My problem is:
I draw a box (my "coordinates")
SF->getRender()->DrawBorderedBox(1300, 700, 600, 300, D3DCOLOR_ARGB(255, 0, 0, 0), 3, D3DCOLOR_ARGB(50, 255, 255, 255));
But... how can convert for every screen resolution?
@SR_team
@Dark_Knight
/edit:
My solution.. (not the best :D )
int...