015sampSetLocalPlayerName(string name)0B29
v.015int ping = sampGetPlayerPing(int id)0B2A
v.015bool result, int id = sampGetPlayerIdByCharHandle(int handle)0B2B
v.015bool result, carhandle car = sampGetVehicleIdByCarHandle(int handle)0B2C
v.015bool result, float posX, float posY, float posZ = sampGetStreamedOutPlayerPos(int id)0B2F
v.015sampSendEnterVehicle(int id, bool passenger)0B30
v.015sampSendExitVehicle(int id)0B31
v.015sampSendSpawn()0B32
v.015sampSendDamageVehicle(carhandle car, int panel, int doors, int lights, int tires)0B33
v.015bool result = sampRegisterChatCommand(string cmd, function func)0B34
v.015string name = sampGetPlayerNickname(int id)0B36
v.015int color = sampGetPlayerColor(int id)0B37
v.015sampConnectToServer(string ip, int port)0B38
v.015string ip, int port = sampGetCurrentServerAddress()0B39
v.015string name = sampGetCurrentServerName()0B3A
v.015sampShowDialog(int id, string caption, string text, string button1, string button2, int style)0B3B
v.015bool result, int button, int list, string input = sampHasDialogRespond(int id)0B3C
v.015bitstream bs = raknetNewBitStream()0B3D
v.015raknetDeleteBitStream(bitstream bs)0B3E
v.015raknetResetBitStream(bitstream bs)0B3F
v.015raknetBitStreamWriteBool(bitstream bs, bool value)0B40
v.015raknetBitStreamWriteInt8(bitstream bs, int value)0B40
v.015raknetBitStreamWriteInt16(bitstream bs, int value)0B40
v.015raknetBitStreamWriteInt32(bitstream bs, int value)0B40
v.015raknetBitStreamWriteFloat(bitstream bs, float value)0B40
v.015raknetBitStreamWriteBuffer(bitstream bs, int dest, int size)0B40
v.015raknetBitStreamWriteBitStream(bitstream bs, bitstream bitStream)0B40
v.015raknetBitStreamWriteString(bitstream bs, string str)0B40
v.015raknetSendRpcEx(int rpc, bitstream bs, int priority, int reliability, int channel, bool timestamp)0B41
v.015raknetSendBitStreamEx(bitstream bs, int priority, int reliability, int channel)0B42
v.015int textlabel = sampCreate3dText(string text, int color, float posX, float posY, float posZ, float distance, bool ignoreWalls, int playerId, int vehicleId)0B44
v.015sampDestroy3dText(int textlabel)0B45
v.015bool result = sampIs3dTextDefined(int 3dText)0B46
v.015sampCloseCurrentDialogWithButton(int button)0B47
v.015int list = sampGetCurrentDialogListItem()0B48
v.015sampSetCurrentDialogListItem(int list)0B49
v.015string text = sampGetCurrentDialogEditboxText()0B4A
v.015sampSetCurrentDialogEditboxText(string text)0B4B
v.015bool result = sampIsDialogActive()0B4C
v.015int type = sampGetCurrentDialogType()0B4D
v.015int id = sampGetCurrentDialogId()0B4E
v.015int gamestate = sampGetGamestate()0B4F
v.015objhandle object = sampGetObjectHandleBySampId(int id)0B50
v.015pickuphandle pickup = sampGetPickupHandleBySampId(int id)0B51
v.015int objectId = sampGetObjectSampIdByHandle(objhandle object)0B52
v.015int pickupId = sampGetPickupSampIdByHandle(pickuphandle pickup)0B53
v.015int count = sampGetListboxItemsCount()0B54
v.015int animid = sampGetPlayerAnimationId(int playerId)0B57
v.015string name, string file = sampGetAnimationNameAndFile(int animid)0B58
v.015int id = sampFindAnimationIdByNameAndFile(string name, string file)0B59
v.015int resX, int resY = getScreenResolution()0B5A
v.015string text = sampGetListboxItemText(int item)0B5B
