Кто нибудь помогите убрать эту надпись скрипта lua, при заходе на сервер

stefffuy

Новичок
Автор темы
5
0
можно как то убрать этот текст? либо, чтобы он сразу появлялся

1710682504036.png
 

stefffuy

Новичок
Автор темы
5
0
Lua:
script_name("LEGAL C-BUG")
script_author("deddosouru")
script_description('legal and fast C-BUG using. Just hold RMB and hit "R" button like cowboy hits his colts trigger')
script_dependencies("SampFuncs 5.3.3 release #19 (SA-MP 0.3.7)(tested), MoonLoader (lol)")
script_version_number(4)
--Скачав это говно вы автоматически соглашаетесь с тем что написано вот тут: http://deddosouru.ml/elua
local inicfg = require 'inicfg'
local memory = require 'memory'
local cfg = inicfg.load({set = {
iHaveReadedLicenseAgreement = false,
noRecoilWithDynamicCrosshair = false,
showGameCrosshairInstantly = false,
noCamRestore = false,
autoScroll = false,
missChanceIs1to = 4,
randomMisses = false,
checkpt = false,
secondarykey = 82}})
function main()
while not isSampLoaded and not isSampfuncsLoaded do wait(0) end
while not isSampAvailable do wait(0) end
wait(9000)
inicfg.save(cfg)
sampRegisterChatCommand("lcbcfg", SHOW_DLG)
sampfuncsRegisterConsoleCommand("mlgshootingdesu", easterEgg)
if cfg.set.showGameCrosshairInstantly then showCrosshairInstantlyPatch(true) end
if cfg.set.noRecoilWithDynamicCrosshair then noRecoilDynamicCrosshair(true) end
while true do
    wait(0)
    curweap = getCurrentCharWeapon(playerPed)
    if cfg.set.noCamRestore then
    if not isCharDead(playerPed) then cameraRestorePatch(true)
    else cameraRestorePatch(false) end end
        if isButtonPressed(PLAYER_HANDLE, 6) and isKeyJustPressed(cfg.set.secondarykey) then
            if cfg.set.autoScroll and getAmmoInClip() < 5 then giveWeaponToChar(playerPed, curweap, 0) end
            while cfg.set.checkpt and getAmmoInClip() == 0 do wait(0) end
            wait(0)
            if cfg.set.randomMisses then
                if math.random(0, cfg.set.missChanceIs1to ) == 1 then
                    wait(math.random(17, 40) * 10)
                    setGameKeyState(18, 255)
                end
            else
                sendKey(4)
                setGameKeyState(17, 255)
                wait(55)
                setGameKeyState(6, 0)
                sendKey(2)
                setGameKeyState(18, 255)
            end
        end
    end
end

--128 4 2

function sendKey(key)
    local _, myId = sampGetPlayerIdByCharHandle(PLAYER_PED)
    local data = allocateMemory(68)
    sampStorePlayerOnfootData(myId, data)
    setStructElement(data, 4, 2, key, false)
    sampSendOnfootData(data)
    freeMemory(data)
end

function easterEgg()
eaegg = not eaegg
if eaegg then lua_thread.create(mlg) end
end

function mlg()
    while true do
        wait(0)
        if not eaegg then return end
        isTargetin, handle = getCharPlayerIsTargeting(playerHandle)
        if isCharShooting(playerPed) and isTargetin then
            trgx, trgy, trgz = getCharCoordinates(handle)
            addOneOffSound(trgx, trgy, trgz, 1159)
            shakeCam(100)
        end
    end
end

function get_screen_centure(szX, szY)
     local X,Y = getScreenResolution()
    X = X/2 - szX
    Y = Y/2 - szY
    return X, Y
end

