{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
0470: 1@ = actor $PLAYER_ACTOR current_weapon
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 0)
wait 150
jump @NONAME_2
вот код ребята. Я короч тока начинаю...