v.015bool result = sampIsPlayerPaused(int id)0B5C
v.015sampToggleCursor(bool show)0B5D
v.015bool result = sampIsLocalPlayerSpawned()0B61
v.015int action = sampGetPlayerSpecialAction(int id)0B62
v.015bool result = sampUnregisterChatCommand(string cmd)0B63
v.015bool result = sampIsPlayerNpc(int id)0B64
v.015int score = sampGetPlayerScore(int id)0B65
v.015renderDrawLine(int pos1X, int pos1Y, int pos2X, int pos2Y, int width, int color)0B68
v.015renderDrawBox(int posX, int posY, int sizeX, int sizeY, int color)0B69
v.015renderDrawBoxWithBorder(int posX, int posY, int sizeX, int sizeY, int color, int bsize, int bcolor)0B6A
v.015int length = renderGetFontDrawTextLength(int font, string text)0B6B
v.015int height = renderGetFontDrawHeight(int font)0B6C
v.015int font = renderCreateFont(string font, int height, int flags)0B6D
v.015renderReleaseFont(int font)0B6E
v.015renderFontDrawText(int font, string text, int posX, int posY, int color)0B6F
v.015renderDrawPolygon(int posX, int posY, int sizeX, int sizeY, int corners, float rotation, int color)0B70
v.015int texture = renderLoadTextureFromFile(string file)0B71
v.015renderReleaseTexture(int texture)0B72
v.015renderDrawTexture(int texture, int posX, int posY, int sizeX, int sizeY, float rotation, int color)0B73
v.015sampSetChatString(int id, string text, string prefix, int color, int pcolor)0B74
v.015string text, string prefix, int color, int pcolor = sampGetChatString(int id)0B75
v.015sampSetChatInputText(string text)0B76
v.015string text = sampGetChatInputText()0B77
v.015sampfuncsLog(string msg)0B78
v.015sampSetChatInputEnabled(bool enabled)0B79
v.015int rakInt = sampGetRakclientInterface()0B7A
v.015int rakpeer = sampGetRakpeer()0B7B
v.015int address = sampGetRakclientFuncAddressByIndex(int index)0B7C
v.015int callback = sampGetRpcCallbackByRpcId(int index)0B7D
v.015int node = sampGetRpcNodeByRpcId(int index)0B7E
v.015int sampPtr = sampGetSampInfoPtr()0B7F
v.015int dialog = dxutCreateDialog(string name)0B80
v.015bool result, int event, int id = dxutPopEvent(int dialog)0B81
v.015dxutAddButton(int dialog, int id, string text, int posX, int posY, int sizeX, int sizeY)0B82
v.015dxutAddCheckbox(int dialog, int id, string text, int posX, int posY, int sizeX, int sizeY)0B83
v.015dxutSetDialogPos(int dialog, int posX, int posY, int sizeX, int sizeY)0B84
v.015int posX, int posY, int sizeX, int sizeY = dxutGetDialogPosAndSize(int dialog)0B85
v.015dxutSetDialogVisible(int dialog, bool visible)0B86
v.015bool result = dxutIsDialogVisible(int dialog)0B87
v.015dxutAddEditbox(int dialog, int id, string text, int posX, int posY, int sizeX, int sizeY)0B88
v.015string text = dxutGetControlText(int dialog, int id)0B89
v.015raknetSendRpc(int rpc, bitstream bs)0B8A
v.015raknetSendBitStream(bitstream bs)0B8B
v.015bool result = sampIsCursorActive()0B8C
v.015sampSetCursorMode(int mode)0B8D
v.015int mode = sampGetCursorMode()0B8E
v.015dxutSetControlVisible(int dialog, int id, bool visible)0B90
v.015dxutAddStatic(int dialog, int id, string text, int posX, int posY, int sizeX, int sizeY)0B91
v.015bool result = dxutIsCheckboxChecked(int dialog, int id)0B92
v.015dxutSetDialogBackgroundColor(int dialog, int color)0B93
v.015dxutSetControlText(int dialog, int id, string text)0B94