function SHOW_DLG()
    lua_thread.create(showCur)
    return
end

function showCur()
    wait(0)
    if not dxutIsDialogExists(HND_DLG) then
        HND_DLG = dxutCreateDialog("{818384}LEGAL  {0094c8}C-BUG  {FFFFFF}Settings")
        local X, Y = get_screen_centure(155, 165)
        dxutSetDialogPos(HND_DLG, X, Y, 310, 330)
        dxutAddCheckbox(HND_DLG, 1, "iHaveReadedLicenseAgreement", 5, 5, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 1, cfg.set.iHaveReadedLicenseAgreement)
        dxutAddCheckbox(HND_DLG, 2, "showGameCrosshairInstantly", 5, 30, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 2, cfg.set.showGameCrosshairInstantly)
        dxutAddCheckbox(HND_DLG, 3, "noCamRestore", 5, 55, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 3, cfg.set.noCamRestore)
        dxutAddCheckbox(HND_DLG, 4, "autoScroll", 5, 80, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 4, cfg.set.autoScroll)
        dxutAddCheckbox(HND_DLG, 5, "noRecoilWithDynamicCrosshair", 5, 105, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 5, cfg.set.noRecoilWithDynamicCrosshair)
        dxutAddCheckbox(HND_DLG, 6, "checkpt", 5, 130, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 6, cfg.set.checkpt)
        dxutAddCheckbox(HND_DLG, 7, "randomMisses", 5, 155, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 7, cfg.set.randomMisses)
        dxutAddStatic(HND_DLG, 11, "Miss chance setting:", 5, 180, 300, 20)
        dxutAddEditbox(HND_DLG, 8, tostring(cfg.set.missChanceIs1to), 5, 200, 300, 35)
        dxutAddButton(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey), 5, 245, 300, 20)
        dxutAddButton(HND_DLG, 10, "Save", 5, 290, 300, 20)
        dxutAddButton(HND_DLG, 12, "Close w/o saving to file", 5, 270, 300, 20)
        sampToggleCursor(true)
    else
        dxutSetDialogVisible(HND_DLG, (not dxutIsDialogVisible(HND_DLG)))
    end
    while true do
        wait(0)
        local RES, DLG_EVENT, DLG_CONTROL = dxutPopEvent(HND_DLG)
        if DLG_CONTROL == 10 --[[ "Save" button]] then
            wait(0)
            inicfg.save(cfg)
            dxutSetDialogVisible(HND_DLG, false)
            dxutDeleteDialog(HND_DLG)
            sampToggleCursor(false)
            break
        end
        if DLG_CONTROL == 1 --[[license agreement checkbox]] then
            cfg.set.iHaveReadedLicenseAgreement = not cfg.set.iHaveReadedLicenseAgreement
        end
        if DLG_CONTROL == 2 --[[crosshair patch]] then
            cfg.set.showGameCrosshairInstantly = not cfg.set.showGameCrosshairInstantly
            showCrosshairInstantlyPatch(cfg.set.showGameCrosshairInstantly)
        end
        if DLG_CONTROL == 3 --[[campatch]] then
            cfg.set.noCamRestore = not cfg.set.noCamRestore
            cameraRestorePatch(cfg.set.noCamRestore)
        end
        if DLG_CONTROL == 4 --[[autoScroll]] then
            cfg.set.autoScroll = not cfg.set.autoScroll
        end
        if DLG_CONTROL == 5 --[[no recoil]] then
            cfg.set.noRecoilWithDynamicCrosshair = not cfg.set.noRecoilWithDynamicCrosshair
            noRecoilDynamicCrosshair(cfg.set.noRecoilWithDynamicCrosshair)
        end
        if DLG_CONTROL == 6 --[[checkpt]] then
            cfg.set.checkpt = not cfg.set.checkpt
        end
        if DLG_CONTROL == 7 --[[randomMisses]] then
            cfg.set.randomMisses = not cfg.set.randomMisses
        end
        if DLG_CONTROL == 8 --[[misschance edit box]] and DLG_EVENT == 1537 --[[EVENT_EDITBOX_STRING]] then
            cfg.set.missChanceIs1to = tonumber(dxutGetControlText(HND_DLG, 8))
        end
        if DLG_CONTROL == 9 --[[set key button]] then
            dxutSetControlText(HND_DLG, 9, "press any key")
            repeat
                wait(0)
                repexit = false
                for btn = 0, 254 do
                    if isKeyDown(btn) then
                        repexit = true
                        cfg.set.secondarykey = btn
                        dxutSetControlText(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey))
                    end
                end
            until repexit
            repexit = false
        end
        if DLG_CONTROL == 12 --[[close w/o saving]] then
            wait(0)
            dxutSetDialogVisible(HND_DLG, false)
            sampToggleCursor(false)
            dxutDeleteDialog(HND_DLG)
            break
        end
    end
end


