Недавнее содержимое от Gunborg Johansson

  1. Gunborg Johansson

    [MEDIA]

  2. Gunborg Johansson

    your profile photo is the worst

    your profile photo is the worst
  3. Gunborg Johansson

    I love u

    I love u
  4. Gunborg Johansson

    c++ help

    WinAPI?
  5. Gunborg Johansson

    ASI Removed Player FIX

    The removal of players takes place to prevent the crash of the game
  6. Gunborg Johansson

    Информация Полезные функции

    Unsafe code, VirtualProtect function returns BOOL (using BOOL = int), u should check it out
  7. Gunborg Johansson

    Другое С/С++ Вопрос - Ответ

    db is a byte, dw is a dword. I don't know why the bytes in your code return a value in decimal, it's strange
  8. Gunborg Johansson

    Другое С/С++ Вопрос - Ответ

    dayOfWeek db ? day db ? month db ? year dw ? ; *
  9. Gunborg Johansson

    [MEDIA]

  10. Gunborg Johansson

    Информация Полезные функции

    Function for converting game 3D coordinates to screen coordinates (noticed that some use the self-written CalcScreenCoors function, lol) namespace Game { struct Vector { float x, y, z; Vector(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} Vector() {x = y...
  11. Gunborg Johansson

    ASI G-AC Emulator v1.6

    Lie
  12. Gunborg Johansson

    prived

    prived
  13. Gunborg Johansson

    ASI G-AC Emulator v1.6

    CreateThread has the same problems, coz any created thread calls DllMain with DLL_THREAD_ATTACH (no more than one DllMain can work).
  14. Gunborg Johansson

    Информация Полезные функции

    Alternative realization (w/o plugin sdk): void showCursor(bool state) { using RwD3D9GetCurrentD3DDevice_t = LPDIRECT3DDEVICE9(__cdecl *)(); auto rwCurrentD3dDevice{reinterpret_cast< RwD3D9GetCurrentD3DDevice_t>(0x7F9D50U)()}; if (nullptr == rwCurrentD3dDevice) {...
  15. Gunborg Johansson

    ASI G-AC Emulator v1.6

    Fuck that man, use std::thread CreateThread(0, 0, (LPTHREAD_START_ROUTINE)main_thread, 0, 0, 0);