v.015bool result = dxutControlIsVisible(int dialog, int id)0B95
v.015dxutAddSlider(int dialog, int id, int posX, int posY, int sizeX, int sizeY, int max)0B96
v.015int value = dxutGetSliderValue(int dialog, int id)0B97
v.015dxutSetSliderValue(int dialog, int id, int value)0B98
v.015dxutAddListbox(int dialog, int id, int posX, int posY, int sizeX, int sizeY)0B99
v.015dxutListboxInsertItem(int dialog, int id, string element, int data, int after)0B9A
v.015int element, int count = dxutGetListboxSelectedItemAndCount(int dialog, int id)0B9B
v.015dxutListboxDeleteItem(int dialog, int id, int element)0B9C
v.015string text, int data = dxutGetListboxItemTextAndData(int dialog, int id, int element)0B9D
v.015dxutCheckboxSetChecked(int dialog, int id, bool checked)0B9E
v.015dxutEnableDialogCaption(int dialog, int enable)0B9F
v.015bool result = dxutIsDialogCaptionEnabled(int dialog)0BA0
v.015dxutSetDialogMinimized(int dialog, bool minimized)0BA1
v.015bool result = dxutIsDialogMinimized(int dialog)0BA2
v.015dxutDeleteControl(int dialog, int id)0BA3
v.015dxutDeleteDialog(int dialog)0BA4
v.015dxutSetFocusOnControl(int dialog, int id)0BA5
v.015dxutSetControlSize(int dialog, int id, int sizeX, int sizeY)0BA6
v.015int sizeX, int sizeY = dxutGetControlSize(int dialog, int id)0BA7
v.015dxutSetControlPos(int dialog, int id, int posX, int posY)0BA8
v.015int posX, int posY = dxutGetControlPos(int dialog, int id)0BA9
v.015dxutSetCheckboxColor(int dialog, int id, int color)0BAA
v.015bool result = dxutIsDialogExists(int dialog)0BAB
v.015int settings = sampGetServerSettingsPtr()0BAC
v.015int pools = sampGetSampPoolsPtr()0BAD
v.015int chat = sampGetChatInfoPtr()0BAE
v.015int input = sampGetInputInfoPtr()0BAF
v.015int dialog = sampGetDialogInfoPtr()0BB0
v.015int kill = sampGetKillInfoPtr()0BB1
v.015int misc = sampGetMiscInfoPtr()0BB2
v.015int tdpool = sampGetTextdrawPoolPtr()0BB3
v.015int objpool = sampGetObjectPoolPtr()0BB4
v.015int gzpool = sampGetGangzonePoolPtr()0BB5
v.015int tlabelpool = sampGetTextlabelPoolPtr()0BB6
v.015int plpool = sampGetPlayerPoolPtr()0BB7
v.015int vehpool = sampGetVehiclePoolPtr()0BB8
v.015int pupool = sampGetPickupPoolPtr()0BB9
v.015sampStorePlayerOnfootData(int id, int data)0BBA
v.015sampStorePlayerIncarData(int id, int data)0BBB
v.015sampStorePlayerPassengerData(int id, int data)0BBC
v.015sampStorePlayerTrailerData(int id, int data)0BBD
v.015sampStorePlayerAimData(int id, int data)0BBE
v.015sampSendRconCommand(string cmd)0BBF
v.015sampSendOnfootData(int data)0BC0
v.015sampSendIncarData(int data)0BC1
v.015sampSendPassengerData(int data)0BC2
v.015sampSendAimData(int data)0BC3
v.015sampSendBulletData(int data)0BC4
v.015sampSendTrailerData(int data)0BC5
v.015sampSendUnoccupiedData(int data)0BC6
v.015sampSendSpectatorData(int data)0BC7
v.015sampSendClickPlayer(int id, int source)0BC8
v.015sampSendDialogResponse(int id, int button, int listitem, string input)0BC9
v.015sampSendClickTextdraw(int id)0BCA
v.015sampSendGiveDamage(int id, float damage, int weapon, int bodypart)0BCB
v.015sampSendTakeDamage(int id, float damage, int weapon, int bodypart)0BCC
v.015sampSendEditObject(int id, objhandle object, int response, float posX, float posY, float posZ, float rotX, float rotY, float rotZ)0BCD