function getAmmoInClip() --4el0ve4ik
  local struct = getCharPointer(playerPed)
  local prisv = struct + 0x0718
  local prisv = memory.getint8(prisv, false)
  local prisv = prisv * 0x1C
  local prisv2 = struct + 0x5A0
  local prisv2 = prisv2 + prisv
  local prisv2 = prisv2 + 0x8
  local ammo = memory.getint32(prisv2, false)
  return ammo
end

function cameraRestorePatch(qqq) --by FYP
    if qqq then
        if not patch_cameraRestore then
            patch_cameraRestore1 = memory.read(0x5109AC, 1, true)
            patch_cameraRestore2 = memory.read(0x5109C5, 1, true)
            patch_cameraRestore3 = memory.read(0x5231A6, 1, true)
            patch_cameraRestore4 = memory.read(0x52322D, 1, true)
            patch_cameraRestore5 = memory.read(0x5233BA, 1, true)
        end
        memory.write(0x5109AC, 235, 1, true)
        memory.write(0x5109C5, 235, 1, true)
        memory.write(0x5231A6, 235, 1, true)
        memory.write(0x52322D, 235, 1, true)
        memory.write(0x5233BA, 235, 1, true)
    elseif patch_cameraRestore1 ~= nil then
        memory.write(0x5109AC, patch_cameraRestore1, 1, true)
        memory.write(0x5109C5, patch_cameraRestore2, 1, true)
        memory.write(0x5231A6, patch_cameraRestore3, 1, true)
        memory.write(0x52322D, patch_cameraRestore4, 1, true)
        memory.write(0x5233BA, patch_cameraRestore5, 1, true)
        patch_cameraRestore1 = nil
    end
end

function showCrosshairInstantlyPatch(enable) --by FYP
    if enable then
        if not patch_showCrosshairInstantly then
            patch_showCrosshairInstantly = memory.read(0x0058E1D9, 1, true)
        end
        memory.write(0x0058E1D9, 0xEB, 1, true)
    elseif patch_showCrosshairInstantly ~= nil then
        memory.write(0x0058E1D9, patch_showCrosshairInstantly, 1, true)
        patch_showCrosshairInstantly = nil
    end
end

function noRecoilDynamicCrosshair(qq) --by SR_Team
    if qq then
        if not patch_noRecoilDynamicCrosshair then
            patch_noRecoilDynamicCrosshair = memory.read(0x00740460, 1, true)
        end
        memory.write(0x00740460, 0x90, 1, true)
    elseif patch_noRecoilDynamicCrosshair ~= nil then
        memory.write(0x00740460, patch_noRecoilDynamicCrosshair, 1, true)
        patch_noRecoilDynamicCrosshair = nil
    end
end

function onExitScript()
    if cfg.set.crosshairPatch then
        showCrosshairInstantlyPatch(false)
    end
    if cfg.set.noRecoilWithDynamicCrosshair then
        noRecoilDynamicCrosshair(false)
    end
    if cfg.set.noCamRestore then
        cameraRestorePatch(false)
    end
end

?
 
