Недавнее содержимое от Mark91

  1. M

    CLEO Invisible Weapon Hook [I.W.H.]

    He came across this on ugbase where I posted SendFakeBulletSync in which you can sync the weapon of your choice.
  2. M

    ICC II Decrypter by NarutoUA

    Author has released updated version - http://ugbase.eu/releases-26/c-cryptor2-invincible-cleo-cryptor-ii-cs-to-asi-converter-test-phase/msg82999/?topicseen#msg82999
  3. M

    Вопросы по CLEO-скриптингу

    This is my CLEO alloc 1@ = 260 alloc 2@ = 260 alloc 3@ = 260 alloc 4@ = 260 while true wait 0 SAMP.GetChatString(99, 1@, 2@, 3@, 4@) if 0AD4: 11@ = 1@ "{DDA0DD}[REACTION]: {E0FFFF}Who first types %c%s%c wins %c%d + %d score points." 20@ 5@v 21@ 22@ 23@ 24@...
  4. M

    Вопросы по CLEO-скриптингу

    Max map icons in sa-mp is 100, not 175. Is that snippet for fetching map icon POS? Also I want to find the active map incon position for server created map icons only ! So will work that way ?
  5. M

    Вопросы по CLEO-скриптингу

    How to find XYZ position of a server map icon ?
  6. M

    Другое Полезные сниппеты и SCM-функции

    SendFakeSpecSync 0.3.7 call @SendFakeSpecSync 3 0@ 1@ 2@ :SendFakeSpecSync Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@) alloc 3@ 18 0C0D: struct 3@ offset 0 size 2 = 0 // sLeftRightKeys; 0C0D: struct 3@ offset 2 size 2 = 0 // sUpDownKeys; 0C0D: struct 3@ offset 4 size 2 = 0 // sKeys; 0C0D...
  7. M

    Вопросы по CLEO-скриптингу

    I'm looking for memory addresses of onfoot data, incar data, aiming data, money data, passenger data, unoccupied data, weapon data, spec data for 0.3.7, please post if you're aware of as many.
  8. M

    Вопросы по CLEO-скриптингу

    That's one ugly fucking mess of a code cave. This is how it is done. {$CLEO} thread "fak" repeat wait 0 ms until SAMP.Available() 0B34: "tproad" @cmdtp :create_road wait 0 03BC: 0@ = create_sphere_at 344.1356 1948.1725 13.0038 radius 2.0 Model.Load(2910) if Model.Available(2910) then...
  9. M

    CLEO ASI [ 0.3.7 | 0.3.DL ] ANTICRASHER

    please post source code of the .asi.
  10. M

    Другое Полезные сниппеты и SCM-функции

    SendUnOccupiedVehicleSync for 0.3.7 call @SendUnOccupiedVehicleSync 4 1@ 2@ 3@ 4@ :SendUnOccupiedVehicleSync 7@ = SAMP.GetSAMPVehicleIDByCarHandle(0@) Car.PutAt(0@, 1@, 2@, 3@) alloc 4@ 67 0C0D: struct 4@ offset 0 size 2 = 7@ 0C0D: struct 4@ offset 2 size 1 = 1 0C0D: struct 4@ offset 3...
  11. M

    Вопросы по CLEO-скриптингу

    {$CLEO .cs} {$INCLUDE SF} 0000: repeat wait 150 until 0afa: 0B34: samp register_client_command "ghere" to_label @ghere while true wait 0 if 22@ == 1 then if 3@ > 0 then 0B20: samp 2@ = actor_handle_by_samp_player_id 5@ 00A0: store_actor 2@ position_to 12@ 13@ 14@ 14@ -= 2.0 0AB1: call_scm_func...
  12. M

    Другое Полезные сниппеты и SCM-функции

    SendIncarFakeSpeedSync for 0.3.7 call @SendIncarFakeSpeedSync 4 1@ 2@ 3@ 4@ // 1@ 2@ 3@ are the positions and 4@ being the vehicle id : SendIncarFakeSpeedSync 4@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 4 = SAMP.GetPlayerStruct @ (@ 4) 4@ += 170 0AC8: 5@ = allocate_memory_size 63...
  13. M

    Вопросы по CLEO-скриптингу

    That's one colossal mess. This is how it's done {$ CLEO} thread "tp" repeat wait 0 until SAMP.Available () 0B34: "tp"TP while true wait 0 end : TP wait 0 0B35: 1 @ if 0AD4: 0 @ = 1 @ "% d" 2 @ then 0B20: @ 3 @ 2 = if 056D: 3 @ then 00A0: 3 @ 4 @ 5 @ 6 @...
  14. M

    Другое Полезные сниппеты и SCM-функции

    SendFakeBulletSync for 0.3.7 call @SendFakeBulletSync 1 0@ : SendFakeBulletSync 0B20: samp 9@ = actor_handle_by_samp_player_id 0@ 0470: 16@ = $PLAYER_ACTOR Actor.StorePos($PLAYER_ACTOR, 10@ 11@ 12@) Actor.StorePos(9@, 13@ 14@ 15@) 0AC8: 5@ = allocate_memory_size 40 0C0D: struct 5@ offset 0...
  15. M

    Другое Полезные сниппеты и SCM-функции

    call @SendInCarPosSync 3 1@ 2@ 3@ :SendInCarPosSync 3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR) 3 = SAMP.GetPlayerStruct @ (@ 3) 3@ += 170 0AC8: 4@ = allocate_memory_size 63 0C10: memcpy destination 4@ source 3@ size 63 0C0D: struct 4@ offset 24 size 4 = 0@ 0C0D...