v.015sampSendEditAttachedObject(int response, int index, int model, int bone, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ)0BCE
v.015sampSendInteriorChange(int id)0BCF
v.015sampSendRequestSpawn()0BD0
v.015sampSendPickedUpPickup(int id)0BD1
v.015sampSendMenuSelectRow(int id)0BD2
v.015sampSendMenuQuit()0BD3
v.015sampSendVehicleDestroyed(int id)0BD4
v.015bool result = sampIsScoreboardOpen()0BD5
v.015sampToggleScoreboard(bool show)0BD6
v.015string text = sampGetDialogText()0BD7
v.015string caption = sampGetDialogCaption()0BD8
v.015sampSetDialogClientside(bool clientside)0BD9
v.015bool result = sampIsDialogClientside()0BDA
v.015bool result = sampIsChatVisible()0BDB
v.015int mode = sampGetChatDisplayMode()0BDC
v.015sampSetChatDisplayMode(int mode)0BDD
v.015pauseScmThread(int thread)0BDE
v.015resumeScmThread(int thread)0BDF
v.015bool value = raknetBitStreamReadBool(bitstream bs)0BE7
v.015int value = raknetBitStreamReadInt8(bitstream bs)0BE7
v.015int value = raknetBitStreamReadInt16(bitstream bs)0BE7
v.015int value = raknetBitStreamReadInt32(bitstream bs)0BE7
v.015float value = raknetBitStreamReadFloat(bitstream bs)0BE7
v.015raknetBitStreamReadBuffer(bitstream bs, int dest, int size)0BE8
v.015string value = raknetBitStreamReadString(bitstream bs, int size)0BE8
v.015raknetBitStreamResetReadPointer(bitstream bs)0BE9
v.015raknetBitStreamResetWritePointer(bitstream bs)0BEA
v.015raknetBitStreamIgnoreBits(bitstream bs, int ammount)0BEB
v.015raknetBitStreamSetWriteOffset(bitstream bs, int offset)0BEC
v.015raknetBitStreamSetReadOffset(bitstream bs, int offset)0BED
v.015int value = raknetBitStreamGetNumberOfBitsUsed(bitstream bs)0BEE
v.015int value = raknetBitStreamGetNumberOfBytesUsed(bitstream bs)0BEF
v.015int value = raknetBitStreamGetNumberOfUnreadBits(bitstream bs)0BF0
v.015int value = raknetBitStreamGetWriteOffset(bitstream bs)0BF1
v.015int value = raknetBitStreamGetReadOffset(bitstream bs)0BF2
v.015int value = raknetBitStreamGetDataPtr(bitstream bs)0BF3
v.015string string = raknetBitStreamDecodeString(bitstream bs, int size)0BF4
v.015raknetBitStreamEncodeString(bitstream bs, string string)0BF5
v.015raknetEmulRpcReceiveBitStream(int rpc, bitstream bs)0BF6
v.015raknetEmulPacketReceiveBitStream(int packet, bitstream bs)0BF7
v.015string name = raknetGetRpcName(int rpc)0BF8
v.015string name = raknetGetPacketName(int packet)0BF9
v.015bool result = setSampfuncsGlobalVar(string var, int value)0BFC
v.015bool result, int value = getSampfuncsGlobalVar(string var)0BFD
v.015renderBegin(int type)0C3B
v.015renderEnd()0C3C
v.015renderColor(int color)0C3D
v.015renderVertex(float vX, float vY)0C3E
v.015renderSetTexCoord(float posX, float posY)0C3F
v.015renderBindTexture(int texture)0C40
v.015int struct = renderGetTextureStruct(int texture)0C41
v.015int sprite = renderGetTextureSprite(int texture)0C42
v.015int sizeX, int sizeY = renderGetTextureSize(int texture)0C43
v.015renderSetRenderState(int type, int state)0C44
v.015sampCreate3dTextEx(int id, string text, int color, float posX, float posY, float posZ, float distance, bool ignoreWalls, int playerId, int vehicleId)0C45
v.015string string, int color, float posX, float posY, float posZ, float distance, bool ignoreWalls, int playerId, int vehicleId = sampGet3dTextInfoById(int id)0C46