Последнее редактирование:

KyRDa

Участник
54
29
Lua:
script_name("LEGAL C-BUG")
script_author("deddosouru")
script_description('legal and fast C-BUG using. Just hold RMB and hit "R" button like cowboy hits his colts trigger')
script_dependencies("SampFuncs 5.3.3 release #19 (SA-MP 0.3.7)(tested), MoonLoader (lol)")
script_version_number(4)
--Скачав это говно вы автоматически соглашаетесь с тем что написано вот тут: http://deddosouru.ml/elua
local inicfg = require 'inicfg'
local memory = require 'memory'
local cfg = inicfg.load({set = {
iHaveReadedLicenseAgreement = false,
noRecoilWithDynamicCrosshair = false,
showGameCrosshairInstantly = false,
noCamRestore = false,
autoScroll = false,
missChanceIs1to = 4,
randomMisses = false,
checkpt = false,
secondarykey = 82}})
function main()
while not isSampLoaded and not isSampfuncsLoaded do wait(0) end
while not isSampAvailable do wait(0) end
wait(9000)
inicfg.save(cfg)
sampRegisterChatCommand("lcbcfg", SHOW_DLG)
sampfuncsRegisterConsoleCommand("mlgshootingdesu", easterEgg)
if cfg.set.showGameCrosshairInstantly then showCrosshairInstantlyPatch(true) end
if cfg.set.noRecoilWithDynamicCrosshair then noRecoilDynamicCrosshair(true) end
while true do
    wait(0)
    curweap = getCurrentCharWeapon(playerPed)
    if cfg.set.noCamRestore then
    if not isCharDead(playerPed) then cameraRestorePatch(true)
    else cameraRestorePatch(false) end end
        if isButtonPressed(PLAYER_HANDLE, 6) and isKeyJustPressed(cfg.set.secondarykey) then
            if cfg.set.autoScroll and getAmmoInClip() < 5 then giveWeaponToChar(playerPed, curweap, 0) end
            while cfg.set.checkpt and getAmmoInClip() == 0 do wait(0) end
            wait(0)
            if cfg.set.randomMisses then
                if math.random(0, cfg.set.missChanceIs1to ) == 1 then
                    wait(math.random(17, 40) * 10)
                    setGameKeyState(18, 255)
                end
            else
                sendKey(4)
                setGameKeyState(17, 255)
                wait(55)
                setGameKeyState(6, 0)
                sendKey(2)
                setGameKeyState(18, 255)
            end
        end
    end
end

--128 4 2

function sendKey(key)
    local _, myId = sampGetPlayerIdByCharHandle(PLAYER_PED)
    local data = allocateMemory(68)
    sampStorePlayerOnfootData(myId, data)
    setStructElement(data, 4, 2, key, false)
    sampSendOnfootData(data)
    freeMemory(data)
end

function easterEgg()
eaegg = not eaegg
if eaegg then lua_thread.create(mlg) end
end

function mlg()
    while true do
        wait(0)
        if not eaegg then return end
        isTargetin, handle = getCharPlayerIsTargeting(playerHandle)
        if isCharShooting(playerPed) and isTargetin then
            trgx, trgy, trgz = getCharCoordinates(handle)
            addOneOffSound(trgx, trgy, trgz, 1159)
            shakeCam(100)
        end
    end
end

function get_screen_centure(szX, szY)
     local X,Y = getScreenResolution()
    X = X/2 - szX
    Y = Y/2 - szY
    return X, Y
end