v.015sampSet3dTextString(int id, string text)0C47
v.015sampTextdrawCreate(int id, string text, float posX, float posY)0C48
v.015sampTextdrawSetBoxColorAndSize(int id, int box, int color, float sizeX, float sizeY)0C49
v.015sampTextdrawSetAlign(int id, int align)0C4A
v.015sampTextdrawSetProportional(int id, int proportional)0C4B
v.015sampTextdrawSetStyle(int id, int style)0C4C
v.015sampTextdrawSetShadow(int id, int shadow, int color)0C4D
v.015sampTextdrawSetOutlineColor(int id, int outline, int color)0C4E
v.015sampTextdrawSetModelRotationZoomVehColor(int id, int model, float rotX, float rotY, float rotZ, float zoom, int clr1, int clr2)0C4F
v.015sampTextdrawSetString(int id, string text)0C50
v.015sampTextdrawSetPos(int id, float posX, float posY)0C51
v.015sampTextdrawSetLetterSizeAndColor(int id, float letSizeX, float letSizeY, int color)0C52
v.015int box, int color, float sizeX, float sizeY = sampTextdrawGetBoxEnabledColorAndSize(int id)0C53
v.015int align = sampTextdrawGetAlign(int id)0C54
v.015int prop = sampTextdrawGetProportional(int id)0C55
v.015int style = sampTextdrawGetStyle(int id)0C56
v.015int shadow, int color = sampTextdrawGetShadowColor(int id)0C57
v.015int outline, int color = sampTextdrawGetOutlineColor(int id)0C58
v.015int model, float rotX, float rotY, float rotZ, float zoom, int clr1, int clr2 = sampTextdrawGetModelRotationZoomVehColor(int id)0C59
v.015string text = sampTextdrawGetString(int id)0C5A
v.015float posX, float posY = sampTextdrawGetPos(int id)0C5B
v.015float letSizeX, float letSizeY, int color = sampTextdrawGetLetterSizeAndColor(int id)0C5C
v.015bool result = sampTextdrawIsExists(int id)0C5D
v.015sampTextdrawDelete(int id)0C5E
v.015bool result = isSampfuncsGlobalVarDefined(string var)0C5F
v.015int read, int write = getSampfuncsGlobalVarAccessForThread(string var, int thread)0C61
v.015runSampfuncsConsoleCommand(string cmd)0C62
v.015bool result = sampfuncsRegisterConsoleCommand(string cmd, function func)0C63
v.015bool result = sampfuncsUnregisterConsoleCommand(string cmd)0C64
v.015int thread = createScmThreadAtPointer(int pointer, , array args)0C6B
v.015setScmThreadLocalVar(int thread, int var, int value)0C6C
v.015int value = getScmThreadLocalVar(int thread, int var)0C6D
v.015destroyScmThread(int thread)0C6E
v.015restartScmThread(int thread, array args)0C6F
v.015bool result = isSampfuncsConsoleActive()0C7E
v.015sampSetClientCommandDescription(string cmd, string text)0C7F
v.015setSampfuncsConsoleCommandDescription(string cmd, string text)0C80
v.015sampForceVehicleSync(int id)0C81
v.015sampForceUnoccupiedSyncSeatId(int id, int seatId)0C82
v.015sampForceOnfootSync()0C83
v.015sampForceAimSync()0C84
v.015sampForceTrailerSync(int id)0C85
v.015sampForcePassengerSyncSeatId(int id, int seatId)0C86
v.015sampForceStatsSync()0C87
v.015sampForceWeaponsSync()0C88
v.015int id = sampGetMaxPlayerId(bool streamed)0C8A
v.015int count = sampGetPlayerCount(bool streamed)0C8B
v.015bool result, int texture = renderLoadTextureFromFileInMemory(int pointer, int size)0C8C
v.015sampProcessChatInput(string text)0C8F
v.015bool result = sampIsChatCommandDefined(string cmd)0C90
v.015bool result = isSampfuncsConsoleCommandDefined(string cmd)0C91
v.015int version = getCleoLibraryVersion()0C92