function SHOW_DLG()
    lua_thread.create(showCur)
    return
end

function showCur()
    wait(0)
    if not dxutIsDialogExists(HND_DLG) then
        HND_DLG = dxutCreateDialog("{818384}LEGAL  {0094c8}C-BUG  {FFFFFF}Settings")
        local X, Y = get_screen_centure(155, 165)
        dxutSetDialogPos(HND_DLG, X, Y, 310, 330)
        dxutAddCheckbox(HND_DLG, 1, "iHaveReadedLicenseAgreement", 5, 5, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 1, cfg.set.iHaveReadedLicenseAgreement)
        dxutAddCheckbox(HND_DLG, 2, "showGameCrosshairInstantly", 5, 30, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 2, cfg.set.showGameCrosshairInstantly)
        dxutAddCheckbox(HND_DLG, 3, "noCamRestore", 5, 55, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 3, cfg.set.noCamRestore)
        dxutAddCheckbox(HND_DLG, 4, "autoScroll", 5, 80, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 4, cfg.set.autoScroll)
        dxutAddCheckbox(HND_DLG, 5, "noRecoilWithDynamicCrosshair", 5, 105, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 5, cfg.set.noRecoilWithDynamicCrosshair)
        dxutAddCheckbox(HND_DLG, 6, "checkpt", 5, 130, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 6, cfg.set.checkpt)
        dxutAddCheckbox(HND_DLG, 7, "randomMisses", 5, 155, 300, 20)
        dxutCheckboxSetChecked(HND_DLG, 7, cfg.set.randomMisses)
        dxutAddStatic(HND_DLG, 11, "Miss chance setting:", 5, 180, 300, 20)
        dxutAddEditbox(HND_DLG, 8, tostring(cfg.set.missChanceIs1to), 5, 200, 300, 35)
        dxutAddButton(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey), 5, 245, 300, 20)
        dxutAddButton(HND_DLG, 10, "Save", 5, 290, 300, 20)
        dxutAddButton(HND_DLG, 12, "Close w/o saving to file", 5, 270, 300, 20)
        sampToggleCursor(true)
    else
        dxutSetDialogVisible(HND_DLG, (not dxutIsDialogVisible(HND_DLG)))
    end
    while true do
        wait(0)
        local RES, DLG_EVENT, DLG_CONTROL = dxutPopEvent(HND_DLG)
        if DLG_CONTROL == 10 --[[ "Save" button]] then
            wait(0)
            inicfg.save(cfg)
            dxutSetDialogVisible(HND_DLG, false)
            dxutDeleteDialog(HND_DLG)
            sampToggleCursor(false)
            break
        end
        if DLG_CONTROL == 1 --[[license agreement checkbox]] then
            cfg.set.iHaveReadedLicenseAgreement = not cfg.set.iHaveReadedLicenseAgreement
        end
        if DLG_CONTROL == 2 --[[crosshair patch]] then
            cfg.set.showGameCrosshairInstantly = not cfg.set.showGameCrosshairInstantly
            showCrosshairInstantlyPatch(cfg.set.showGameCrosshairInstantly)
        end
        if DLG_CONTROL == 3 --[[campatch]] then
            cfg.set.noCamRestore = not cfg.set.noCamRestore
            cameraRestorePatch(cfg.set.noCamRestore)
        end
        if DLG_CONTROL == 4 --[[autoScroll]] then
            cfg.set.autoScroll = not cfg.set.autoScroll
        end
        if DLG_CONTROL == 5 --[[no recoil]] then
            cfg.set.noRecoilWithDynamicCrosshair = not cfg.set.noRecoilWithDynamicCrosshair
            noRecoilDynamicCrosshair(cfg.set.noRecoilWithDynamicCrosshair)
        end
        if DLG_CONTROL == 6 --[[checkpt]] then
            cfg.set.checkpt = not cfg.set.checkpt
        end
        if DLG_CONTROL == 7 --[[randomMisses]] then
            cfg.set.randomMisses = not cfg.set.randomMisses
        end
        if DLG_CONTROL == 8 --[[misschance edit box]] and DLG_EVENT == 1537 --[[EVENT_EDITBOX_STRING]] then
            cfg.set.missChanceIs1to = tonumber(dxutGetControlText(HND_DLG, 8))
        end
        if DLG_CONTROL == 9 --[[set key button]] then
            dxutSetControlText(HND_DLG, 9, "press any key")
            repeat
                wait(0)
                repexit = false
                for btn = 0, 254 do
                    if isKeyDown(btn) then
                        repexit = true
                        cfg.set.secondarykey = btn
                        dxutSetControlText(HND_DLG, 9, string.format("change secondarykey. current: %s", cfg.set.secondarykey))
                    end
                end
            until repexit
            repexit = false
        end
        if DLG_CONTROL == 12 --[[close w/o saving]] then
            wait(0)
            dxutSetDialogVisible(HND_DLG, false)
            sampToggleCursor(false)
            dxutDeleteDialog(HND_DLG)
            break
        end
    end
end


function getAmmoInClip() --4el0ve4ik
  local struct = getCharPointer(playerPed)
  local prisv = struct + 0x0718
  local prisv = memory.getint8(prisv, false)
  local prisv = prisv * 0x1C
  local prisv2 = struct + 0x5A0
  local prisv2 = prisv2 + prisv
  local prisv2 = prisv2 + 0x8
  local ammo = memory.getint32(prisv2, false)
  return ammo
end

function cameraRestorePatch(qqq) --by FYP
    if qqq then
        if not patch_cameraRestore then
            patch_cameraRestore1 = memory.read(0x5109AC, 1, true)
            patch_cameraRestore2 = memory.read(0x5109C5, 1, true)
            patch_cameraRestore3 = memory.read(0x5231A6, 1, true)
            patch_cameraRestore4 = memory.read(0x52322D, 1, true)
            patch_cameraRestore5 = memory.read(0x5233BA, 1, true)
        end
        memory.write(0x5109AC, 235, 1, true)
        memory.write(0x5109C5, 235, 1, true)
        memory.write(0x5231A6, 235, 1, true)
        memory.write(0x52322D, 235, 1, true)
        memory.write(0x5233BA, 235, 1, true)
    elseif patch_cameraRestore1 ~= nil then
        memory.write(0x5109AC, patch_cameraRestore1, 1, true)
        memory.write(0x5109C5, patch_cameraRestore2, 1, true)
        memory.write(0x5231A6, patch_cameraRestore3, 1, true)
        memory.write(0x52322D, patch_cameraRestore4, 1, true)
        memory.write(0x5233BA, patch_cameraRestore5, 1, true)
        patch_cameraRestore1 = nil
    end
end

function showCrosshairInstantlyPatch(enable) --by FYP
    if enable then
        if not patch_showCrosshairInstantly then
            patch_showCrosshairInstantly = memory.read(0x0058E1D9, 1, true)
        end
        memory.write(0x0058E1D9, 0xEB, 1, true)
    elseif patch_showCrosshairInstantly ~= nil then
        memory.write(0x0058E1D9, patch_showCrosshairInstantly, 1, true)
        patch_showCrosshairInstantly = nil
    end
end

function noRecoilDynamicCrosshair(qq) --by SR_Team
    if qq then
        if not patch_noRecoilDynamicCrosshair then
            patch_noRecoilDynamicCrosshair = memory.read(0x00740460, 1, true)
        end
        memory.write(0x00740460, 0x90, 1, true)
    elseif patch_noRecoilDynamicCrosshair ~= nil then
        memory.write(0x00740460, patch_noRecoilDynamicCrosshair, 1, true)
        patch_noRecoilDynamicCrosshair = nil
    end
end

function onExitScript()
    if cfg.set.crosshairPatch then
        showCrosshairInstantlyPatch(false)
    end
    if cfg.set.noRecoilWithDynamicCrosshair then
        noRecoilDynamicCrosshair(false)
    end
    if cfg.set.noCamRestore then
        cameraRestorePatch(false)
    end
end


?
Я попробовал запустить это, но никаких сообщений при заходе в игру не увидел, как и не увидел в коде эти слова
1710687386500.png
 

stefffuy

Новичок
Автор темы
5
0